As of lately, my mp_maxrounds command isn't working, and I'm not sure why.
It's set to 10 but after every round gets finished, it will not actually count down the rounds left.
This has prevented me from getting drops working on my server and it's pretty annoying http://i.imgur.com/x5DnfMm.jpg
Plugin List
Spoiler
Code:
"Admin File Reader" (1.6.2) by AlliedModders LLC
"Admin Help" (1.6.2) by AlliedModders LLC
"Admin Menu" (1.6.2) by AlliedModders LLC
"Advertisements" (0.6) by Tsunami
"Anti-Flood" (1.6.2) by AlliedModders LLC
"autospawn.smx" autospawn.smx
"Basic Ban Commands" (1.6.2) by AlliedModders LLC
"Basic Chat" (1.6.2) by AlliedModders LLC
"Basic Comm Control" (1.6.2) by AlliedModders LLC
"Basic Commands" (1.6.2) by AlliedModders LLC
"Basic Info Triggers" (1.6.2) by AlliedModders LLC
"Basic Votes" (1.6.2) by AlliedModders LLC
"Client Preferences" (1.6.2) by AlliedModders LLC
"Flashlight" (1.3.1) by Mitch
"csgo_morespawnpoints.smx" csgo_morespawnpoints.smx
"[CSGO] Team Limit Bypass" (1.1) by Zephyrus
"Disable Radar" (1.2) by Internet Bully
"Force Timelimit" (1.1.203.1) by <eVa>Dog
"SM Ragdoll CrashCatcher" (1.0) by Franc1sco Steam: franug
"Fun Commands" (1.6.2) by AlliedModders LLC
"Fun Votes" (1.6.2) by AlliedModders LLC
"GeoIP Language Selection" (1.3.0) by GoD-Tony
"MapChooser" (1.6.2) by AlliedModders LLC
"MOTDgd Ads" (1.6.6) by MOTDgd
"Nextmap" (1.6.2) by AlliedModders LLC
"No Block" (1.0.0.0) by sslice
"Map Nominations" (1.6.2) by AlliedModders LLC
"Player Commands" (1.6.2) by AlliedModders LLC
"RandomCycle" (1.6.2) by AlliedModders LLC
"Rock The Vote" (1.6.2) by AlliedModders LLC
"shownickdead.smx" shownickdead.smx
"Simple Chat Processor (Redux)" (2.0.2 (modified by Zipcore)) by Simple Plugins, Mini
"Sound Commands" (1.6.2) by AlliedModders LLC
"SM Spectator Menu" (1.0) by Franc1sco Steam: franug
"Stop Map Music" (1.0.0) by GoD-Tony
"Store - The Resurrection" (1.0) by Zephyrus
"Thirdperson" (1.6 CS:GO edition) by shavit and Franc1sco franug
"SM Trouble in Terrorist Town" (1.4) by Franc1sco Steam: franug
"Vote Mute/Vote Silence" (1.0.105) by <eVa>Dog/AlliedModders LLC
This is my gamemode_casual_server.cfg
Spoiler
Code:
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter normal
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 1
bot_quota 0
bot_quota_mode none
cash_player_bomb_defused 200
cash_player_bomb_planted 200
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 200
cash_player_killed_enemy_factor 0.5
cash_player_killed_hostage -1000
cash_player_killed_teammate -3300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 2700
cash_team_elimination_hostage_map_t 2000
cash_team_elimination_hostage_map_ct 2300
cash_team_hostage_alive 0
cash_team_hostage_interaction 500
cash_team_loser_bonus 2400
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 200
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 2700
cash_team_win_by_defusing_bomb 2700
cash_team_win_by_hostage_rescue 3000
cash_team_win_by_time_running_out_hostage 2000
cash_team_win_by_time_running_out_bomb 2700
ff_damage_reduction_bullets 0
ff_damage_reduction_grenade 0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0
mp_teammates_are_enemies 1
mp_radar_showall 0
mp_afterroundmoney 0
mp_buytime 0
mp_buy_anywhere 1
mp_buy_during_immunity 0
mp_ignore_round_win_conditions 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 0 // Set to 1 for team only spectating.
mp_free_armor 0
mp_freezetime 5
mp_friendlyfire 1
mp_win_panel_display_time 3
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 0
mp_halftime 0
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 10000
mp_maxrounds 10
mp_molotovusedelay 0
mp_playercashawards 0
mp_roundtime 5
mp_roundtime_hostage 2
mp_roundtime_defuse 3
mp_solid_teammates 0
mp_startmoney 10000
mp_teamcashawards 0
mp_timelimit 20
mp_roundlimit 10
mp_warmuptime 0
mp_weapons_allow_zeus 1
spec_freeze_panel_extended_time 0
spec_freeze_time 5.0
sv_allow_votes 0 // Voting allowed in this mode
sv_alltalk 1
sv_arms_race_vote_to_restart_disallowed_after 0
sv_deadtalk 0
sv_ignoregrenaderadio 1
tv_delay 30
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
sv_allow_thirdperson 1
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 3
//
//
mp_playerid 0
mp_playerid_delay 0.1
mp_playerid_hold 0.3
weapon_reticle_knife_show 1
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
mp_default_team_winner_no_objective 2 // 2 == CTs, 3 == Ts
This is my server.cfg
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Code:
// read in any bans. this needs to be done at the start to give the server
// time to process them before we ask them to be written back out.
exec banned_user.cfg
exec banned_ip.cfg
hostname "[WLWC] Trouble in Terrorist Town | 24 Slots | Store | Custom"
rcon_password "CENSORED"
sr_scammer 0
mp_join_grace_time 30
mp_teammates_are_enemies 1
mp_radar_showall 0
mp_free_armor 0
sv_deadtalk 0
mp_roundlimit 10
sv_alltalk 1
sv_ignoregrenaderadio 1
sv_allow_thirdperson 1
mp_playercashawards 0
mp_teamcashawards 0
mp_playerid 0
mp_playerid_delay 0.1
mp_playerid_hold 0.3
weapon_reticle_knife_show 1
sv_maxspeed 600
sm_mapvote_exclude 4
abner_autobhop 0
sv_password ""
sm_godmode_spawn 1
mp_falldamage 0
mp_limitteams 0
mp_solid_teammates 0
mp_autoteambalance 0
timer_ranks_position_method 0
sm_flashlight_lookatweapon 0
sm_flashlight_return 1
bot_quota 0
sv_tags "csgo,surf,tier,1,tier1,tier3,racist,minigames,mg,multigames,multi,ttt,trouble,in,terrorist,town"
mp_endmatch_votenextmap 1
sm_knifeupgrade_map_disable "1"
mp_match_end_restart 0
mp_match_end_changelevel 1
sv_airaccelerate 150
sm_realbhop_maxbhopframes 9
//The amount of time players are frozen to buy items
mp_freezetime 1
// Defines whether a map should be restarted after a game has ended
mp_match_end_restart 0
sv_cheats 0
sv_lan 0
sv_staminajumpcost 0
sv_staminalandcost 0
sm_reserve_type 1
sm_reserved_slots 5
sm_reserve_maxadmins 5
sm_reserve_kicktype 1
sm_forcetimelimit_enable 1
// These are important for performance reasons. FPS needs to be 0
// in order to maintain a high FPS (the default is 300) and therefore
// prevent missed ticks; having a high sv_minrate makes sure that
// clients don't get choke.
fps_max 0
sv_minrate 128000
sv_maxrate 0
// We could also require clients to have a high cmdrate here,
// so that they have a smoother gameplay experience.
// 128 is the maximum supported by the engine.
//sv_mincmdrate 128
// The engine does not support sv_minupdaterate as of 8/23/2012.
// This is unlike CS:S.
// bot-related commands
bot_difficulty 1
bot_chatter "off"
bot_join_after_player 0
bot_quota 0
sm_motdgd_userid "455"
// write out any bans
writeid
writeip
// further settings can be adjusted in "cfg/autoexec.cfg" and "gametypes.txt".
// "cfg/autoexec.cfg" is used to define the default map, mapcycle, and game
// mode, and "gametypes.txt" can be used to define settings like the ones
// above, and others, on a finer-grained level, as well as to set up the
// "map groups", which determine which maps are played for each game mode.
sv_region 0
log 1
sv_downloadurl "http://wlwc.site.nfoservers.com/server"
sv_maxupdaterate 0
sv_minupdaterate 128
sv_maxcmdrate 0
sv_mincmdrate 128
sv_force_transmit_players 0
mp_timelimit 15
first off... try with 0 plugins, no one has a score either............
2nd you dont copy everything from gamemode_casual.cfg you only put changes in your _server file
your server.cfg has plenty of cvars that should be in a _server file as well as writing bans and exec banlist in the same file is wrong.... please read and understand csgo configs, don't copy random things you find on the internet.
first off... try with 0 plugins, no one has a score either............
2nd you dont copy everything from gamemode_casual.cfg you only put changes in your _server file
your server.cfg has plenty of cvars that should be in a _server file as well as writing bans and exec banlist in the same file is wrong.... please read and understand csgo configs, don't copy random things you find on the internet.
Yeah I just copied over gamemode_casual.cfg to gamemode_casual_server.cfg for ease of access, I doubt it would cause problems right?
Will try no plugins and see what happens, thanks for the help.
After a full re-install it started working until I installed sourcemod, so I'm not really sure what to do from here, is there a config file I need to change to enable it to make rounds go down?
After a full re-install it started working until I installed sourcemod, so I'm not really sure what to do from here, is there a config file I need to change to enable it to make rounds go down?
I had this same problem. mp_teammates_are_enemies is causing this problem. Can anyone help us out?!?
"SM Trouble in Terrorist Town" (1.4) by Franc1sco Steam: franug
My TTT plugin for cs:go uses CS_TerminateRound for force round end and I confirmed that is the reason that the rounds left not changing (like in others gamemodes like zombiemod) so a possible solution is -> https://forums.alliedmods.net/showth...99#post2310299