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[CS GO] EXP Mod


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bcKq
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Join Date: Dec 2012
Location: Tczew, Poland
Old 04-04-2015 , 15:24   [CS GO] EXP Mod
Reply With Quote #1

Is it possible to make an EXPMod with SourceMode for CSGO? I mean, are there many changes from AMXModX's coding techniques for expmod? I can easily make a big mod that includes gaining exp and storaging it for players in CS 1.6, but I heard it's impossible in CSGO.
So, anyone has any idea about it?
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KissLick
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Old 04-04-2015 , 15:36   Re: [CS GO] EXP Mod
Reply With Quote #2

gain exps - probably from events like player_death
store exps - cookies or MySQL/SQLite database
interface for 3rd party plugins - natives and forwards

I don't know AMXX, but I guess it's pretty similar.
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bcKq
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Old 04-04-2015 , 15:44   Re: [CS GO] EXP Mod
Reply With Quote #3

Yes yes it's all the same, but I heard it's IMPOSSIBLE to make an expmod and I want to know if that's true. Currently I'm downloading csgo dedicated from steamcmd and gonna try installing sourcemod on it and try some coding. But I'm first timer in sourcepawn, so gotta learn some basics
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KissLick
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Old 04-04-2015 , 15:53   Re: [CS GO] EXP Mod
Reply With Quote #4

And what exactly do you mean by expmode?

You mean plugin which catch some events (like player's death, win round etc.) and then give players some exps.
And creates natives and forwards for other plugins to work with players exps (core plugin) or do something with these exps like RPG mode (https://forums.alliedmods.net/showthread.php?t=226746).

Both are possible. What exactly should be impossible to do?

Last edited by KissLick; 04-04-2015 at 15:54.
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bcKq
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Location: Tczew, Poland
Old 04-04-2015 , 15:59   Re: [CS GO] EXP Mod
Reply With Quote #5

Porting CODMod with classes (you can gain exp on them) to CSGO.
So basically, making an engine which loads, saves, handles exp gain, exp manipulation, and then passing gathered data from engine plugin to 3rd party plugins (custom created)
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Miu
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Old 04-04-2015 , 17:01   Re: [CS GO] EXP Mod
Reply With Quote #6

Why would it be impossible?
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Screeaam..
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Join Date: Jun 2010
Location: Poland
Old 04-04-2015 , 21:43   Re: [CS GO] EXP Mod
Reply With Quote #7

It is possible to make Exp Mode. I made first DiabloMod for CS:GO with many functions. But code isn't public.

Some mind and You can make your own.

Exp from player_death storing in MySQL.
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Oshizu
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Old 04-05-2015 , 11:19   Re: [CS GO] EXP Mod
Reply With Quote #8

It's possible...

You can make everything with plugin while store stuff in mysql database...
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bcKq
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Old 04-06-2015 , 14:37   Re: [CS GO] EXP Mod
Reply With Quote #9

Ok, thanks for your answers.
Will use SQLite probably tho, because the database could get a little too big and laggy for mysql. Or did it change since AMXX queries? I'm talking about 2000 players, so it would be 2000 * 15 (number of classes) entries and operating on them on every exp gain (kill or other events). Would it get too laggy on MySQL in Sourcemod? Whilst using amxx it caused a freeze for about 1 seconds every 30 seconds or so. I will be using a mysql server on the same connection as the server's (not machine, but mysql db will be located in the same server room)
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Miu
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Old 04-06-2015 , 14:50   Re: [CS GO] EXP Mod
Reply With Quote #10

I wouldn't know what the performance differences are between mysql and sqlite, but threaded queries shouldn't lag

Last edited by Miu; 04-06-2015 at 14:51.
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