Raised This Month: $12 Target: $400
 3% 

[CS:S] Creating Special Effects


Post New Thread Reply   
 
Thread Tools Display Modes
TheUnderTaker
Senior Member
Join Date: Dec 2013
Location: Israel
Old 08-11-2015 , 06:56   Re: [CS:S] Creating Special Effects
Reply With Quote #11

Quote:
Originally Posted by abgar View Post
Thanks TheUnderTaker, although i couldn't get it to work on CS:S (see my reply on your plugin thread).


I guess maybe I didn't explain clearly what I'm looking for....

For instance.... I have this code...

Code:
CoreSprite=PrecacheModel("materials/sprites/physcannon_bluecore1b.vmt");
TE_SetupGlowSprite(Pos, CoreSprite, 3.0, 1.0, 255);
This particular sprite shows a bright bluish ball.... What I want to be able to do, is somehow see what all of the OTHER sprites in the 'materials/sprites....' gcf file look like, so that I know which ones to use in the plugin....


And also, where I can find information about HOW to create different visual effects - sort of like a beginners guide to creating pretty stuff

(e.g. how can I learn all the different parameters for implementing particles like TheUnderTaker did in his plugin?)
Have you see my comment in my plugin ? I quote you.
By the way, You don't need precache any files if you use particles, If you use your custom particles you need to precache it and add it to downloads table.
__________________
SourcePawn, C# and C++ Programmer.

My plugin list

Last edited by TheUnderTaker; 08-11-2015 at 06:56.
TheUnderTaker is offline
abgar
Senior Member
Join Date: Apr 2015
Old 08-11-2015 , 08:36   Re: [CS:S] Creating Special Effects
Reply With Quote #12

Awesome thanks heaps

Now i just need to know how to view the sprites that can be used
abgar is offline
TheUnderTaker
Senior Member
Join Date: Dec 2013
Location: Israel
Old 08-11-2015 , 08:38   Re: [CS:S] Creating Special Effects
Reply With Quote #13

Quote:
Originally Posted by abgar View Post
Thanks TheUnderTaker, although i couldn't get it to work on CS:S (see my reply on your plugin thread).


I guess maybe I didn't explain clearly what I'm looking for....

For instance.... I have this code...

Code:
CoreSprite=PrecacheModel("materials/sprites/physcannon_bluecore1b.vmt");
TE_SetupGlowSprite(Pos, CoreSprite, 3.0, 1.0, 255);
This particular sprite shows a bright bluish ball.... What I want to be able to do, is somehow see what all of the OTHER sprites in the 'materials/sprites....' gcf file look like, so that I know which ones to use in the plugin....


And also, where I can find information about HOW to create different visual effects - sort of like a beginners guide to creating pretty stuff

(e.g. how can I learn all the different parameters for implementing particles like TheUnderTaker did in his plugin?)
Umm, Talk with me on private or add me on steam, if you want perform custom effects I got another ways, Not sure if my particle works on custom effects if you don't add to downloads table and precache it.
__________________
SourcePawn, C# and C++ Programmer.

My plugin list
TheUnderTaker is offline
iEx5
Member
Join Date: Aug 2014
Location: Saint-Petersburg
Old 08-11-2015 , 13:50   Re: [CS:S] Creating Special Effects
Reply With Quote #14

You can't just 'precache' it at cs:s.
__________________
Do not advertise (including in signatures) the sale of turnkey (i.e. pre-made) plugins.
iEx5 is offline
Send a message via Skype™ to iEx5
TheUnderTaker
Senior Member
Join Date: Dec 2013
Location: Israel
Old 08-11-2015 , 14:44   Re: [CS:S] Creating Special Effects
Reply With Quote #15

Quote:
Originally Posted by iEx5 View Post
You can't just 'precache' it at cs:s.
Huh, so I have no idea :\ If CS:S got another thing to precache things like PrecacheModel it would work for you I guess.
__________________
SourcePawn, C# and C++ Programmer.

My plugin list
TheUnderTaker is offline
iEx5
Member
Join Date: Aug 2014
Location: Saint-Petersburg
Old 08-12-2015 , 11:05   Re: [CS:S] Creating Special Effects
Reply With Quote #16

No,precachemodel will not work at all,even cs:go.
PrecacheGeneric works at cs:go,but not at cs:s.
__________________
Do not advertise (including in signatures) the sale of turnkey (i.e. pre-made) plugins.
iEx5 is offline
Send a message via Skype™ to iEx5
TheUnderTaker
Senior Member
Join Date: Dec 2013
Location: Israel
Old 08-12-2015 , 15:13   Re: [CS:S] Creating Special Effects
Reply With Quote #17

Quote:
Originally Posted by iEx5 View Post
No,precachemodel will not work at all,even cs:go.
PrecacheGeneric works at cs:go,but not at cs:s.
I have no idea how to do it on csgo, PrecacheModel will work as I tried with my trails at TF2, I can spawn my trail as particle too...
__________________
SourcePawn, C# and C++ Programmer.

My plugin list
TheUnderTaker is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 14:51.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode