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[CS:GO] bot quota fix


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TUSK3N1337
SourceMod Donor
Join Date: Dec 2013
Location: Sweden
Old 04-02-2015 , 08:04   Re: [CS:GO] bot quota fix
Reply With Quote #41

Quote:
Originally Posted by klexen View Post
I decided to work on this again today, and think I took care of that -1 bot issue. I also made some other improvements. One big one is to delay the bots joining for 30 seconds on map start. This will prevent players being kicked by bots taking up slots before they connect on a new map.



I know this is super late, but for anyone else... DO NOT USE BOTH. That will definitely break things.

Only use the latest attached version.
So will this work for both deathmatch and regular?

Since when I used the dm version in a regular match the bot keept spawning and then crashed the server.
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klexen
Senior Member
Join Date: Sep 2013
Old 04-02-2015 , 09:41   Re: [CS:GO] bot quota fix
Reply With Quote #42

It should work in both, but I haven't tested it personally in anything other than DM.
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Vivo
Senior Member
Join Date: May 2014
Old 04-11-2015 , 23:47   Re: [CS:GO] bot quota fix
Reply With Quote #43

My thread: https://forums.alliedmods.net/showthread.php?t=258587
Is this what i'm looking for ?
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NotHappy
Member
Join Date: Dec 2014
Old 04-28-2015 , 09:01   Re: [CS:GO] bot quota fix
Reply With Quote #44

I'm using h3bus DM plugin and i have this problem, every time someone will change team bot will automaticaly join. I was said that this plugin might help, but it didn't. I used botfixdm.smx and this commands

bot_quota 0
bot_quota_mode normal
bot_join_after_player 0
sm_csgobotquotafix_enable 1
sm_csgobotquotafix_quota 0
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Last edited by NotHappy; 04-28-2015 at 09:05.
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ph
AlliedModders Donor
Join Date: Mar 2006
Old 05-09-2015 , 17:30   Re: [CS:GO] bot quota fix
Reply With Quote #45

Quote:
Originally Posted by klexen View Post
I decided to work on this again today, and think I took care of that -1 bot issue. I also made some other improvements. One big one is to delay the bots joining for 30 seconds on map start. This will prevent players being kicked by bots taking up slots before they connect on a new map.



I know this is super late, but for anyone else... DO NOT USE BOTH. That will definitely break things.

Only use the latest attached version.

Can you make changes so that it works for Team Fortress 2
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vase070
Senior Member
Join Date: Jun 2011
Old 06-27-2015 , 21:48   Re: [CS:GO] bot quota fix
Reply With Quote #46

Quote:
Originally Posted by klexen View Post
I decided to work on this again today, and think I took care of that -1 bot issue. I also made some other improvements. One big one is to delay the bots joining for 30 seconds on map start. This will prevent players being kicked by bots taking up slots before they connect on a new map.



I know this is super late, but for anyone else... DO NOT USE BOTH. That will definitely break things.

Only use the latest attached version.
does not work

http://prntscr.com/7m6ee0

my cvars
Code:
bot_quota 0
bot_quota_mode normal
bot_join_after_player 0
sm_csgobotquotafix_enable 1
sm_csgobotquotafix_quota 10

Last edited by vase070; 06-27-2015 at 21:48.
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klapo
Junior Member
Join Date: Sep 2007
Old 07-07-2015 , 08:26   Re: [CS:GO] bot quota fix
Reply With Quote #47

Plugins seems to be broken...

I have:
Quote:
bot_quota 0
bot_quota_mode normal
bot_join_after_player 0
sm_csgobotquotafix_enable 1
After setting:
sm_csgobotquotafix_quota to 0, nothing happens, bots should be kicked out (I think..),
sm_csgobotquotafix_quota to 1, some console spam - should be cut off,
sm_csgobotquotafix_quota to 2, it's working fine. I'm alone with bot,
sm_csgobotquotafix_quota to 3, I'm still alone with one bot,
sm_csgobotquotafix_quota to 4, there are 2 bots and me,
sm_csgobotquotafix_quota to 8, 6 bots and me,
sm_csgobotquotafix_quota to 10, 9 bots and me
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YourMomSE
Junior Member
Join Date: Aug 2014
Old 07-10-2015 , 01:45   Re: [CS:GO] bot quota fix
Reply With Quote #48

Idk, I have installed this plugin on my free for all deathmatch using classic casual settings and normal maps. It works, but I have yet to figure out why it screws up on the cs go server browser. It looks fine everywhere else, but no one is going to come play on the server when it says 0/1 or 1/2. It basically just increases the slots by 1 every time a human player joins.

On my Aim Deathmatch, no teamkilling, using aim maps like aim_redline, it causes an infinite amount of bots to spawn until the command gets killed off and it stops, then it works fine until map change and starts all over. Same issue though with the csgo browser, where its saying theres only 1 slot open. It counts the number of bots basically and then just subtracts that many slots off the total.

Really frustrating, spent hours trying to figure a fix. Hoping someone here can help. I see the fragshack uses the same plugin, it has dupe's name in it, idk if its changed for any specific reason, but their servers show the slots just fine. Idk if they actually have any bots tho, because their servers are always full
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Blakeocity
Senior Member
Join Date: Nov 2009
Old 10-25-2015 , 01:48   Re: [CS:GO] bot quota fix
Reply With Quote #49

Plugin works great Klexen, thanks. Can you suppress/hide the messages of the bots being kicked though?
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ReiNasc
BANNED
Join Date: Nov 2015
Location: https://t.me/pump_upp
Old 11-09-2015 , 21:22   Re: [CS:GO] bot quota fix
Reply With Quote #50

I have the same problem ...
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