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[CS:GO] KZTimer (climb timer plugin)


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Zero_Kuro
Junior Member
Join Date: Dec 2015
Old 01-08-2016 , 20:30   Re: [CS:GO] KZTimer Final
Reply With Quote #811

Quote:
Originally Posted by MMZ_Kask View Post
I was just coming on to suggest that. Nice joni ;)
Hey, I started getting the replay bot thing where it samples the walkspace, once again. Before you mentioned replacing the replay_bot.nav, which I didn't do but I'd like to try now. I'm just trying to make sure I understand what you meant before I try it. You meant downloading the replay_bot.nav again from the kztimer github and replacing the current one in use with that one?



EDIT: I went back and rechecked my .navs, I seem to be missing a few. I'll work on figuring out which ones I'm missing. While checking I did notice that there is a different amounts of maps in the mapcycle vs workshop though.

Mapcycle.txt: http://pastebin.com/kCGdKUMQ
Total Lines: 242

Workshop: http://pastebin.com/w78xedab
Total Lines: 251

My maps folder(with replay_bot.nav removed): http://pastebin.com/d9mRdwMf
Total Lines: 229

Should I care any about the workshop vs mapcycle difference?

_____________________________________________ _____________________________


Does anybody know how to get CallAdmin working with this plugin?

Last edited by Zero_Kuro; 01-09-2016 at 01:33.
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ImpulsZor
New Member
Join Date: Jan 2016
Old 01-09-2016 , 16:01   Re: [CS:GO] KZTimer Final
Reply With Quote #812

Hello guys,

some players got banned from our KZ Server and the records got deleted ( Jumpstats and Map records ) is it possible to recover the Stats and take them for both back?

greetz ImpulsZor
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BloodJkeee
Member
Join Date: Aug 2015
Old 01-09-2016 , 17:21   Re: [CS:GO] KZTimer Final
Reply With Quote #813

Quote:
Originally Posted by BloodJkeee View Post
How to display the zone laser instead of the buttons in this plugin? I really need to bhop_ maps.
As instead jumpstats line make a timer?
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BloodJkeee
Member
Join Date: Aug 2015
Old 01-11-2016 , 16:33   Re: [CS:GO] KZTimer Final
Reply With Quote #814

How to display the zone laser instead of the buttons in this plugin? I really need to bhop_ maps.
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 01-11-2016 , 16:36   Re: [CS:GO] KZTimer Final
Reply With Quote #815

Quote:
Originally Posted by BloodJkeee View Post
How to display the zone laser instead of the buttons in this plugin? I really need to bhop_ maps.
You really need to read the rules, stop double posting and spamming your questions. When someone has an answer for you, it will be posted.
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Aptemka2
New Member
Join Date: Jan 2016
Old 01-11-2016 , 17:41   Re: [CS:GO] KZTimer Final
Reply With Quote #816

Hello. how to do that after the death of the timer is not reset? Thank you
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abckrieger
Senior Member
Join Date: Oct 2012
Location: Germany
Old 01-11-2016 , 17:44   Re: [CS:GO] KZTimer Final
Reply With Quote #817

Quote:
Originally Posted by BloodJkeee View Post
How to display the zone laser instead of the buttons in this plugin? I really need to bhop_ maps.
KZTimer does not support zones and won''t support zones in the future.

Quote:
Originally Posted by Aptemka2 View Post
Hello. how to do that after the death of the timer is not reset? Thank you
not possible
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Aptemka2
New Member
Join Date: Jan 2016
Old 01-12-2016 , 01:23   Re: [CS:GO] KZTimer Final
Reply With Quote #818

then why do we need the checkpoints?
Aptemka2 is offline
DeadRote
Junior Member
Join Date: Jun 2015
Old 01-14-2016 , 15:35   Re: [CS:GO] KZTimer Final
Reply With Quote #819

After update a lot blocks now "uncheckpointable". Pretty hard to play normal, when half of blocks just not exists for kztimer.
2016-01-14_00003.jpg
Attached Images
File Type: jpg 2016-01-14_00003.jpg (83.5 KB, 391 views)
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abckrieger
Senior Member
Join Date: Oct 2012
Location: Germany
Old 01-18-2016 , 18:52   Re: [CS:GO] KZTimer Final
Reply With Quote #820

Quote:
Originally Posted by Aptemka2 View Post
then why do we need the checkpoints?
Checkpoints are used to save positions in a map that you can teleport back to in case you fall.

Quote:
Originally Posted by DeadRote View Post
After update a lot blocks now "uncheckpointable". Pretty hard to play normal, when half of blocks just not exists for kztimer.
2016-01-14_00003.jpg
fixed in the latest version (1.82)

Last edited by abckrieger; 01-18-2016 at 18:54.
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