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Getting crash on every round end


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thenumb3rguy
Senior Member
Join Date: Oct 2012
Location: Hong Kong
Old 03-11-2015 , 10:48   Getting crash on every round end
Reply With Quote #1

My server crashes every round end on the map ze_timesplitters_go_fix

Code:
L 03/11/2015 - 20:38:53: Entity: (CREATE) Classname:weapon_usp, Entity:373, Total:274/2048
Error reading weapon data file for: weapon_usp
/home/buildbot/buildslave/csgo_pcbeta_linux/build/src/game/server/../../game/shared/cstrike15/weapon_csbase.cpp (1141) : Weapon '' script file not found, but its data was accessed. This error is fatal.

ASSERT: /home/buildbot/buildslave/csgo_pcbeta_linux/build/src/game/server/../../game/shared/cstrike15/weapon_csbase.cpp:1141:Weapon '' script file not found, but its data was accessed. This error is fatal.
https://crash.limetech.org/jnhqislk2raw

I have no idea whats causing it.
I have stripper installed and this is my filters
Code:
remove:
{
"classname" "weapon_m3"
}
remove:
{
"classname" "weapon_tmp"
}
remove:
{
"classname" "weapon_mp5navy"
}
remove:
{
"classname" "weapon_galil"
}
remove:
{
"classname" "weapon_usp"
}
remove:
{
"classname" "weapon_scout"
}
remove:
{
"classname" "weapon_m4a1"
}
remove:
{
"classname" "weapon_p228"
}
remove:
{
"classname" "weapon_sg552"
}
remove:
{
"classname" "weapon_sg550"
}
SM VERSION:

SourceMod Version Information:
SourceMod Version: 1.7.0
SourcePawn Engine: SourcePawn 1.7, jit-x86 (build 1.7.0)
SourcePawn API: v1 = 4, v2 = 6
Compiled on: Feb 4 2015 145:19
Built from: https://github.com/alliedmodders/sou...commit/fd0aaf9
Build ID: 5150:fd0aaf9
http://www.sourcemod.net/

META VERSION:

Metamod:Source version 1.10.3-dev
Built from: https://github.com/alliedmodders/met...commit/679deca
Build ID: 918:679deca
Loaded As: Valve Server Plugin
Compiled on: Jun 24 2014
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/
__________________
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http://steamcommunity.com/id/botarnold
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Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
Old 03-11-2015 , 16:35   Re: Getting crash on every round end
Reply With Quote #2

Why not use the Rules of P (_p) version? It's a somewhat official port so I imagine it would have this entity removed.

I've just loaded your version of the map on my server and it's loaded fine, so something is wrong with your Stripper configuration (check file perms, check for any stray " or {}) or something else with your server.

If you've updated metamod/sourcemod recently, make sure the stripper.vdf file is still inside the addons/metamod/ directory or it won't load.
Jargon is offline
dufflez
Member
Join Date: Aug 2011
Old 03-11-2015 , 21:05   Re: Getting crash on every round end
Reply With Quote #3

p version boss doesnt die, or maybe we just suck lol
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thenumb3rguy
Senior Member
Join Date: Oct 2012
Location: Hong Kong
Old 03-11-2015 , 22:53   Re: Getting crash on every round end
Reply With Quote #4

Quote:
Originally Posted by Jargon View Post
Why not use the Rules of P (_p) version? It's a somewhat official port so I imagine it would have this entity removed.

I've just loaded your version of the map on my server and it's loaded fine, so something is wrong with your Stripper configuration (check file perms, check for any stray " or {}) or something else with your server.

If you've updated metamod/sourcemod recently, make sure the stripper.vdf file is still inside the addons/metamod/ directory or it won't load.
It crashes on almost every map. This map worked for us for a long time and idk what broke it.

Also, Stripper loads just fine. Ive got the whole stripper folder set to 755 for permissions.
__________________
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Last edited by thenumb3rguy; 03-11-2015 at 22:55.
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PersianMG
Member
Join Date: Dec 2014
Old 03-24-2015 , 09:22   Re: Getting crash on every round end
Reply With Quote #5

I get this crash as well on my server.
Quote:
Can't init info_ladder
Error reading weapon data file for: weapon_sg550
..\..\game\shared\cstrike15\weapon_csbase.cpp (1141) : Weapon '' script file not found, but its data was accessed. This error is fatal.
No clue what the issue is. I don't have zombie:reloaded either.
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