Some issues / changes I have found with Boss Spawner:
1. Even though I have set the health parameters the bosses spawn with their default health eg: 3000. No additional HP is added per player on my server.
I have checked my cfg's and they all seem fine, i will post them below anyway. No errors generated.
2. Please add a cfg feature to remove hud elements, The countdown till next boss for me is pointless as well as the HP : 3000 when a boss spawns, I don't see the need for HUD HP element when you have the HP Bar. We run other hud elements so disabling hud elements on this plugin would be a blessing. I could manually alter the plugin to remove the hud params, but i think its a feature others may want as well.
3. When you kill Monoculus a Halloween book appears, jumping into or touching this book will teleport you into the roof of the map where you are stuck or must kill yourself. Could you implement a teleport location cfg option for the monoculus book where we can set the x y z location a player is teleported too upon touching the book?
Please let me know if and/or when you can make these changes, if soon i will wait, but i want this running correctly in time for Halloween so if you are too busy let me know and i will make the changes myself.
Thanks.
Running on Linux:
Code:
Metamod:Source version 1.10.6
[01] SourceMod (1.7.3-dev+5258) by AlliedModders LLC
[03] TF2 Tools (1.7.3-dev+5258) by AlliedModders LLC
[02] TF2Items (1.6.0) by Asherkin & AzuiSleet & Damizean
[04] SDK Hooks (1.7.3-dev+5258) by AlliedModders LLC
[05] SDK Tools (1.7.3-dev+5258) by AlliedModders LLC
[06] SteamTools (0.9.1+7202836) by Asher "asherkin" Baker
[07] Connect (1.2.0) by Asher "asherkin" Baker
[08] SteamWorks Extension (1.1) by Kyle Sanderson
bossspawner_boss.cfg
Code:
"Custom Boss Spawner"
{
"Horseman" { //Boss name, do not have replicate names (Also used for command spawning, ex. !horseman)
"Type" "headless_hatman" //There are 4 types, headless_hatman/eyeball_boss/merasmus/tf_zombie
"HP Base" "3000" //Base health to start with
"HP Scale" "1000" //Adds extra health per person
"Lifetime" "300" //How long before boss is removed, in seconds
"WeaponModel" "models/weapons/c_models/c_big_mallet/c_big_mallet.mdl" //Changes the weapon model (Note: This attribute only works for horseman)
"Size" "1.0" //How big should boss be?
"HatModel" "models/player/items/all_class/ghostly_gibus_demo.mdl" //location of hat model
"HatSize" "3.0" //hat size, does not scale if player manually spawns it with their own size
"HatPosFix" "-15.0" //Some hat models spawn over the boss head, lower it by lowering this value
"Position" "1083,-799,-319" //Custom location of boss spawn position, if unspecified will use the position in bossspawner_maps.cfg
"Damage" "500.0" //amount of damage the boss will do, default is 100.0 when unspecified
}
"Monoculus" {
"Type" "eyeball_boss"
"HP Base" "3000"
"HP Scale" "1000"
"Lifetime" "300"
"Size" "1.0"
//"HatModel" "models/player/items/heavy/heavy_big_chief.mdl"
//"HatSize" "3.0"
//"HatPosFix" "-15.0"
"Position" "1083,-799,-319" //Custom location of boss spawn position, if unspecified will use the position in bossspawner_maps.cfg
"IntroSound" "ui/halloween_boss_summoned_fx.wav" //Plays an intro sound when boss is spawned, like models, custom sounds must be put into the download server using a different plugin
"DeathSound" "ui/halloween_boss_defeated_fx.wav" //Plays a sound when boss is killed
"Damage" "30.0"
}
"Merasmus" {
"Type" "merasmus"
"HP Base" "3000"
"HP Scale" "1000"
"Lifetime" "300"
"Size" "1.0"
"Position" "1083,-799,-319" //Custom location of boss spawn position, if unspecified will use the position in bossspawner_maps.cfg
"IntroSound" "misc/halloween/merasmus_appear.wav"
"Damage" "50.0"
}
"Skeleton_King" {
"Type" "tf_zombie"
"HP Base" "3000"
"HP Scale" "1000"
"Lifetime" "300"
"Size" "2.0"
"HatModel" "models/player/items/demo/crown.mdl"
"HatPosFix" "-20.0"
"HatSize" "1.3"
"Position" "1083,-799,-319" //Custom location of boss spawn position, if unspecified will use the position in bossspawner_maps.cfg
"Color" "green"
"Gnome" "0"
"Damage" "100.0"
}
"Skeleton_Horde" {
"Type" "tf_zombie"
"HP Base" "200"
"HP Scale" "10"
"Size" "1.0"
"Glow" "No"
"Position" "1083,-799,-319" //Custom location of boss spawn position, if unspecified will use the position in bossspawner_maps.cfg
"Horde" "15" //Total amount of skeletons to spawn (This attribute only works for type:tf_zombie)
"Color" "Random" //Changes color of skeletons from ("blue,red,green,yellow") (This attribute only works for type:tf_zombie)
"Gnome" "1"
"Lifetime" "300"
"Damage" "20.0"
}
//These are unusued and are used for example, download chaos_bosspack to use these bosses
//"King"
//{
// "Model" "models/freak_fortress_2/skeleton_king/skeleton_king_model.mdl" //Changes the boss model
// "Type" "headless_hatman"
// "HP Base" "3000"
// "HP Scale" "1000"
// "WeaponModel" "Invisible" //Some models already have a weapon already attached to model, so you want the weapon model to be invisible
// "Size" "2.0"
// "Glow" "Yes" //Set whether or not boss to glow
// "PosFix" "300.0" //Some models may cause boss to spawn underneath, increase this value to increase height of spawn
// "Lifetime" "300"
// "IntroSound" "misc/halloween/merasmus_appear.wav"
// "Damage" "500.0"
//}
//"Warhammer"
//{
// "Model" "models/freak_fortress_2/warhammer/marine_demoman2.mdl"
// "Type" "headless_hatman"
// "HP Base" "3000"
// "HP Scale" "1000"
// "Size" "2.0"
// "Glow" "Yes"
// "WeaponModel" "models/weapons/c_models/c_big_mallet/c_big_mallet.mdl"
// "PosFix" "300.0"
// "Lifetime" "300"
// "Damage" "500.0"
//}
}
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