Raised This Month: $ Target: $400
 0% 

FF2 Plugin Compiler


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Author Message
xXDeathreusXx
Veteran Member
Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 05-03-2015 , 19:44   Plugin Compiler
Reply With Quote #1

This batch file, when placed inside scripting/freaks along with spcompe.exe and compile.exe will compile your subplugins, wait after it's compiled so you can check for errors, then when hitting enter it will rename them to have the .ff2 extension and move them to freaks/compiled(Which you need to create I believe, I already had the folder)

I got tired of manually renaming all my plugins, and I figured I should share this with the community, the best part about this, it will work anywhere, it uses clever methods that batch files have to get the files from it's source directory and rename and move them to a compiled folder in the same location, so you don't even need to have it in scripting/freaks, just as long as the compiler and the source files are in the same folder

spcomp.bat
__________________
Plugins|Profile
Requests closed

I'm a smartass by nature, get used to it

Last edited by xXDeathreusXx; 05-03-2015 at 19:46.
xXDeathreusXx is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:03.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode