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Question regarding whats possible with sourcemod?


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TesseracT
Junior Member
Join Date: Mar 2014
Old 03-02-2015 , 23:40   Question regarding whats possible with sourcemod?
Reply With Quote #1

Hi, I'm rather new to sourcemod and have been digging around for a bit.

My question is I wanted to find a plugin / pay some one to write a plugin that would allow for my private 10 man servers to bypass some SV_Cheats 1 commands.

I'm not sure if this is even possible.

The commands I wanted to implement are:

Code:
sv_cheats 1;
mat_postprocess_enable 0;
mat_disable_bloom 1;
fog_override 1;
fog_enable 0;
fog_enableskybox 0;
sv_skyname vertigoBlue_hdr;
Thanks for your help in advanced!
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TesseracT
Junior Member
Join Date: Mar 2014
Old 03-05-2015 , 20:24   Re: Question regarding whats possible with sourcemod?
Reply With Quote #2

Bump.
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Darkness_
Veteran Member
Join Date: Nov 2014
Old 03-05-2015 , 21:12   Re: Question regarding whats possible with sourcemod?
Reply With Quote #3

Not tested.
Spoiler

Last edited by Darkness_; 03-05-2015 at 21:23.
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WildCard65
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Join Date: Aug 2013
Location: Canada
Old 03-05-2015 , 22:13   Re: Question regarding whats possible with sourcemod?
Reply With Quote #4

Quote:
Originally Posted by Darkness_ View Post
Not tested.
Spoiler
I believe there all ConVars
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TesseracT
Junior Member
Join Date: Mar 2014
Old 03-06-2015 , 01:22   Re: Question regarding whats possible with sourcemod?
Reply With Quote #5

So I would just compile this into a .smx?

If this work I will owe you big time.
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TesseracT
Junior Member
Join Date: Mar 2014
Old 03-06-2015 , 01:59   Re: Question regarding whats possible with sourcemod?
Reply With Quote #6

And it works, thanks man!

http://i.imgur.com/ckgAlug.jpg


We should make this an official plugin, like a CSGO promod.

Last edited by TesseracT; 03-06-2015 at 02:02.
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Darkness_
Veteran Member
Join Date: Nov 2014
Old 03-06-2015 , 02:21   Re: Question regarding whats possible with sourcemod?
Reply With Quote #7

I went ahead and tested it - the commands that were stripped of their cheat flags can't be forced onto clients using fakeclientcommand() or clientcommand()

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ddhoward
Veteran Member
Join Date: May 2012
Location: California
Old 03-06-2015 , 02:27   Re: Question regarding whats possible with sourcemod?
Reply With Quote #8

There is no way to bypass FCVAR_SERVER_CAN_EXECUTE other than by prompting the user with a special dialog box which the user would then have to click a particular button on, and there's no way to prevent the player from clicking on the X in the corner of the dialog. Further, neither the server nor the client can add the flag to a command.
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Last edited by ddhoward; 03-06-2015 at 02:29.
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TesseracT
Junior Member
Join Date: Mar 2014
Old 03-12-2015 , 19:20   Re: Question regarding whats possible with sourcemod?
Reply With Quote #9

Was out of town, just got back. Sorry for late response.

So it looks like only the skybox change is possible with this script eh?
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TesseracT
Junior Member
Join Date: Mar 2014
Old 03-23-2015 , 19:48   Re: Question regarding whats possible with sourcemod?
Reply With Quote #10

So I'm guessing the only way to do this would be to actually edit the maps in hammer to no have fog / post processing?
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