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Zombie mod with ammo pack


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veli
Senior Member
Join Date: Apr 2012
Location: Netherlands
Old 12-16-2014 , 17:33   Re: Zombie mod with ammo pack
Reply With Quote #11

Quote:
Originally Posted by Sithranduil View Post
Right



I think you speak about this plugin : https://forums.alliedmods.net/showthread.php?p=1491191

In CSS nop, there is a fix for that, here : https://forums.alliedmods.net/showpo...3&postcount=76

For CSGO it twinkle and currently there is no fix.
change fov to 90 for all zombie models. You will see the hands.
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King Dark
Senior Member
Join Date: Jun 2011
Location: Egypt
Old 12-18-2014 , 05:45   Re: Zombie mod with ammo pack
Reply With Quote #12

Sithranduil .

i have another issue when i changed nemesis models ( because the one he have is working for CSGO )
and i changed the line 144 in zp_nemesis.sp plugin to the new model also add the new models to download and models as he said still i get crash for this model . so any ideas ?
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King Dark
Senior Member
Join Date: Jun 2011
Location: Egypt
Old 12-18-2014 , 06:55   Re: Zombie mod with ammo pack
Reply With Quote #13

the model i use : http://css.gamebanana.com/skins/download/135208

log of log in :
Quote:
Client "King Dark" connected (41.235.109.215:27005).
CreateFragmentsFromFile: 'models/player/colateam/Cf_TitanHulk/TitanHulk.dx80.vtx' doesn't exist.
CreateFragmentsFromFile: 'models/player/colateam/Cf_TitanHulk/titanhulk.mdl' doesn't exist.
CreateFragmentsFromFile: 'models/player/colateam/Cf_TitanHulk/TitanHulk.sw.vtx' doesn't exist.
CreateFragmentsFromFile: 'models/player/colateam/Cf_TitanHulk/TitanHulk.dx90.vtx' doesn't exist.
CreateFragmentsFromFile: 'models/player/colateam/Cf_TitanHulk/TitanHulk.xbox.vtx' doesn't exist.
CreateFragmentsFromFile: 'materials/models/player/colateam/Cf_TitanHulk/Body.vmt' doesn't exist.
CreateFragmentsFromFile: 'materials/models/player/colateam/Cf_TitanHulk/Body.vtf' doesn't exist.
CreateFragmentsFromFile: 'materials/models/player/colateam/Cf_TitanHulk/Body_Normal.vtf' doesn't exist.
CreateFragmentsFromFile: 'materials/models/player/colateam/Cf_TitanHulk/TB.vmt' doesn't exist.
CreateFragmentsFromFile: 'materials/models/player/colateam/Cf_TitanHulk/TB.vtf' doesn't exist.
CreateFragmentsFromFile: 'materials/models/player/colateam/Cf_TitanHulk/TB_Normal.vtf' doesn't exist.
Game will not start until both teams have players.
the config i add in /zr/models.txt:
Quote:
"nemesis"
{
"name" "nemesis"
"path" "models/player/colateam/Cf_TitanHulk/"
"team" "zombies"
"access" "public"
"group" ""
}
the config i add in downloads.txt:

Quote:
//NEMESIS

models/player/colateam/Cf_TitanHulk/TitanHulk.dx80.vtx
models/player/colateam/Cf_TitanHulk/titanhulk.mdl
models/player/colateam/Cf_TitanHulk/TitanHulk.sw.vtx
models/player/colateam/Cf_TitanHulk/TitanHulk.dx90.vtx
models/player/colateam/Cf_TitanHulk/TitanHulk.titanhulk.vvd
models/player/colateam/Cf_TitanHulk/TitanHulk.xbox.vtx

materials/models/player/colateam/Cf_TitanHulk/Body.vmt
materials/models/player/colateam/Cf_TitanHulk/Body.vtf
materials/models/player/colateam/Cf_TitanHulk/Body_Normal.vtf
materials/models/player/colateam/Cf_TitanHulk/TB.vmt
materials/models/player/colateam/Cf_TitanHulk/TB.vtf
materials/models/player/colateam/Cf_TitanHulk/TB_Normal.vtf
playernemesis.txt :
Quote:
"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"zombie_nemesis"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Nemesis"
"description" "+++ Everything!"

// Model
"model_path" "models/player/colateam/Cf_TitanHulk/titanhulk.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "120"

// Effects
"has_napalm" "no"
"napalm_time" "15.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "64000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "100"
"kill_bonus" "2"

"speed" "400"
"knockback" "1.8"
"jump_height" "1.3"
"jump_distance" "1.6"
}
still crash like u saw in the first log any ideas ?
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Sithranduil
Junior Member
Join Date: Oct 2014
Old 12-19-2014 , 07:08   Re: Zombie mod with ammo pack
Reply With Quote #14

All paths are incorrect.
models.txt
Quote:
"nemesis"
{
"name" "nemesis"
"path" "models/player/Cf_TitanHulk/"
"team" "zombies"
"access" "public"
"group" ""
}
download.txt
Quote:
models/player/Cf_TitanHulk/TitanHulk.dx80.vtx
models/player/Cf_TitanHulk/titanhulk.mdl
models/player/Cf_TitanHulk/TitanHulk.sw.vtx
models/player/Cf_TitanHulk/TitanHulk.dx90.vtx
models/player/Cf_TitanHulk/TitanHulk.titanhulk.vvd
models/player/Cf_TitanHulk/TitanHulk.xbox.vtx

materials/models/player/Cf_TitanHulk/Body.vmt
materials/models/player/Cf_TitanHulk/Body.vtf
materials/models/player/Cf_TitanHulk/Body_Normal.vtf
materials/models/player/Cf_TitanHulk/TB.vmt
materials/models/player/Cf_TitanHulk/TB.vtf
materials/models/player/Cf_TitanHulk/TB_Normal.vtf
For the moment you don't need to use the playerclass file (I work on that).

Ps : You need to replace this ligne
Quote:
SetEntityModel(Nemesis, "models/player/colateam/nemesis/nemesis.mdl");
by this one
Quote:
SetEntityModel(Nemesis, "models/player/Cf_TitanHulk/titanhulk.mdl");
Ps2 : When I have managed to operate the playerclass file, I would give the plugin. I've also add a way to set the life of the Nemesis/player

Last edited by Sithranduil; 12-19-2014 at 07:14.
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Sithranduil
Junior Member
Join Date: Oct 2014
Old 12-19-2014 , 12:24   Re: Zombie mod with ammo pack
Reply With Quote #15

Hello, I've modified the original Nemesis plugin, so now I've added the support of the playerclasses and added 2 cvar :
Quote:
zr_nemesis_life "1000" Life/humans
zr_nemesis_zombie_skin "models/player/colateam/nemesis/nemesis.mdl" Path to the Nemesis Skin
Add that on your playerclasses :
Quote:
"zombie_nemesis"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Nemesis"
"description" "He will kill you !"

// Model
"model_path" "models/player/Cf_TitanHulk/titanhulk.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/hellz/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "0.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "2000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "2"

"speed" "330"
"knockback" "1.0"
"jump_height" "1.2"
"jump_distance" "1.2"
}
Attached Files
File Type: sp Get Plugin or Get Source (zp_nemesisV1.sp - 89 views - 10.8 KB)
File Type: smx zp_nemesisV1.smx (19.7 KB, 84 views)

Last edited by Sithranduil; 12-19-2014 at 12:27.
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King Dark
Senior Member
Join Date: Jun 2011
Location: Egypt
Old 12-20-2014 , 06:59   Re: Zombie mod with ammo pack
Reply With Quote #16

Quote:
Originally Posted by Sithranduil View Post
All paths are incorrect.
all pathes are correct because i moved the model inside colateam folder like ur main model ( thought it would help even so i know it won't work )

and i tryed the default paths as well which is (models/player/Cf_TitanHulk/titanhulk.mdl)

and didn't work as well .

i tryed the new version of the plugin and tested it with both the old model ( main model ) and the one i liked and when i try to enter i get this log
Quote:
./srcds_run -game cstrike +port 23333 +map de_dust2 +maxplayers 64


************** WARNING ***************
Running the dedicated server as root
is highly discouraged. It is generally
unnecessary to use root privileges to
execute the dedicated server.
**************************************


The server will continue to launch in 10 seconds\rThe server will continue to launch in 9 seconds\rThe server will continue to launch in 8 seconds\rThe server will continue to launch in 7 seconds\rThe server will continue to launch in 6 seconds\rThe server will continue to launch in 5 seconds\rThe server will continue to launch in 4 seconds\rThe server will continue to launch in 3 seconds\rThe server will continue to launch in 2 seconds\rThe server will continue to launch in 1 seconds\rAuto detecting CPU
Using default binary: ./srcds_linux
Server will auto-restart if there is a crash.
Using breakpad minidump system
Using breakpad crash handler

Console initialized.
Setting breakpad minidump AppID = 240
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Loaded 1335 VPK file hashes from /home/mert/CSSZR/cstrike/cstrike_pak.vpk for pure server operation.
Loaded 1335 VPK file hashes from /home/mert/CSSZR/cstrike/cstrike_pak.vpk for pure server operation.
Loaded 1218 VPK file hashes from /home/mert/CSSZR/hl2/hl2_textures.vpk for pure server operation.
Loaded 574 VPK file hashes from /home/mert/CSSZR/hl2/hl2_sound_vo_english.vpk for pure server operation.
Loaded 383 VPK file hashes from /home/mert/CSSZR/hl2/hl2_sound_misc.vpk for pure server operation.
Loaded 434 VPK file hashes from /home/mert/CSSZR/hl2/hl2_misc.vpk for pure server operation.
Loaded 5 VPK file hashes from /home/mert/CSSZR/platform/platform_misc.vpk for pure server operation.
server_srv.so loaded for "Counter-Strike: Source"
maxplayers set to 64
Unknown command "r_decal_cullsize"
Unknown command "port"
maxplayers set to 64
WARNING: Port 27005 was unavailable - bound to port 27006 instead
WARNING: Port 27020 was unavailable - bound to port 27021 instead
Network: IP 94.23.207.43, mode MP, dedicated Yes, ports 23333 SV / 27006 CL
L 12/20/2014 - 12:58:20: -------- Mapchange to de_dust2 --------
Game detected: cstrike
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file server.cfg
Using map cycle file 'cfg/mapcycle_default.txt'. ('cfg/mapcycle.txt' was not found.)
Set motd from file 'cfg/motd_default.txt'. ('cfg/motd.txt' was not found.)
Set motd_text from file 'cfg/motd_text_default.txt'. ('cfg/motd_text.txt' was not found.)
Initializing Steam libraries for secure Internet server
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
No account token specified; logging into anonymous game server account. (Use sv_setsteamaccount to login to a persistent account.)
'server.cfg' not present; not executing.
[ZR] The game is @greenHumans vs. Zombies@default, the goal for zombies is to infect all humans by knifing them.
Connection to Steam servers successful.
Public IP is XX.XX.XXX.XX.
Assigned anonymous gameserver Steam ID [A-1:570950661(498].
VAC secure mode is activated.
Client "King Dark" connected (197.34.160.110:27005).
CreateFragmentsFromFile: 'sound/franug/zombie_plague/Nemesis/nemesis_pain1.mp3' doesn't exist.
CreateFragmentsFromFile: 'sound/franug/zombie_plague/Nemesis/nemesis_pain2.mp3' doesn't exist.
CreateFragmentsFromFile: 'sound/franug/zombie_plague/Nemesis/nemesis_pain3.mp3' doesn't exist.
CreateFragmentsFromFile: 'sound/franug/zombie_plague/Nemesis/nemesis1.mp3' doesn't exist.
CreateFragmentsFromFile: 'sound/franug/zombie_plague/Nemesis/nemesis2.mp3' doesn't exist.
CreateFragmentsFromFile: 'sound/franug/zombie_plague/Nemesis/gp_nms.mp3' doesn't exist.
CreateFragmentsFromFile: 'models/player/Cf_TitanHulk/TitanHulk.dx80.vtx' doesn't exist.
CreateFragmentsFromFile: 'models/player/Cf_TitanHulk/TitanHulk.dx90.vtx' doesn't exist.
CreateFragmentsFromFile: 'models/player/Cf_TitanHulk/titanhulk.mdl' doesn't exist.
CreateFragmentsFromFile: 'models/player/Cf_TitanHulk/TitanHulk.sw.vtx' doesn't exist.
CreateFragmentsFromFile: 'models/player/Cf_TitanHulk/titanhulk.vvd' doesn't exist.
CreateFragmentsFromFile: 'models/player/Cf_TitanHulk/TitanHulk.xbox.vtx' doesn't exist.
CreateFragmentsFromFile: 'materials/models/player/Cf_TitanHulk/Body.vmt' doesn't exist.
CreateFragmentsFromFile: 'materials/models/player/Cf_TitanHulk/Body.vtf' doesn't exist.
CreateFragmentsFromFile: 'materials/models/player/Cf_TitanHulk/Body_Normal.vtf' doesn't exist.
CreateFragmentsFromFile: 'materials/models/player/Cf_TitanHulk/TB.vmt' doesn't exist.
CreateFragmentsFromFile: 'materials/models/player/Cf_TitanHulk/TB.vtf' doesn't exist.
CreateFragmentsFromFile: 'materials/models/player/Cf_TitanHulk/TB_Normal.vtf' doesn't exist.
Game will not start until both teams have players.
King Dark: !nemesis king
L 12/20/2014 - 12:588: [SM] Native "ZR_SelectClientClass" reported: Invalid class index. (-1)
L 12/20/2014 - 12:588: [SM] Displaying call stack trace for plugin "plague/zp_nemesisV1.smx":
L 12/20/2014 - 12:588: [SM] [0] Line 159, L:\Serveurcss\Zplague CSS\addons\sourcemod\scripting\zp_nemesisV1.s p::pasado()
Game will not start until both teams have players.
[ZR] The game is @greenHumans vs. Zombies@default, the goal for zombies is to infect all humans by knifing them.
when i play this nemesis is unable to kill and doesn't get skin or sound or any effect .

if i used the command !nemesis king while been human my hp stays as 100 and i die from fails if i dropped from high point.
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Last edited by King Dark; 12-20-2014 at 08:18.
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Sithranduil
Junior Member
Join Date: Oct 2014
Old 12-23-2014 , 20:23   Re: Zombie mod with ammo pack
Reply With Quote #17

Hi, I have correct the issues that had King Dark from Steam, it was had to playerclasses.txt / models.txt.
I intend to soon publish a most advanced version, more configurable, without bugs and adapts better to the server.
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