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Making compatibility : podbot & [ZP] REQ:Help


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Low_radiation
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Join Date: Nov 2008
Old 06-03-2015 , 07:37   Making compatibility : podbot & [ZP] REQ:Help
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Introduction : Recently I was once again entangled with my fav. game . There aren't many ZP servers without @#$% VIP systems (in my country - none), I hate that system . So I put myself a challenge. Make compatible zombie plague,podbots and lasermines. After full week(srsly 9hours per day) of learning PAWN and source codes of podbots, I make some progress . Every change I made in souce code you can find at same line with //Low_radiation. //Low_radiation + text = not changed, just useful informations for me .

What I'm trying to do : ([H]umans(bots) [Z]ombies)
- H register infection of another H properly. - I think I fixed that
- H camp until end_round at goal. - It's still bugged need help with that
- H plant lasermines after camp at current viewing direction(good for corridors). -It works, not 100% but it works.
- H plant lasermines on zp round start. - works, not condition for planting on another player or sky.
- H plant lasermines at every x sec. - done
- Z ignore experience data from waypoints - done? forced Z psycho personality
- Z should never camp! - partially fixed, need help with that .
- H&Z should ingore flare(smokegrenade), makes them blind. -I made some precautions, but I think it still not works.
- H wont attack at everyone. From event newround() to zp_roundstart() - FIXED (not the best way but it works. By peacemode).
- Z get damage and stops moving and act as TASK_PAUSE, need them to force movement, not to fear(probably iDesire function need some manipulation).
- H are going to hide at round start - Fixed by coward personality
- Z fixed function pBot->bIsChickenOrZombie - fixed
- Z should always know where H is and heading that way - MAJOR PROBLEM
- I tried to make my own waypoint that works only for bIsChickenOrZombie. To hard for me, I had to exclude that waypoint from nodes etc. , I got stucked at pathfinding algorythm, it will be nice have that wp - new possibility for surprising H, for example by jumping at high places and jump at H from above, no-one will expect that behaviour from bots .

Is here anyone for cooperation? I think it will be 1hour of work for kwo ;)

Including files of my recent work done : Source codes,dll .
Attached Files
File Type: zip dllsma.zip (250.6 KB, 56 views)
File Type: zip sourcecode.zip (254.7 KB, 47 views)
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Last edited by Low_radiation; 06-03-2015 at 07:38.
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Depresie
Veteran Member
Join Date: Nov 2013
Old 06-03-2015 , 17:35   Re: Making compatibility : podbot & [ZP] REQ:Help
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nice ideea, just imagine the possibilities... =D
i hope you will manage to get this done
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LEO33
Member
Join Date: Jan 2014
Old 06-03-2015 , 21:04   Re: Making compatibility : podbot & [ZP] REQ:Help
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Looking forward to this. Me too I hope this is completed successfully.
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