Raised This Month: $12 Target: $400
 3% 

FF2 Freak Fortress 2 1.10.14 Released


Post New Thread Reply   
 
Thread Tools Display Modes
Akuba
Senior Member
Join Date: Oct 2013
Old 07-02-2015 , 17:45   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #2051

it does not always work, I currently only got Scout and Medic hales working to pickup weapons. they can only pickup weapon slots they also have.
Akuba is offline
93SHADoW
AlliedModders Donor
Join Date: Jul 2014
Location: Houston, TX
Old 07-02-2015 , 18:21   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #2052

NOTE: This is to ONLY block bosses from picking up fallen weapons. If you want to prevent the dropped weapons from spawning at all, use this instead

Quote:
Originally Posted by Akuba View Post
it does not always work, I currently only got Scout and Medic hales working to pickup weapons. they can only pickup weapon slots they also have.
Just block the action slot item command for bosses.

Add this to your AddCommandListeners section
Code:
AddCommandListener(OnSwap, "+use_action_slot_item_server");
AddCommandListener(OnSwap, "use_action_slot_item_server");
Add this before the OnCallForMedic command listener
Code:
public Action:OnSwap(client, const String:command[], args)
{
    if(!Enabled || !IsPlayerAlive(client) || CheckRoundState()!=1|| !IsBoss(client))
    {
        return Plugin_Continue;
    }
    return Plugin_Stop;
}
From my debug, the dropped weapon is still treated as a tf_ammopack. Although it doesn't show anything upon doing the swap, this gets shown AFTER the switch:
Code:
[FF2 DEBUG] Entity tf_weapon_bat_wood created <- new weapon
[FF2 DEBUG] Entity tf_dropped_weapon created <- old weapon (this was a regular bat)
[FF2 DEBUG] Entity instanced_scripted_scene created
__________________

Last edited by 93SHADoW; 07-02-2015 at 18:35.
93SHADoW is offline
Send a message via AIM to 93SHADoW Send a message via Skype™ to 93SHADoW
The_dr
Senior Member
Join Date: Jan 2012
Location: Canada
Old 07-02-2015 , 19:24   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #2053

This is a simple re-compile that will simply delete the weapon entity when it is created. All credit goes to “sarysa”
https://forums.alliedmods.net/showthread.php?t=265668

I made the plugin version 1.10.6, and a change log was added stating the change. This is in NO WAY an official release. Can’t guarantee this will even work, haven’t been able to try it out yet.
Attached Files
File Type: sp Get Plugin or Get Source (freak_fortress_2.sp - 162 views - 244.3 KB)
File Type: smx freak_fortress_2.smx (112.7 KB, 171 views)
__________________
iRON Servers
The_dr is offline
sarysa
Senior Member
Join Date: Mar 2014
Old 07-02-2015 , 19:47   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #2054

It's worth noting that in duo bosses, players can pick up a dead hale's weapon and then melee for 595-ish per hit. It's generally better just to block them all from spawning, IMO.
__________________
sarysa is offline
Wliu
Veteran Member
Join Date: Apr 2013
Old 07-02-2015 , 19:57   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #2055

Quote:
Originally Posted by sarysa View Post
It's worth noting that in duo bosses, players can pick up a dead hale's weapon and then melee for 595-ish per hit. It's generally better just to block them all from spawning, IMO.
Ah, fantastic. I'll probably go with blocking everything short-term and seeing if I can allow players to pick up only non-boss weapons later.
__________________
~Wliu
Wliu is offline
Wliu
Veteran Member
Join Date: Apr 2013
Old 07-02-2015 , 20:10   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #2056

Here's a new beta for 1.10.6. Only things left I have to look into are arg0 and ammo/health pickup issues, which are both really minor (and I can't reproduce).

Grab the files from http://ff2.50dkp.com/jenkins/job/FF2/SMVERSION=1.7/225/.
Changelog still hasn't been updated.
__________________
~Wliu

Last edited by Wliu; 07-02-2015 at 20:10.
Wliu is offline
CapnDev
Junior Member
Join Date: Oct 2014
Location: Texas
Old 07-02-2015 , 23:58   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #2057

So the new skins aren't applied with attributes, they are their own separate id's. Yay.
CapnDev is offline
93SHADoW
AlliedModders Donor
Join Date: Jul 2014
Location: Houston, TX
Old 07-03-2015 , 00:07   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #2058

Quote:
Originally Posted by CapnDev View Post
So the new skins aren't applied with attributes, they are their own separate id's. Yay.
FFS.

This is gonna be fun

Code:
		"15000"
		{
			"name"			"concealedkiller_sniperrifle_nightowl"
			"prefab"		"paintkit_weapon_sniperrifle"
			"item_rarity"	"rare"
			"item_paintkit" "concealedkiller_sniperrifle_nightowl"
			"propername"	"1"
		}		
		"15001"
		{
			"name"			"concealedkiller_smg_woodsywidowmaker"
			"prefab"		"paintkit_weapon_smg"
			"item_rarity"	"rare"
			"item_paintkit" "concealedkiller_smg_woodsywidowmaker"
			"propername"	"1"
		}
		"15002"
		{
			"name"			"concealedkiller_scattergun_nightterror"
			"prefab"		"paintkit_weapon_scattergun"
			"item_rarity"	"mythical"
			"item_paintkit" "concealedkiller_scattergun_nightterror"
			"propername"	"1"
		}
		"15003"
		{
			"name"			"concealedkiller_shotgun_backwoodsboomstick"
			"prefab"		"paintkit_weapon_shotgun"
			"item_rarity"	"rare"
			"item_paintkit" "concealedkiller_shotgun_backwoodsboomstick"
			"propername"	"1"
		}
		"15004"
		{
			"name"			"concealedkiller_minigun_kingofthejungle"
			"prefab"		"paintkit_weapon_minigun"
			"item_rarity"	"rare"
			"item_paintkit" "concealedkiller_minigun_kingofthejungle"
		}
		"15005"
		{
			"name"			"concealedkiller_flamethrower_forestfire"
			"prefab"		"paintkit_weapon_flamethrower"
			"item_rarity"	"rare"
			"item_paintkit" "concealedkiller_flamethrower_forestfire"
			"propername"	"1"
		}
		"15006"
		{
			"name"			"concealedkiller_rocketlauncher_woodlandwarrior"
			"prefab"		"paintkit_weapon_rocketlauncher"
			"item_rarity"	"mythical"
			"item_paintkit" "concealedkiller_rocketlauncher_woodlandwarrior"
			"propername"	"1"
		}
		
		"15007"
		{
			"name"			"concealedkiller_sniperrifle_purplerange"
			"prefab"		"paintkit_weapon_sniperrifle"
			"item_rarity"	"legendary"
			"item_paintkit" "concealedkiller_sniperrifle_purplerange"
		}
		"15008"
		{
			"name"			"concealedkiller_medigun_maskedmender"
			"prefab"		"paintkit_weapon_medigun"
			"item_rarity"	"rare"
			"item_paintkit" "concealedkiller_medigun_maskedmender"
			"propername"	"1"
		}
		"15009"
		{
			"name"			"concealedkiller_stickybomblauncher_suddenflurry"
			"prefab"		"paintkit_weapon_stickybomb_launcher"
			"item_rarity"	"legendary"
			"item_paintkit" "concealedkiller_stickybomblauncher_suddenflurry"
			"propername"	"1"
		}
		"15010"
		{
			"name"			"concealedkiller_medigun_wrappedreviver"
			"prefab"		"paintkit_weapon_medigun"
			"item_rarity"	"mythical"
			"item_paintkit" "concealedkiller_medigun_wrappedreviver"
			"propername"	"1"
			"static_attrs"
			{	
				"has team color paintkit"	"1"
			}
		}
		"15011"
		{
			"name"			"concealedkiller_revolver_psychedelicslugger"
			"prefab"		"paintkit_weapon_revolver"
			"item_rarity"	"legendary"
			"item_paintkit" "concealedkiller_revolver_psychedelicslugger"
			"propername"	"1"
		}
		"15012"
		{
			"name"			"concealedkiller_stickybomblauncher_carpetbomber"
			"prefab"		"paintkit_weapon_stickybomb_launcher"
			"item_rarity"	"mythical"
			"item_paintkit" "concealedkiller_stickybomblauncher_carpetbomber"
			"propername"	"1"
			"static_attrs"
			{	
				"has team color paintkit"	"1"
			}
		}
		"15013"
		{
			"name"			"concealedkiller_pistol_redrockroscoe"
			"prefab"		"paintkit_weapon_pistol"
			"item_rarity"	"ancient"
			"item_paintkit" "concealedkiller_pistol_redrockroscoe"
			"propername"	"1"
			"static_attrs"
			{	
				"has team color paintkit"	"1"
			}
		}
		"15014"
		{
			"name"			"concealedkiller_rocketlauncher_sandcannon"
			"prefab"		"paintkit_weapon_rocketlauncher"
			"item_rarity"	"ancient"
			"item_paintkit" "concealedkiller_rocketlauncher_sandcannon"
			"propername"	"1"
		}
		"15015"
		{
			"name"			"craftsmann_scattergun_tartantorpedo"
			"prefab"		"paintkit_weapon_scattergun"
			"item_rarity"	"mythical"
			"item_paintkit" "craftsmann_scattergun_tartantorpedo"
			"propername"	"1"
			"static_attrs"
			{	
				"has team color paintkit"	"1"
			}
		}		
		"15016"
		{
			"name"			"craftsmann_shotgun_rusticruiner"
			"prefab"		"paintkit_weapon_shotgun"
			"item_rarity"	"rare"
			"item_paintkit" "craftsmann_shotgun_rusticruiner"
			"propername"	"1"
			"static_attrs"
			{	
				"has team color paintkit"	"1"
			}
		}
		"15017"
		{
			"name"			"craftsmann_flamethrower_barnburner"
			"prefab"		"paintkit_weapon_flamethrower"
			"item_rarity"	"rare"
			"item_paintkit" "craftsmann_flamethrower_barnburner"
			"propername"	"1"
			"static_attrs"
			{	
				"has team color paintkit"	"1"
			}
		}
		"15018"
		{
			"name"			"craftsmann_pistol_homemadeheater"
			"prefab"		"paintkit_weapon_pistol"
			"item_rarity"	"rare"
			"item_paintkit" "craftsmann_pistol_homemadeheater"
			"propername"	"1"
			"static_attrs"
			{	
				"has team color paintkit"	"1"
			}
		}
		"15019"
		{
			"name"			"craftsmann_sniperrifle_lumberfromdownunder"
			"prefab"		"paintkit_weapon_sniperrifle"
			"item_rarity"	"mythical"
			"item_paintkit" "craftsmann_sniperrifle_lumberfromdownunder"
			"propername"	"1"
		}
		"15020"
		{
			"name"			"craftsmann_minigun_ironwood"
			"prefab"		"paintkit_weapon_minigun"
			"item_rarity"	"uncommon"
			"item_paintkit" "craftsmann_minigun_ironwood"
		}
		"15021"
		{
			"name"			"craftsmann_scattergun_countrycrusher"
			"prefab"		"paintkit_weapon_scattergun"
			"item_rarity"	"uncommon"
			"item_paintkit" "craftsmann_scattergun_countrycrusher"
			"propername"	"1"
		}
		
		"15022"
		{
			"name"			"craftsmann_smg_plaidpotshotter"
			"prefab"		"paintkit_weapon_smg"
			"item_rarity"	"uncommon"
			"item_paintkit" "craftsmann_smg_plaidpotshotter"
			"propername"	"1"
			"static_attrs"
			{	
				"has team color paintkit"	"1"
			}
		}
		"15023"
		{
			"name"			"craftsmann_sniperrifle_shotinthedark"
			"prefab"		"paintkit_weapon_sniperrifle"
			"item_rarity"	"uncommon"
			"item_paintkit" "craftsmann_sniperrifle_shotinthedark"
		}
		"15024"
		{
			"name"			"craftsmann_stickybomblauncher_blastedbombardier"
			"prefab"		"paintkit_weapon_stickybomb_launcher"
			"item_rarity"	"uncommon"
			"item_paintkit" "craftsmann_stickybomblauncher_blastedbombardier"
			"propername"	"1"
			"static_attrs"
			{	
				"has team color paintkit"	"1"
			}
		}
		"15025"
		{
			"name"			"craftsmann_medigun_reclaimedreanimator"
			"prefab"		"paintkit_weapon_medigun"
			"item_rarity"	"common"
			"item_paintkit" "craftsmann_medigun_reclaimedreanimator"
			"propername"	"1"
			"static_attrs"
			{	
				"has team color paintkit"	"1"
			}
		}
		"15026"
		{
			"name"			"craftsmann_minigun_antiqueannihilator"
			"prefab"		"paintkit_weapon_minigun"
			"item_rarity"	"common"
			"item_paintkit" "craftsmann_minigun_antiqueannihilator"
			"propername"	"1"
		}
		"15027"
		{
			"name"			"craftsmann_revolver_oldcountry"
			"prefab"		"paintkit_weapon_revolver"
			"item_rarity"	"common"
			"item_paintkit" "craftsmann_revolver_oldcountry"
			"static_attrs"
			{	
				"has team color paintkit"	"1"
			}
		}
		"15028"
		{
			"name"			"craftsmann_rocketlauncher_americanpastoral"
			"prefab"		"paintkit_weapon_rocketlauncher"
			"item_rarity"	"common"
			"item_paintkit" "craftsmann_rocketlauncher_americanpastoral"
		}
		"15029"
		{
			"name"			"craftsmann_scattergun_backcountryblaster"
			"prefab"		"paintkit_weapon_scattergun"
			"item_rarity"	"common"
			"item_paintkit" "craftsmann_scattergun_backcountryblaster"
			"propername"	"1"
		}

		"15030"
		{
			"name"			"teufort_flamethrower_bovineblazemaker"
			"prefab"		"paintkit_weapon_flamethrower"
			"item_rarity"	"mythical"
			"item_paintkit" "teufort_flamethrower_bovineblazemaker"
			"propername"	"1"
		}		
		"15031"
		{
			"name"			"teufort_minigun_warroom"
			"prefab"		"paintkit_weapon_minigun"
			"item_rarity"	"mythical"
			"item_paintkit" "teufort_minigun_warroom"
			"propername"	"1"
			"static_attrs"
			{	
				"has team color paintkit"	"1"
			}
		}
		"15032"
		{
			"name"			"teufort_smg_treadplatetormenter"
			"prefab"		"paintkit_weapon_smg"
			"item_rarity"	"rare"
			"item_paintkit" "teufort_smg_treadplatetormenter"
			"propername"	"1"
			"static_attrs"
			{	
				"has team color paintkit"	"1"
			}
		}
		"15033"
		{
			"name"			"teufort_sniperrifle_bogtrotter"
			"prefab"		"paintkit_weapon_sniperrifle"
			"item_rarity"	"rare"
			"item_paintkit" "teufort_sniperrifle_bogtrotter"
			"propername"	"1"
		}
		"15034"
		{
			"name"			"teufort_flamethrower_earthskyandfire"
			"prefab"		"paintkit_weapon_flamethrower"
			"item_rarity"	"rare"
			"item_paintkit" "teufort_flamethrower_earthskyandfire"
			"static_attrs"
			{	
				"has team color paintkit"	"1"
			}
		}
		"15035"
		{
			"name"			"teufort_pistol_hickoryholepuncher"
			"prefab"		"paintkit_weapon_pistol"
			"item_rarity"	"uncommon"
			"item_paintkit" "teufort_pistol_hickoryholepuncher"
			"propername"	"1"
		}
		"15036"
		{
			"name"			"teufort_scattergun_sprucedeuce"
			"prefab"		"paintkit_weapon_scattergun"
			"item_rarity"	"uncommon"
			"item_paintkit" "teufort_scattergun_sprucedeuce"
			"propername"	"1"
			"static_attrs"
			{	
				"has team color paintkit"	"1"
			}
		}
		"15037"
		{
			"name"			"teufort_smg_teamsprayer"
			"prefab"		"paintkit_weapon_smg"
			"item_rarity"	"uncommon"
			"item_paintkit" "teufort_smg_teamsprayer"
			"propername"	"1"
			"static_attrs"
			{	
				"has team color paintkit"	"1"
			}
		}
		"15038"
		{
			"name"			"teufort_stickybomblauncher_rooftopwrangler"
			"prefab"		"paintkit_weapon_stickybomb_launcher"
			"item_rarity"	"uncommon"
			"item_paintkit" "teufort_stickybomblauncher_rooftopwrangler"
			"propername"	"1"
			"static_attrs"
			{	
				"has team color paintkit"	"1"
			}
		}
		"15039"
		{
			"name"			"teufort_medigun_civilservant"
			"prefab"		"paintkit_weapon_medigun"
			"item_rarity"	"common"
			"item_paintkit" "teufort_medigun_civilservant"
			"propername"	"1"
			"static_attrs"
			{	
				"has team color paintkit"	"1"
			}
		}
		"15040"
		{
			"name"			"teufort_minigun_citizenpain"
			"prefab"		"paintkit_weapon_minigun"
			"item_rarity"	"common"
			"item_paintkit" "teufort_minigun_citizenpain"
			"static_attrs"
			{	
				"has team color paintkit"	"1"
			}
		}
		"15041"
		{
			"name"			"teufort_pistol_localhero"
			"prefab"		"paintkit_weapon_pistol"
			"item_rarity"	"common"
			"item_paintkit" "teufort_pistol_localhero"
			"propername"	"1"
		}
		"15042"
		{
			"name"			"teufort_revolver_mayor"
			"prefab"		"paintkit_weapon_revolver"
			"item_rarity"	"common"
			"item_paintkit" "teufort_revolver_mayor"
			"propername"	"1"
			"static_attrs"
			{	
				"has team color paintkit"	"1"
			}
		}
		"15043"
		{
			"name"			"teufort_rocketlauncher_smalltownbringdown"
			"prefab"		"paintkit_weapon_rocketlauncher"
			"item_rarity"	"common"
			"item_paintkit" "teufort_rocketlauncher_smalltownbringdown"
			"propername"	"1"
			"static_attrs"
			{	
				"has team color paintkit"	"1"
			}
		}
		"15044"
		{
			"name"			"teufort_shotgun_civicduty"
			"prefab"		"paintkit_weapon_shotgun"
			"item_rarity"	"common"
			"item_paintkit" "teufort_shotgun_civicduty"
			"propername"	"1"
			"static_attrs"
			{	
				"has team color paintkit"	"1"
			}
		}
		
		"15045"
		{
			"name"			"powerhouse_stickybomblauncher_liquidasset"
			"prefab"		"paintkit_weapon_stickybomb_launcher"
			"item_rarity"	"ancient"
			"item_paintkit" "powerhouse_stickybomblauncher_liquidasset"
			"propername"	"1"
		}		
		"15046"
		{
			"name"			"powerhouse_pistol_blackdahlia"
			"prefab"		"paintkit_weapon_pistol"
			"item_rarity"	"mythical"
			"item_paintkit" "powerhouse_pistol_blackdahlia"
			"propername"	"1"
		}
		"15047"
		{
			"name"			"powerhouse_shotgun_lightningrod"
			"prefab"		"paintkit_weapon_shotgun"
			"item_rarity"	"rare"
			"item_paintkit" "powerhouse_shotgun_lightningrod"
			"propername"	"1"
		}
		"15048"
		{
			"name"			"powerhouse_stickybomblauncher_pinkelephant"
			"prefab"		"paintkit_weapon_stickybomb_launcher"
			"item_rarity"	"legendary"
			"item_paintkit" "powerhouse_stickybomblauncher_pinkelephant"
			"propername"	"1"
		}
		"15049"
		{
			"name"			"powerhouse_flamethrower_flashfryer"
			"prefab"		"paintkit_weapon_flamethrower"
			"item_rarity"	"mythical"
			"item_paintkit" "powerhouse_flamethrower_flashfryer"
		}
		"15050"
		{
			"name"			"powerhouse_medigun_sparkoflife"
			"prefab"		"paintkit_weapon_medigun"
			"item_rarity"	"mythical"
			"item_paintkit" "powerhouse_medigun_sparkoflife"
			"propername"	"1"
			"static_attrs"
			{	
				"has team color paintkit"	"1"
			}
		}
		"15051"
		{
			"name"			"powerhouse_revolver_deadreckoner"
			"prefab"		"paintkit_weapon_revolver"
			"item_rarity"	"mythical"
			"item_paintkit" "powerhouse_revolver_deadreckoner"
			"propername"	"1"
		}
		"15052"
		{
			"name"			"powerhouse_rocketlauncher_shellshocker"
			"prefab"		"paintkit_weapon_rocketlauncher"
			"item_rarity"	"legendary"
			"item_paintkit" "powerhouse_rocketlauncher_shellshocker"
			"propername"	"1"
			"static_attrs"
			{	
				"has team color paintkit"	"1"
			}
		}
		"15053"
		{
			"name"			"powerhouse_scattergun_currentevent"
			"prefab"		"paintkit_weapon_scattergun"
			"item_rarity"	"legendary"
			"item_paintkit" "powerhouse_scattergun_currentevent"
			"propername"	"1"
		}
		"15054"
		{
			"name"			"powerhouse_flamethrower_turbinetorcher"
			"prefab"		"paintkit_weapon_flamethrower"
			"item_rarity"	"rare"
			"item_paintkit" "powerhouse_flamethrower_turbinetorcher"
			"propername"	"1"
		}
		"15055"
		{
			"name"			"powerhouse_minigun_brickhouse"
			"prefab"		"paintkit_weapon_minigun"
			"item_rarity"	"rare"
			"item_paintkit" "powerhouse_minigun_brickhouse"
			"propername"	"1"
		}
		"15056"
		{
			"name"			"powerhouse_pistol_sandstonespecial"
			"prefab"		"paintkit_weapon_pistol"
			"item_rarity"	"mythical"
			"item_paintkit" "powerhouse_pistol_sandstonespecial"
			"propername"	"1"
		}
		"15057"
		{
			"name"			"powerhouse_rocketlauncher_aquamarine"
			"prefab"		"paintkit_weapon_rocketlauncher"
			"item_rarity"	"rare"
			"item_paintkit" "powerhouse_rocketlauncher_aquamarine"
			"propername"	"1"
		}
		"15058"
		{
			"name"			"powerhouse_smg_lowprofile"
			"prefab"		"paintkit_weapon_smg"
			"item_rarity"	"rare"
			"item_paintkit" "powerhouse_smg_lowprofile"
			"propername"	"1"
			"static_attrs"
			{	
				"has team color paintkit"	"1"
			}
		}
		"15059"
		{
			"name"			"powerhouse_sniperrifle_thunderbolt"
			"prefab"		"paintkit_weapon_sniperrifle"
			"item_rarity"	"ancient"
			"item_paintkit" "powerhouse_sniperrifle_thunderbolt"
			"propername"	"1"
		}
		



		"16000"
		{
			"name"			"template_civilian_flamethrower"
			"prefab"		"paintkit_weapon_flamethrower"
			"item_rarity"	"common"
			"item_paintkit" "template_civilian_flamethrower"
		}
		"16001"
		{
			"name"			"template_civilian_medigun"
			"prefab"		"paintkit_weapon_medigun"
			"item_rarity"	"common"
			"item_paintkit" "template_civilian_medigun"
		}
		"16002"
		{
			"name"			"template_civilian_minigun"
			"prefab"		"paintkit_weapon_minigun"
			"item_rarity"	"common"
			"item_paintkit" "template_civilian_minigun"
		}
		"16003"
		{
			"name"			"template_civilian_pistol"
			"prefab"		"paintkit_weapon_pistol"
			"item_rarity"	"common"
			"item_paintkit" "template_civilian_pistol"
		}
		"16004"
		{
			"name"			"template_civilian_revolver"
			"prefab"		"paintkit_weapon_revolver"
			"item_rarity"	"common"
			"item_paintkit" "template_civilian_revolver"
		}
		"16005"
		{
			"name"			"template_civilian_rocketlauncher"
			"prefab"		"paintkit_weapon_rocketlauncher"
			"item_rarity"	"common"
			"item_paintkit" "template_civilian_rocketlauncher"
		}
		"16006"
		{
			"name"			"template_civilian_scattergun"
			"prefab"		"paintkit_weapon_scattergun"
			"item_rarity"	"common"
			"item_paintkit" "template_civilian_scattergun"
		}
		"16007"
		{
			"name"			"template_civilian_shotgun"
			"prefab"		"paintkit_weapon_shotgun"
			"item_rarity"	"common"
			"item_paintkit" "template_civilian_shotgun"
		}
		"16008"
		{
			"name"			"template_civilian_sniperrifle"
			"prefab"		"paintkit_weapon_sniperrifle"
			"item_rarity"	"common"
			"item_paintkit" "template_civilian_sniperrifle"
		}
		"16009"
		{
			"name"			"template_civilian_smg"
			"prefab"		"paintkit_weapon_smg"
			"item_rarity"	"common"
			"item_paintkit" "template_civilian_smg"
		}
		"16010"
		{
			"name"			"template_civilian_stickybomb_launcher"
			"prefab"		"paintkit_weapon_stickybomb_launcher"
			"item_rarity"	"common"
			"item_paintkit" "template_civilian_stickybomb_launcher"
		}

		"16012"
		{
			"name"			"template_commando_flamethrower"
			"prefab"		"paintkit_weapon_flamethrower"
			"item_rarity"	"mythical"
			"item_paintkit" "template_commando_flamethrower"
		}
		"16013"
		{
			"name"			"template_commando_medigun"
			"prefab"		"paintkit_weapon_medigun"
			"item_rarity"	"mythical"
			"item_paintkit" "template_commando_medigun"
		}
		"16014"
		{
			"name"			"template_commando_minigun"
			"prefab"		"paintkit_weapon_minigun"
			"item_rarity"	"mythical"
			"item_paintkit" "template_commando_minigun"
		}
		"16015"
		{
			"name"			"template_commando_pistol"
			"prefab"		"paintkit_weapon_pistol"
			"item_rarity"	"mythical"
			"item_paintkit" "template_commando_pistol"
		}
		"16016"
		{
			"name"			"template_commando_revolver"
			"prefab"		"paintkit_weapon_revolver"
			"item_rarity"	"mythical"
			"item_paintkit" "template_commando_revolver"
		}
		"16017"
		{
			"name"			"template_commando_rocketlauncher"
			"prefab"		"paintkit_weapon_rocketlauncher"
			"item_rarity"	"mythical"
			"item_paintkit" "template_commando_rocketlauncher"
		}
		"16018"
		{
			"name"			"template_commando_scattergun"
			"prefab"		"paintkit_weapon_scattergun"
			"item_rarity"	"mythical"
			"item_paintkit" "template_commando_scattergun"
		}
		"16019"
		{
			"name"			"template_commando_shotgun"
			"prefab"		"paintkit_weapon_shotgun"
			"item_rarity"	"mythical"
			"item_paintkit" "template_commando_shotgun"
		}
		"16020"
		{
			"name"			"template_commando_sniperrifle"
			"prefab"		"paintkit_weapon_sniperrifle"
			"item_rarity"	"mythical"
			"item_paintkit" "template_commando_sniperrifle"
		}
		"16021"
		{
			"name"			"template_commando_smg"
			"prefab"		"paintkit_weapon_smg"
			"item_rarity"	"mythical"
			"item_paintkit" "template_commando_smg"
		}
		"16022"
		{
			"name"			"template_commando_stickybomb_launcher"
			"prefab"		"paintkit_weapon_stickybomb_launcher"
			"item_rarity"	"mythical"
			"item_paintkit" "template_commando_stickybomb_launcher"
		}

		"16023"
		{
			"name"			"template_elite_flamethrower"
			"prefab"		"paintkit_weapon_flamethrower"
			"item_rarity"	"ancient"
			"item_paintkit" "template_elite_flamethrower"
		}
		"16024"
		{
			"name"			"template_elite_medigun"
			"prefab"		"paintkit_weapon_medigun"
			"item_rarity"	"ancient"
			"item_paintkit" "template_elite_medigun"
		}
		"16025"
		{
			"name"			"template_elite_minigun"
			"prefab"		"paintkit_weapon_minigun"
			"item_rarity"	"ancient"
			"item_paintkit" "template_elite_minigun"
		}
		"16026"
		{
			"name"			"template_elite_pistol"
			"prefab"		"paintkit_weapon_pistol"
			"item_rarity"	"ancient"
			"item_paintkit" "template_elite_pistol"
		}
		"16027"
		{
			"name"			"template_elite_revolver"
			"prefab"		"paintkit_weapon_revolver"
			"item_rarity"	"ancient"
			"item_paintkit" "template_elite_revolver"
		}
		"16028"
		{
			"name"			"template_elite_rocketlauncher"
			"prefab"		"paintkit_weapon_rocketlauncher"
			"item_rarity"	"ancient"
			"item_paintkit" "template_elite_rocketlauncher"
		}
		"16029"
		{
			"name"			"template_elite_scattergun"
			"prefab"		"paintkit_weapon_scattergun"
			"item_rarity"	"ancient"
			"item_paintkit" "template_elite_scattergun"
		}
		"16030"
		{
			"name"			"template_elite_shotgun"
			"prefab"		"paintkit_weapon_shotgun"
			"item_rarity"	"ancient"
			"item_paintkit" "template_elite_shotgun"
		}
		"16031"
		{
			"name"			"template_elite_sniperrifle"
			"prefab"		"paintkit_weapon_sniperrifle"
			"item_rarity"	"ancient"
			"item_paintkit" "template_elite_sniperrifle"
		}
		"16032"
		{
			"name"			"template_elite_smg"
			"prefab"		"paintkit_weapon_smg"
			"item_rarity"	"ancient"
			"item_paintkit" "template_elite_smg"
		}
		"16033"
		{
			"name"			"template_elite_stickybomb_launcher"
			"prefab"		"paintkit_weapon_stickybomb_launcher"
			"item_rarity"	"ancient"
			"item_paintkit" "template_elite_stickybomb_launcher"
		}
__________________

Last edited by 93SHADoW; 07-03-2015 at 17:42.
93SHADoW is offline
Send a message via AIM to 93SHADoW Send a message via Skype™ to 93SHADoW
Maximilian_
Veteran Member
Join Date: Oct 2014
Old 07-03-2015 , 05:53   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #2059

Wliu, again sounds, they are double playing, since build 198
Maximilian_ is offline
93SHADoW
AlliedModders Donor
Join Date: Jul 2014
Location: Houston, TX
Old 07-03-2015 , 12:36   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #2060

Anyone having issues with spy cloaks being 1-hit death sentences?
__________________
93SHADoW is offline
Send a message via AIM to 93SHADoW Send a message via Skype™ to 93SHADoW
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:15.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode