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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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versatile_bfg
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Join Date: Feb 2012
Old 08-12-2015 , 18:40   Re: [CS:GO] WarMod [BFG] <Beta v0.5.6, 13-Aug-2015>
Reply With Quote #911

Quote:
Originally Posted by SirNickParks View Post
Are the players still required to be in the server in order to force them to a team?
Nope that is what the arrays are for.
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SirNickParks
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Join Date: Jul 2015
Old 08-13-2015 , 04:10   Re: [CS:GO] WarMod [BFG] <Beta v0.5.6, 13-Aug-2015>
Reply With Quote #912

Works like a charm, though I have a question.

This team plays on my server:
http://steamcommunity.com/groups/virtuallyunstoppable

It all works perfectly however so randomly, when the match starts it says:
"T/CT name set to -v[u]-"

That is in fact the steam groups Abbreviation however it doesn't do it for any other team that has an abbreviation either...

Is there an option or something I left somewhere that I can't seem to find again or?
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versatile_bfg
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Old 08-13-2015 , 06:22   Re: [CS:GO] WarMod [BFG] <Beta v0.5.6, 13-Aug-2015>
Reply With Quote #913

Quote:
Originally Posted by SirNickParks View Post
Works like a charm, though I have a question.

This team plays on my server:
http://steamcommunity.com/groups/virtuallyunstoppable

It all works perfectly however so randomly, when the match starts it says:
"T/CT name set to -v[u]-"

That is in fact the steam groups Abbreviation however it doesn't do it for any other team that has an abbreviation either...

Is there an option or something I left somewhere that I can't seem to find again or?
It could be the clan tag grab that is setting it to that. It will only do it if 3 or more players have the same clan tag on.
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SirNickParks
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Old 08-13-2015 , 14:50   Re: [CS:GO] WarMod [BFG] <Beta v0.5.6, 13-Aug-2015>
Reply With Quote #914

Quote:
Originally Posted by versatile_bfg View Post
It could be the clan tag grab that is setting it to that. It will only do it if 3 or more players have the same clan tag on.
But the other team had one on as well and it didn't do it to them, in fact this is how the SQL results came out:
PHP Code:
(3'2015-08-13 03:23:25''2015-08-13 04:08:37''de_inferno'15501'-v[u]-'16880'Terrorists'9720'2015-08-12-2323-6987-de_inferno-vusts-vs-counterterrorists'), 
As you can see the name of the counter terrorists came out as "Terrorists" and the Counter Terrorists came out as "-v[u]-". Which is really confusing and I have no idea why it's happening as I turned off everything that deals with team names...
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versatile_bfg
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Join Date: Feb 2012
Old 08-13-2015 , 18:39   Re: [CS:GO] WarMod [BFG] <Beta v0.5.6, 13-Aug-2015>
Reply With Quote #915

Quote:
Originally Posted by SirNickParks View Post
But the other team had one on as well and it didn't do it to them, in fact this is how the SQL results came out:
PHP Code:
(3'2015-08-13 03:23:25''2015-08-13 04:08:37''de_inferno'15501'-v[u]-'16880'Terrorists'9720'2015-08-12-2323-6987-de_inferno-vusts-vs-counterterrorists'), 
As you can see the name of the counter terrorists came out as "Terrorists" and the Counter Terrorists came out as "-v[u]-". Which is really confusing and I have no idea why it's happening as I turned off everything that deals with team names...
Put this command on: wm_warmod_safemode 1
Should be in the on_map_load.cfg
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SirNickParks
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Join Date: Jul 2015
Old 08-14-2015 , 01:41   Re: [CS:GO] WarMod [BFG] <Beta v0.5.6, 13-Aug-2015>
Reply With Quote #916

I did that and it set names correctly, but that defeats the purpose of custom team names :/

Any idea what I can do?

Also, are team names suppose to reset after map change?

Because whenever the first client connects to the server, the map reloads and I don't know why.

I have hibernate turned off and everything but I don't know :/
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SirNickParks
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Join Date: Jul 2015
Old 08-14-2015 , 02:48   Re: [CS:GO] WarMod [BFG] <Beta v0.5.6, 13-Aug-2015>
Reply With Quote #917

L 08/14/2015 - 02:47:07: "SirNickParks<10><STEAM_1:0:49407046><Unassig ned>" triggered "clantag" (value "-v[u]-")

Got this in a log, if it means anything to you...
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versatile_bfg
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Old 08-14-2015 , 02:57   Re: [CS:GO] WarMod [BFG] <Beta v0.5.6, 13-Aug-2015>
Reply With Quote #918

yeah not sure on the map change. Happens to me as well. They do reset after map change as it is in the on_map_load.cfg . That isn't a warmod log either. Are you in that group?
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SirNickParks
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Join Date: Jul 2015
Old 08-14-2015 , 03:03   Re: [CS:GO] WarMod [BFG] <Beta v0.5.6, 13-Aug-2015>
Reply With Quote #919

Quote:
Originally Posted by versatile_bfg View Post
yeah not sure on the map change. Happens to me as well. They do reset after map change as it is in the on_map_load.cfg . That isn't a warmod log either. Are you in that group?
Yea, i'm part of that group so it really messes up the logs/stats that uploaded :/

And I submitted a new thread under the SRCDS forum to see if anyone can help out with the map restarts as it's kinda weird.
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wazer
Senior Member
Join Date: Oct 2011
Old 08-14-2015 , 15:04   Re: [CS:GO] WarMod [BFG] <Beta v0.5.5, 05-Aug-2015>
Reply With Quote #920

Quote:
Originally Posted by versatile_bfg View Post
Beta 0.5.6 - 13-08-2015
- Added MySQL results upload
-- wm_upload_results "0" //Enable or disable the uploading of match results via MySQL
-- wm_table_name "wm_results" //The MySQL table name to store match results in
- added arrays to wm_forceteam
-- arrays are cleared on lo3/ko3 and by these commands
--- wm_clear_forceteam_all //Clears the list for forced teams
--- wm_clear_forceteam_t //Clears the list for forced terrorist team
--- wm_clear_forceteam_ct //Clears the list for forced counter-terrorist team
- added previous score to score command if match is not active
- added check captain file for team name and logo/flag

Great to see improvements and the suggestions i asked for.

Btw it does mean we will soon see a premade php/html file that can be uploaded with the plugin to ftp and people can just get the link and they will be able to see the stats, correct ?
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