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Say Sounds (including Hybrid Edition) (4.0.8)


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berny007
New Member
Join Date: Jan 2016
Old 01-05-2016 , 17:52   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1211

is there a handle for end_round like JoinSound?

Plz help me config 5 random soundfiles for the end_round event.

thank you

Sir Berny
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BBExpL0
Junior Member
Join Date: Jan 2016
Location: Germany
Old 01-19-2016 , 10:25   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1212

Hey there,

I have a problem with the join sounds of this plugin.
I want to play a pure spawn sound, but it just plays the join sound immediately after entering the server and the sound then disappears when you spawn.

Additionally, I canīt force the sound to be played when the client has his music turned off.

I use
Code:
sm_saysoundhe_join_spawn "1"
sm_saysoundhe_play_cl_snd_off "1"
in cfg/sourcemod/sm_saysounds.cfg

These cvars obviously do not work properly. It acts like they both are set to 0.

When I set sm_saysoundhe_join_exit "0" it doesnīt play the join sound anymore, so atleast this cvar is working.

Anybody knows what could be causing this issue? I have absolutely no idea why specific cvars are obviously not working. The rest of the .cfg file got standart values, actually I just changed sm_saysoundhe_play_cl_snd_off.


sourcemod/configs/saysounds.cfg
Code:
"Sound Combinations"
{
	// #### Join/Exit Sounds ####
	"JoinSound" // Sound to play when a player Joins the server
	{
		"file"	"music/saysound/joinserver.mp3"
		"admin"	"0"
		"text"	"blablabla"	// Message to display if s client joins the server
		"single" "1" // 1 to play sound to single client only, 0 to play to all (default is 1)
		"volume" "0.9" // Specify volume for this specific sound
	}
Thanks for any help!

Last edited by BBExpL0; 01-19-2016 at 10:26.
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Dr. O
Junior Member
Join Date: Jul 2013
Location: The House of Dr. O
Old 01-23-2016 , 04:36   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1213

"sm_saysoundhe_download_threshold" does not work for me, no matter what number I set it downloads all sounds everytime someone joins. Any idea?
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Ownkruid
Senior Member
Join Date: Nov 2013
Old 02-06-2016 , 14:47   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1214

Does anyone know how to get rid of the mini lags when emitting a sound?
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derbmann
Junior Member
Join Date: Jul 2013
Old 02-16-2016 , 18:58   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1215

Can you implement "HookEvent("round_end", Event_RoundEnd);" aka Round end Sound for CS:GO?

thanks
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micazoid
Veteran Member
Join Date: Oct 2010
Location: Munich - Germany
Old 02-17-2016 , 04:19   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1216

Quote:
Originally Posted by Dr. O View Post
"sm_saysoundhe_download_threshold" does not work for me, no matter what number I set it downloads all sounds everytime someone joins. Any idea?
Try to compile plugin against newest Sourcemod and see if that works


Quote:
Originally Posted by derbmann View Post
Can you implement "HookEvent("round_end", Event_RoundEnd);" aka Round end Sound for CS:GO?

thanks
Authors last login was June 2014. So I think he can not
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UB VinylScratch
Junior Member
Join Date: May 2015
Location: Massachusetts
Old 02-28-2016 , 17:02   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1217

KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file addons\sourcemod\configs\saysounds.cfg
Sound Combinations, Bananas, (*Bananas*)

Saysounds arn't working for me anymore, if anyone knows how to fix fix, tell me please.
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Ampera
New Member
Join Date: May 2016
Old 05-21-2016 , 20:46   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1218

Hello, I have been trying for a few days now to get Say Sounds to work on a TF2 Dedicated server.

Few things to note I am not and I cannot use the new (4.0. version. This is due to the fact that something about Server 2008R2 is breaking the C++ 2010 dependancy.

I am using version 3.2.6 and I have the latest versions of SourceMod and srcds.exe for TF2.

To get to the point I think I have everything configured right, but I haven't been able to get any sounds to play over the server. The file downloads, and plays fine outside of TF2 (Client), but when I play the sound in the text menu it says

Failed to load sound "quake\quotes\hello_richie.wav", file probably missing from disk/repository

In my tf folder the path to the sound is sound\quake\quotes\Hello_Richie.wav

and the config for the sound is as so

"hello" // Word trigger
{
"file" "quake\quotes\Hello_Richie.wav" //"file" is always there, next is the filepath (always starts with "sound/")
"admin" "0" //1 is admin only, 0 is anyone (defaults is 0)
"delay" "0" // will delay the sound by 5 seconds (max delay 60 seconds)
"adult" "0" //will announce the sound as ADULT SOUND, hide it from the sounds menu, block the chat output (defaults is 0)
"download" "1" //1 to download the sounds, 0 to not download (default is 1)
"duration" "1.0" // duration of the sound in seconds (default is 0.0)
}

The sound is 44.1khz 16 bit PCM Wave (.wav) sound produced by Audacity and ripped from a Youtube Video. I would think that audacity would spit that out properly, but if someone has a sound I can try to see if it's the sound file, then I would be happy to try it.

Any additional information can be given upon request. Thanks for helping.
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Ampera
New Member
Join Date: May 2016
Old 05-21-2016 , 20:56   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1219

Quote:
Originally Posted by Ampera View Post
Hello, I have been trying for a few days now to get Say Sounds to work on a TF2 Dedicated server.

Few things to note I am not and I cannot use the new (4.0. version. This is due to the fact that something about Server 2008R2 is breaking the C++ 2010 dependancy.

I am using version 3.2.6 and I have the latest versions of SourceMod and srcds.exe for TF2.

To get to the point I think I have everything configured right, but I haven't been able to get any sounds to play over the server. The file downloads, and plays fine outside of TF2 (Client), but when I play the sound in the text menu it says

Failed to load sound "quake\quotes\hello_richie.wav", file probably missing from disk/repository

In my tf folder the path to the sound is sound\quake\quotes\Hello_Richie.wav

and the config for the sound is as so

"hello" // Word trigger
{
"file" "quake\quotes\Hello_Richie.wav" //"file" is always there, next is the filepath (always starts with "sound/")
"admin" "0" //1 is admin only, 0 is anyone (defaults is 0)
"delay" "0" // will delay the sound by 5 seconds (max delay 60 seconds)
"adult" "0" //will announce the sound as ADULT SOUND, hide it from the sounds menu, block the chat output (defaults is 0)
"download" "1" //1 to download the sounds, 0 to not download (default is 1)
"duration" "1.0" // duration of the sound in seconds (default is 0.0)
}

The sound is 44.1khz 16 bit PCM Wave (.wav) sound produced by Audacity and ripped from a Youtube Video. I would think that audacity would spit that out properly, but if someone has a sound I can try to see if it's the sound file, then I would be happy to try it.

Any additional information can be given upon request. Thanks for helping.
I can now confirm that the sound is not the problem. I used a known working sound from another server with the same problem, and the same error occurred.

And using play quake\quotes\Hello_Richie yields the same issue as well.
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knorde
Member
Join Date: Jan 2008
Old 06-05-2016 , 17:35   Re: Say Sounds (including Hybrid Edition) (4.0.8)
Reply With Quote #1220

I have 2 questions:

1. Is it possible to set that when a sound is playing it is not possible to play another sound until the sound is done? As example, someone plays a sound, the next one have to wait when the sounds end before he can plays a sound?

2. When i play a sound and while the sound is player i start another sound the first sound stops playing. Is it possible to play both on the same time?
sm_saysoundhe_interrupt_sound 1 or sm_saysoundhe_interrupt_sound 0 has no effect.

We want or option 1 or option 2, but is one of the options possible?
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