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Accelerator - Take back control


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 11-09-2015 , 16:09   Re: Accelerator - Take back control
#331

That one is kinda hilarious since Accelerator is still using AMBuild1, run 'git clone --depth=1 --branch=1.7-dev https://github.com/alliedmodders/sourcemod sourcemod-1.5' in the directory above where accelerator is cloned. You'll also need to run breakpad.sh inside the Accelerator dir. You can see what the automated builds run here: https://github.com/asherkin/accelera...er/.travis.yml
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anubias
Junior Member
Join Date: Apr 2014
Old 12-03-2015 , 08:28   Re: Accelerator - Take back control
#332

Help,on server only multi1v1 mod

Quote:
0 engine.so!Sys_Error_Internal(bool, char const*, char*) + 0x112
1 engine.so!Sys_Error(char const*, ...) + 0x20
2 engine.so!Host_Error(char const*, ...) + 0x8c
3 engine.so!CVEngineServer:recacheModel(char const*, bool) + 0x50
4 server.so!CBaseEntity:recacheModel(char const*, bool) + 0x3d
5 server.so!CWeaponElite:recache() + 0x4d
6 server.so!UTIL_PrecacheOther(char const*, char const*) + 0x5f
7 server.so!CWeaponDatabase:recacheAllWeapons () + 0x4d
8 server.so!PrecacheFileWeaponInfoDatabase() + 0x12
9 server.so!CWorld:recache() + 0x16d
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 12-14-2015 , 12:08   Re: Accelerator - Take back control
#333

Fun fact:
Since the CS:GO update the other day, Throttle has been receiving crash dumps at a steady stream of over 10,000 an hour.
This is pretty close to the theoretical limit that the current version was designed for, and is about 1,000 times what the original could handle
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Last edited by asherkin; 12-14-2015 at 12:08.
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Krotis
Senior Member
Join Date: Aug 2012
Old 12-14-2015 , 14:35   Re: Accelerator - Take back control
#334

https://crash.limetech.org/4pxkrp3dcdbs
Anyone that can help me out ?
Running CKSURF.
Been having 3+ crashes every day since last steam update.
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Krotis
Senior Member
Join Date: Aug 2012
Old 12-14-2015 , 14:40   Re: Accelerator - Take back control
#335

Quote:
Originally Posted by asherkin View Post
Your SourceMod version is outdated.
Im running SourceMod 1.7.3-dev+5280.
Im having 0 problems on my other servers with same sourcemod update.
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Last edited by Krotis; 12-14-2015 at 14:41.
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psychonic

BAFFLED
Join Date: May 2008
Old 12-14-2015 , 17:12   Re: Accelerator - Take back control
#336

It's a bug in ckSurf. It uses its own gamedata for a function that changed, rather than using a SourceMod native (which was updated).

I believe that there's a newer version of ckSurf that fixes it.
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Krotis
Senior Member
Join Date: Aug 2012
Old 12-14-2015 , 17:47   Re: Accelerator - Take back control
#337

Quote:
Originally Posted by psychonic View Post
It's a bug in ckSurf. It uses its own gamedata for a function that changed, rather than using a SourceMod native (which was updated).

I believe that there's a newer version of ckSurf that fixes it.
Ah I have been trying to push the 1.18 beta update. Well I gues I have to update it now
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iGANGNAM
AlliedModders Donor
Join Date: Sep 2012
Location: Lithuania
Old 12-18-2015 , 08:33   Re: Accelerator - Take back control
#338

https://crash.limetech.org/blxldmfj5k7k
server.so!CMultiplayRules::OnReplayPrompt(CBa sePlayer*, CBasePlayer*) + 0x26
https://crash.limetech.org/gau4tx7yqysn
0 0x1ffffff
Can anyone help me? :/
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Dr. Greg House
Professional Troll,
Part-Time Asshole
Join Date: Jun 2010
Old 12-22-2015 , 12:43   Re: Accelerator - Take back control
#339

So I wanted to travel all down through your stack,
and it's not what it sounds like, girls, I've got your back!
So full of excitement I clicked on this link,
only to realize, it's not what I think!
I clicked on the second, "Not found" does it say,
So now I can't help you, much to my dismay!
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