Raised This Month: $12 Target: $400
 3% 

[ZP] Class : [A]dvanced [I]nvisible Zombie || Updated v1.0.8 [12/07/2009]


Post New Thread Reply   
 
Thread Tools Display Modes
H.RED.ZONE
Veteran Member
Join Date: Sep 2011
Location: Serbia, Belgrade
Old 11-03-2011 , 14:49   Re: [ZP] Class : [A]dvanced [I]nvisible Zombie || Updated v1.0.8 [12/07/2009]
Reply With Quote #21

Quote:
Originally Posted by styler View Post
Thanks !
Just search you have everything
__________________
H.RED.ZONE is offline
gogicaa
Veteran Member
Join Date: Aug 2011
Location: //
Old 11-20-2011 , 09:40   Re: [ZP] Class : [A]dvanced [I]nvisible Zombie || Updated v1.0.8 [12/07/2009]
Reply With Quote #22

not working to me. it just adds white glow to model
gogicaa is offline
Erdener
Senior Member
Join Date: Apr 2010
Location: Turkey
Old 02-23-2013 , 14:49   Re: [ZP] Class : [A]dvanced [I]nvisible Zombie || Updated v1.0.8 [12/07/2009]
Reply With Quote #23

broken link
__________________
Erdener is offline
paulito
Member
Join Date: Feb 2013
Old 02-27-2013 , 04:54   Re: [ZP] Class : [A]dvanced [I]nvisible Zombie || Updated v1.0.8 [12/07/2009]
Reply With Quote #24

it is good
paulito is offline
Andy4event
New Member
Join Date: Jul 2013
Old 07-13-2013 , 11:01   Re: [ZP] Class : [A]dvanced [I]nvisible Zombie || Updated v1.0.8 [12/07/2009]
Reply With Quote #25

Can you Reupload please!.. link invalid)
Andy4event is offline
wicho
Veteran Member
Join Date: Feb 2012
Location: GuateAmala
Old 07-13-2013 , 15:07   Re: [ZP] Class : [A]dvanced [I]nvisible Zombie || Updated v1.0.8 [12/07/2009]
Reply With Quote #26

PHP Code:
/*
            [ZP] Class : [A]dvanced [I]nvisible Zombie
                ( special Zombie class )
                    by Fry!
                    
                    
    Description :
            
            AI zombie in full name ( Advanced Invisible ) have ability when you duck you will be invisible.
            Zombie has a weird feature when you will duck you will breathe out some sounds. Invisible can change by cvar.
    
    
    Cvars :
    
            zp_ai_zombie_invisibility "0"    - Amount of invisibility (0 max invisible - 255 max visible)
    
    
    Changelog :
    
            16/06/2009 - v1.0 - First release
            28/06/2009 - v1.0.5 - removed if player is connected or disconnected, dropped death event, fixed minor bug, removed player flag if he is on ground, optimized code.
            12/07/2009 - v1.0.8 - changing else instead of if in second flag check, removed stock, added 2 sounds while zombie is ducking to know if he is near you.
*/

#include <amxmodx>
#include <fakemeta>
#include <zombieplague>

#define PLUGIN "[ZP] Class : [A]dvanced [I]nvisible Zombie"
#define VERSION "1.0.8"
#define AUTHOR "Fry!"

new const zclass_name[] = "Gorunmez Zombi"
new const zclass_info[] = "Egilince Gorunmez Olur"
new const zclass_model[] = "gorunmez_zombi"
new const zclass_clawmodel[] = "gorunmez_zombi_el.mdl"
const zclass_health 5000
const zclass_speed 190
const Float:zclass_gravity 1.0
const Float:zclass_knockback 1.35

new const zombie_idle_sound1[] = "zombie_plague/zombie_moan.wav"
new const zombie_idle_sound2[] = "zombie_plague/zombie_breathing.wav" 

new zisAzisB
new g_zclass_ai_zombieg_ai_zombie_invisible

public plugin_init() 
{
    
register_plugin(PLUGINVERSIONAUTHOR)
    
    
register_cvar("zp_zclass_advanced_invisble_zombie",VERSION,FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_UNLOGGED|FCVAR_SPONLY)
    
    
g_ai_zombie_invisible register_cvar("zp_ai_zombie_invisibility""0")
    
    
register_forward(FM_PlayerPreThink"fm_PlayerPreThink")
}

public 
plugin_precache()
{
    
g_zclass_ai_zombie zp_register_zombie_class(zclass_namezclass_infozclass_modelzclass_clawmodelzclass_healthzclass_speedzclass_gravityzclass_knockback)

    
zisA engfunc(EngFunc_PrecacheSoundzombie_idle_sound1)
    
zisB engfunc(EngFunc_PrecacheSoundzombie_idle_sound2)
}

public 
zp_user_infected_post(playerinfector)
{
    if (
zp_get_user_zombie_class(player) == g_zclass_ai_zombie)
    {
        if ((
pev(playerpev_flags) & FL_DUCKING))
        {
            
set_pev(playerpev_rendermodekRenderTransAlpha)
            
set_pev(playerpev_renderamtget_pcvar_float(g_ai_zombie_invisible))
        }
    }
    return 
PLUGIN_CONTINUE
}

public 
fm_PlayerPreThink(player)
{
    if (!
is_user_alive(player) || !zp_get_user_zombie(id))
        return 
FMRES_IGNORED
        
    
if (zp_get_user_zombie_class(player) != g_zclass_ai_zombie)
        return 
FMRES_IGNORED
    
    
if (!(pev(idpev_flags) & FL_DUCKING))
    {
        
set_pev(idpev_rendermodekRenderNormal)
        
set_pev(idpev_renderamt255.0)
        
        new 
iRandomNum random_num(zisAzisB)
        
        if (
iRandomNum == zisA)
        {
            
emit_sound(playerCHAN_VOICEzombie_idle_sound1VOL_NORMATTN_NORM0PITCH_NORM)
        }
        
        else if (
iRandomNum == zisB)
        {
            
emit_sound(playerCHAN_VOICEzombie_idle_sound2VOL_NORMATTN_NORM0PITCH_NORM)
        }
    }
        
    else
    {
        
set_pev(playerpev_rendermodekRenderTransAlpha)
        
set_pev(playerpev_renderamtget_pcvar_float(g_ai_zombie_invisible))
    }

    return 
FMRES_IGNORED

i only found the code, the models you find them..

Last edited by wicho; 07-13-2013 at 15:09.
wicho is offline
Zm_Mnml
Junior Member
Join Date: Nov 2014
Old 11-30-2014 , 15:16   Re: [ZP] Class : [A]dvanced [I]nvisible Zombie || Updated v1.0.8 [12/07/2009]
Reply With Quote #27

re upload models and sounds please
Zm_Mnml is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:54.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode