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Change teleporter output height?


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Boonie
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Join Date: Aug 2015
Old 09-23-2015 , 11:36   Change teleporter output height?
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Is there a way to change the height of which you come out of the teleporter? I know I can post hook player_teleported and then teleport the player up or down. But, is there an easier way. I looked through netprops and datamaps and couldn't see anything. Ideas?
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thecount
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Join Date: Jul 2013
Old 09-23-2015 , 11:47   Re: Change teleporter output height?
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It's probably a hard-coded value so I would think there isn't a keyvalue or property.
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Powerlord
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Join Date: Jun 2008
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Old 09-23-2015 , 15:06   Re: Change teleporter output height?
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I'm positive it's a hard-coded value as the same value is used to automatically destroy a teleporter if it detects a blocked area X units above the teleporter exit.

Having said that, it appears to measure that from the center, hence why it's still possible to teletrap people by overlaying two teleporters.
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Mehis
Senior Member
Join Date: Mar 2013
Location: basement
Old 09-23-2015 , 16:03   Re: Change teleporter output height?
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<snip> assumed wrong

Last edited by Mehis; 09-23-2015 at 16:05.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 09-23-2015 , 17:41   Re: Change teleporter output height?
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Quote:
Originally Posted by Powerlord View Post
I'm positive it's a hard-coded value as the same value is used to automatically destroy a teleporter if it detects a blocked area X units above the teleporter exit.

Having said that, it appears to measure that from the center, hence why it's still possible to teletrap people by overlaying two teleporters.
Trace hull 2 hard 4 valve. look how long Tele spell was bugged
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