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[REQ] L4D2 forcing particles to play on certain events


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starstrucktiger
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Join Date: Jul 2012
Location: Kansas
Old 04-15-2015 , 16:12   [REQ] L4D2 forcing particles to play on certain events
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Hi, is it possible to force a particle to play when a certain in game event happens? If nobody is willing to make a plugin, could somebody point me in the direction to do this?

ex. when a pipe bomb explodes adding the missile_hit1 particle to play?
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 04-15-2015 , 16:25   Re: [REQ] L4D2 forcing particles to play on certain events
Reply With Quote #2

You either need to make an info_particle_system entity and start it for a few seconds, or send a tempent partixle
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starstrucktiger
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Join Date: Jul 2012
Location: Kansas
Old 04-15-2015 , 16:36   Re: [REQ] L4D2 forcing particles to play on certain events
Reply With Quote #3

Quote:
Originally Posted by friagram View Post
You either need to make an info_particle_system entity and start it for a few seconds, or send a tempent partixle
Could you further explain this?
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