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[ANY] AllChat (aka DeadChat)


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St00ne
Veteran Member
Join Date: Jan 2011
Location: Annecy - France
Old 04-16-2014 , 23:13   Re: [ANY] AllChat (aka DeadChat)
Reply With Quote #51

So it is just because of the update url?

Anyway I might do what you say if my logs get spammed.

++
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Donski
Senior Member
Join Date: Sep 2012
Old 04-17-2014 , 03:04   Re: [ANY] AllChat (aka DeadChat)
Reply With Quote #52

Yep, it's just because of the update URL being invalid/defunct.
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Advokat
Member
Join Date: Mar 2014
Location: Australia
Old 06-24-2014 , 04:55   Re: [ANY] AllChat (aka DeadChat)
Reply With Quote #53

Quote:
Originally Posted by Donski View Post
Would really like this to work flawlessly with CCC as well, but I think the author is already inactive :\
What you can do is remove the USERMSG_BLOCKHOOKS argument on line 191.

Should look like this afterwards:
PHP Code:
new Handle:SayText2 StartMessage("SayText2"playersplayersNumUSERMSG_RELIABLE); 
It's important to note this may cause problems with other addons that intercept/log chat but I haven't run into any issues on our server.

I realise this reply has come three months late but maybe you're still searching for a solution.

Last edited by Advokat; 06-25-2014 at 05:45.
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Vastrix
Senior Member
Join Date: Aug 2012
Location: Zion
Old 08-02-2014 , 13:44   Re: [ANY] AllChat (aka DeadChat)
Reply With Quote #54

grave talk (chatting with dead/alive players) is enabled on the valve tf2 servers (which aren't running sourcemod)

so there must be a cvar for this, no?

Last edited by Vastrix; 08-02-2014 at 15:27.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 08-02-2014 , 15:08   Re: [ANY] AllChat (aka DeadChat)
Reply With Quote #55

Quote:
Originally Posted by Vastrix View Post
grave talk (chatting with dead/alive players) is enabled on the valve server (which aren't running sourcemod)

so there must be a cvar for this, no?
Which game? Even if there is a cvar for it, that doesn't strictly mean it exists on all games.
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Vastrix
Senior Member
Join Date: Aug 2012
Location: Zion
Old 08-02-2014 , 15:10   Re: [ANY] AllChat (aka DeadChat)
Reply With Quote #56

Quote:
Originally Posted by Powerlord View Post
Which game? Even if there is a cvar for it, that doesn't strictly mean it exists on all games.
TF2ftw

Last edited by Vastrix; 08-02-2014 at 15:10.
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Vastrix
Senior Member
Join Date: Aug 2012
Location: Zion
Old 08-02-2014 , 15:48   Re: [ANY] AllChat (aka DeadChat)
Reply With Quote #57

Question..

If sm_allchat_mode is on 1 will the say_team messages from RED be visible to blue as well? :s

If so then what do i need to set if I want:
  1. say messages to be visible to all dead and alive players
  2. say_team messages to be visible to just team members dead or alive
  3. to (obviously) respect the TEAM part in say_team..

There's a cvar for the second one but not for the first without violating point 3..

Unless "sm_allchat_mode <0|1|2> - Players can see all chat messages without dead or other restrictions." that last part is a lie?

Thanks
I still find it very weird that there isn't a default cvar for point 1.. :/ (point 2 is tf_teamtalk)

Last edited by Vastrix; 08-02-2014 at 15:48.
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Donski
Senior Member
Join Date: Sep 2012
Old 08-02-2014 , 17:14   Re: [ANY] AllChat (aka DeadChat)
Reply With Quote #58

You can set both of the plugin's CVARs to 1.
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Vastrix
Senior Member
Join Date: Aug 2012
Location: Zion
Old 08-03-2014 , 05:27   Re: [ANY] AllChat (aka DeadChat)
Reply With Quote #59

ok
sorry, was kinda confusing :s

Thanks
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TheSerenity
Junior Member
Join Date: Sep 2014
Old 09-19-2014 , 18:08   Re: [ANY] AllChat (aka DeadChat)
Reply With Quote #60

Hey, I was wondering if it is possible to combine this plugin with the !store plugin? - to let colors and tags get repeated as well, instead of just the name+msg?
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