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[TF2] TF2Attributes (v1.7.2, 2022/09/18)


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The Pink Raccoon
Junior Member
Join Date: Aug 2014
Old 08-18-2014 , 12:49   Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)
Reply With Quote #261

Hi guys. I need your help. I'm getting this error message:
Filename: tf2attributes.smx
Title: [TF2] TF2Attributes (A bunch of functions to add attributes to players/weapons/wearables)
Author: FlaminSarge
Version: 1.1.1
URL: http://forums.alliedmods.net/showthread.php?t=210221
Error: Error detected in plugin startup (see error logs)
Timestamp: 08/27/2013 22:44:42
Hash: 3f53ccc546b70aa7c4a16c646438c91f

The problem is that none of the error logs I have go back to the date in the time stamp. So I'm kinda stuck as to what to do. Any help I can get would be much appreciated.
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 08-18-2014 , 12:52   Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)
Reply With Quote #262

Look closely in the server console while your server restarts, or type sm plugins load tf2attributes in server console.

Most likely, you forgot the gamedata.
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awesome144
Senior Member
Join Date: Jul 2014
Location: In lala land
Old 08-24-2014 , 17:41   Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)
Reply With Quote #263

Quote:
Originally Posted by MasterOfTheXP View Post
Look closely in the server console while your server restarts, or type sm plugins load tf2attributes in server console.

Most likely, you forgot the gamedata.
Thanks
I had this problem too but I thought I put it in there.

Of course people get mad about autocorrect. Anyways thanks.
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Last edited by awesome144; 08-24-2014 at 17:42.
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VintageEpicFail
Senior Member
Join Date: Feb 2012
Location: Straya
Old 09-02-2014 , 03:20   Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)
Reply With Quote #264

Code:
L 09/02/2014 - 15:19:59: [SM] Displaying call stack trace for plugin "tf2attributes.smx":
L 09/02/2014 - 15:19:59: [SM]   [0]  Line 97, /home/groups/alliedmodders/forums/files/8/4/3/0/4/116848.attach::OnPluginStart()
L 09/02/2014 - 15:21:28: [SM] Plugin encountered error 30: Script execution timed out
L 09/02/2014 - 15:21:28: [SM] Displaying call stack trace for plugin "basecommands.smx":
L 09/02/2014 - 15:21:28: [SM]   [0]  Line 151, C:\builds\build-sourcemod-msvc12\windows-1.6\build\plugins\basecommands/map.sp::LoadMapList()
L 09/02/2014 - 15:21:28: [SM]   [1]  Line 105, C:\builds\build-sourcemod-msvc12\windows-1.6\build\plugins\basecommands.sp::OnConfigsExecuted()
L 09/02/2014 - 16:54:47: Error log file session closed.
L 09/02/2014 - 16:54:47: SourceMod error session started
L 09/02/2014 - 16:54:47: Info (map "arena_nucleus") (file "errors_20140902.log")
L 09/02/2014 - 16:54:47: [SM] Plugin encountered error 25: Call was aborted
L 09/02/2014 - 16:54:47: [SM] Native "SetFailState" reported: Could not initialize call to CEconItemSchema::GetAttributeDefinition
L 09/02/2014 - 16:54:47: [SM] Displaying call stack trace for plugin "tf2attributes.smx":
L 09/02/2014 - 16:54:47: [SM]   [0]  Line 97, /home/groups/alliedmodders/forums/files/8/4/3/0/4/116848.attach::OnPluginStart()
L 09/02/2014 - 16:54:51: [STEAMTOOLS] Server Gameplay Stats received with an unexpected eResult. (eResult = 20)
L 09/02/2014 - 17:06:11: [SM] Native "TF2Items_SetAttribute" reported: Cowardly refusing to add invalid attribute index "0" to an item.
L 09/02/2014 - 17:06:11: [SM] Displaying call stack trace for plugin "saxtonhale.smx":
L 09/02/2014 - 17:06:11: [SM]   [0]  Line 4820, C:\sourcemod\saxtonhale.sp::SpawnWeapon()
L 09/02/2014 - 17:06:11: [SM]   [1]  Line 2425, C:\sourcemod\saxtonhale.sp::MakeNoHale()
L 09/02/2014 - 17:07:03: [SM] Native "TF2Items_SetAttribute" reported: Cowardly refusing to add invalid attribute index "0" to an item.
L 09/02/2014 - 17:07:03: [SM] Displaying call stack trace for plugin "saxtonhale.smx":
L 09/02/2014 - 17:07:03: [SM]   [0]  Line 4820, C:\sourcemod\saxtonhale.sp::SpawnWeapon()
L 09/02/2014 - 17:07:03: [SM]   [1]  Line 2425, C:\sourcemod\saxtonhale.sp::MakeNoHale()
L 09/02/2014 - 17:10:23: [SM] Native "TF2Items_SetAttribute" reported: Cowardly refusing to add invalid attribute index "0" to an item.
L 09/02/2014 - 17:10:23: [SM] Displaying call stack trace for plugin "saxtonhale.smx":
L 09/02/2014 - 17:10:23: [SM]   [0]  Line 4820, C:\sourcemod\saxtonhale.sp::SpawnWeapon()
L 09/02/2014 - 17:10:23: [SM]   [1]  Line 2425, C:\sourcemod\saxtonhale.sp::MakeNoHale()
L 09/02/2014 - 17:16:40: [SM] Plugin encountered error 25: Call was aborted
L 09/02/2014 - 17:16:40: [SM] Native "SetFailState" reported: Could not initialize call to CEconItemSchema::GetAttributeDefinition
L 09/02/2014 - 17:16:40: [SM] Displaying call stack trace for plugin "tf2attributes.smx":
L 09/02/2014 - 17:16:40: [SM]   [0]  Line 97, /home/groups/alliedmodders/forums/files/8/4/3/0/4/116848.attach::OnPluginStart()
L 09/02/2014 - 17:17:33: [SM] Native "TF2Items_SetAttribute" reported: Cowardly refusing to add invalid attribute index "0" to an item.
L 09/02/2014 - 17:17:33: [SM] Displaying call stack trace for plugin "saxtonhale.smx":
L 09/02/2014 - 17:17:33: [SM]   [0]  Line 4820, C:\sourcemod\saxtonhale.sp::SpawnWeapon()
L 09/02/2014 - 17:17:33: [SM]   [1]  Line 2425, C:\sourcemod\saxtonhale.sp::MakeNoHale()
Tried to load plugin through console and it loaded, then I did sm plugins list and it said tf2attributes did not load. Help pls <3
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 09-02-2014 , 03:26   Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)
Reply With Quote #265

Quote:
L 09/02/2014 - 17:16:40: [SM] Native "SetFailState" reported: Could not initialize call to CEconItemSchema::GetAttributeDefinition
Your gamedata's out-of-date.

Everything else: not related to TF2Attributes. Judging by those TF2Items errors, though, your VSH looks incredibly outdated.
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robotortoise
Senior Member
Join Date: Nov 2013
Old 10-31-2014 , 01:08   Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)
Reply With Quote #266

Hiya! The new Scream Fortress Update appears to have broken this. It needs new gamedata.
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FlaminSarge
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Join Date: Jul 2010
Old 11-01-2014 , 01:28   Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)
Reply With Quote #267

TF2Attributes is still working for me with no gamedata changes, and I'm on Windows (which is more likely to break than Linux).

Next time you think gamedata needs an update, can you include the OS? Thanks.

Including error logs would also help, as I don't know what piece of the gamedata needs updating.
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robotortoise
Senior Member
Join Date: Nov 2013
Old 11-01-2014 , 01:54   Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)
Reply With Quote #268

Quote:
Originally Posted by FlaminSarge View Post
TF2Attributes is still working for me with no gamedata changes, and I'm on Windows (which is more likely to break than Linux).

Next time you think gamedata needs an update, can you include the OS? Thanks.

Including error logs would also help, as I don't know what piece of the gamedata needs updating.
Okay. Uh....to be completely honest, I guess it's not this. For whatever reason I assumed it was.

For now I just disabled all my extensions other than the default SM ones. I'm on Linux and the server's prone to crash with the new update. That's most likely a result of Sourcemod being on an unstable snapshot, though.

Sorry for bothering you.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 11-01-2014 , 02:50   Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)
Reply With Quote #269

Also I can't remember if I wanted to hold off on updating this until my string attributes thing was ready. It still kinda works, but it's in a very not-finished-product state.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 11-01-2014 at 02:50.
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Powerlord
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Join Date: Jun 2008
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Old 11-12-2014 , 17:36   Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)
Reply With Quote #270

Side note: The plugin identifier attached to the first post is missing stuff. Probably was last edited back when that was busted. *bugs FlaminSarge to fill it in again*
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