I have some problems with the Only Headshot configuration .
My plugins and extensions :
Code:
sm plugins list
[SM] Listing 18 plugins:
01 "Admin File Reader" (1.6.0-dev+4378) by AlliedModders LLC
02 "Admin Help" (1.6.0-dev+4378) by AlliedModders LLC
03 "Admin Menu" (1.6.0-dev+4378) by AlliedModders LLC
04 "Anti-Flood" (1.6.0-dev+4378) by AlliedModders LLC
05 "Basic Ban Commands" (1.6.0-dev+4378) by AlliedModders LLC
06 "Basic Chat" (1.6.0-dev+4378) by AlliedModders LLC
07 "Basic Comm Control" (1.6.0-dev+4378) by AlliedModders LLC
08 "Basic Commands" (1.6.0-dev+4378) by AlliedModders LLC
09 "Basic Info Triggers" (1.6.0-dev+4378) by AlliedModders LLC
10 "Basic Votes" (1.6.0-dev+4378) by AlliedModders LLC
11 "Client Preferences" (1.6.0-dev+4378) by AlliedModders LLC
12 "Deathmatch" (0.11.7) by H3bus
13 "Fun Commands" (1.6.0-dev+4378) by AlliedModders LLC
14 "Fun Votes" (1.6.0-dev+4378) by AlliedModders LLC
15 "Nextmap" (1.6.0-dev+4378) by AlliedModders LLC
16 "Player Commands" (1.6.0-dev+4378) by AlliedModders LLC
17 "Reserved Slots" (1.6.0-dev+4378) by AlliedModders LLC
18 "Sound Commands" (1.6.0-dev+4378) by AlliedModders LLC
extensions list
Unknown command "extensions"
sm exts list
[SM] Displaying 10 extensions:
[01] Automatic Updater (1.6.0-dev+4378): Updates SourceMod gamedata files
[02] Webternet (1.6.0-dev+4378): Extension for interacting with URLs
[03] CS Tools (1.6.0-dev+4378): CS extended functionality
[04] BinTools (1.6.0-dev+4378): Low-level C/C++ Calling API
[05] SDK Tools (1.6.0-dev+4378): Source SDK Tools
[06] Top Menus (1.6.0-dev+4378): Creates sorted nested menus
[07] Client Preferences (1.6.0-dev+4378): Saves client preference settings
[08] SQLite (1.6.0-dev+4378): SQLite Driver
[09] DHooks (1.0.13-alpha): Allows basic dynamic hooks
[10] SDK Hooks (1.6.0-dev+4378): Source SDK Hooks
And the problem is that the only hs mode is ACTIVE , but i put on my server config this config :
Code:
// Deathmatch
dm_enabled 1 //Enable deathmatch.
dm_gun_menu_mode 1 // Gun menu mode. 1) Enabled. 2) Disabled. 3) Random
dm_gun_menu_triggers "guns gns buy" //Gun menu say triggers. Space separated. Not case sensitive. Don't add '!' or '/'. Max size per trigger 10 char, max triggers 20
dm_connect_hide_menu 0 //Hide DM menu at first spawn
dm_enable_random_menu 1 //Enable random item in menu
dm_remove_objectives 1 //Remove objectives (disables bomb sites and removes c4 and hostages).
dm_remove_chickens 1 //Remove spawning chickens.
dm_weapons_allow_3rd_party 0 //Allow 3rd party weapons from map or other plugins.
dm_weapons_allow_drop 0 // Allow weapon drop.
dm_weapons_allow_drop_nade 0 //Allow nade drop.
dm_weapons_allow_drop_knife 0 //Allow knife drop.
dm_weapons_allow_drop_zeus 0 //Allow tazer drop.
dm_weapons_allow_drop_c4 1 //Allow c4 drop.
dm_weapons_allow_not_carried 0 //Allow not carried weapons (on map).
dm_weapons_max_not_carried 100 //Maximum number of not carried weapons on map.
dm_weapons_max_same_not_carried 20 //Maximum number of not carried same weapons on map.
dm_weapons_remove_furthest 1 //Enforce uncarried weapon limit enforcement by removing weapons further to a player.
dm_weapons_remove_not_in_los 1 //Enforce uncarried weapon limit enforcement by removing weapons not in player Line Of Sight.
dm_weapons_remove_sametype_first 1 //Enforce uncarried weapon limit enforcement by removing first the weapons ttype that is most represented on map.
dm_randomspawn_internal 1 //Use internal randomspawn method, requires DHook extension and custom DM spawns.
dm_normalspawn_internal 1 //Use internal spawn method, requires DHook extension.
dm_normalspawn_los 0 //Use LOS for normal (non random) spawn
dm_spawn_median_distance_ratio 0.2 //Target spawn distance to other player = ratio * maximum distance between spawn points
dm_spawn_min_team_distance_ratio 0.2 //Target minimum spawn distance to teammates = ratio * maximum distance between team spawn points
dm_spawn_custom_sounds_enable 0 //Enable custom spawn sounds
dm_spawn_custom_sounds "" //Pool of custom spawn sounds. Comma separated. Sounds in randomly chosen form the pool. Max 10 sounds, path related to the sound/ directory. eg 'custom/sound1.wav,custom/sound2.wav'
dm_spawn_custom_sounds_level 90 //Custom spawn sound play level. 75 is normal level, 140 is gunshot
dm_spawn_custom_sounds_to_self_enable 0 //Enable custom spawn sounds to spawned player
dm_spawn_custom_sounds_to_self "" //Pool of custom spawn sounds to spawned player. Comma separated. Sounds in randomly chosen form the pool. Max 10 sounds, path related to the sound/ directory. eg 'custom/sound1.wav,custom/sound2.wav'
dm_spawn_custom_sounds_to_self_level 90 //Custom spawn sound to spawned player play level. 75 is normal level, 120 is gunshot
dm_spawn_custom_sounds_to_team_enable 0 //Enable custom spawn sounds to teammates
dm_spawn_custom_sounds_to_team "" //Pool of custom spawn sounds to teammates. Comma separated. Sounds in randomly chosen form the pool. Max 10 sounds, path related to the sound/ directory. eg 'custom/sound1.wav,custom/sound2.wav'
dm_spawn_custom_sounds_to_team_level 90 //Custom spawn sound to teammates play level. 75 is normal level, 140 is gunshot
dm_spawn_fade_enable 0 //Enable fade at spawn.
dm_spawn_fade_color 0,0,0,240 //Fade color, Format Red,Green,Blue,Alpha
dm_spawn_fade_hold_duration 0 //Fade hold duration in seconds. Time during which fade color is applied to screen without fading.
dm_spawn_fade_duration 1.5 //Fade duration in seconds. Time after Hold duration during which screen is faded
dm_limited_weapons_rotation 1 //Enable limited weapons rotation.
dm_limited_weapons_rotation_time 60.0 //Time in second before rotating limited weapons between client. If 0, plugin will wait for player to change weapon.
dm_limited_weapons_rotation_min_time 10.0 //Minimum time in second before rotating limited weapons between client.
dm_hide_radar 1 //Hide HUD radar.
dm_replenish_ammo 1 //Unlimited player ammo.
dm_replenish_clip 1 //Refill clip on kill.
dm_replenish_clip_headshot 1 //Refill clip on headshot kill.
dm_replenish_clip_knife 1 //Refill clip on knife kill.
dm_replenish_clip_nade 1 //Refill clip on nade kill.
dm_equip_kill "" //Equipment to give after kill. Comma separated. Format <number>*<equimpment>. Equimpent can be he, flash, smoke, incendiary, decoy, zeus. eg "1*he,2*zeus"
dm_equip_headshot "" //Equipment to give after HS kill. Comma separated. Format <number>*<equimpment>. Equimpent can be he, flash, smoke, incendiary, decoy, zeus. eg "1*he,2*zeus"
dm_equip_knife "" //Equipment to give after Knife kill. Comma separated. Format <number>*<equimpment>. Equimpent can be he, flash, smoke, incendiary, decoy, zeus. eg "1*he,2*zeus"
dm_equip_nade "" //Equipment to give after Nade kill. Comma separated. Format <number>*<equimpment>. Equimpent can be he, flash, smoke, incendiary, decoy, zeus. eg "1*he,2*zeus"
dm_fast_equip 1 //Allows to shoot right after weapon equip.
dm_onlyhs 0 //Enable only headshot mode
dm_onlyhs_oneshot 0 //Enable one shot kill for only HS
dm_onlyhs_allowknife 1 //Allows knife in only HS mode
dm_onlyhs_allowtaser 1 //Allows taser in only HS mode
dm_onlyhs_allownade 1 //Allows HE nades in only HS mode
dm_onlyhs_allowworld 1 //Allows suicide in only HS mode
dm_hp_start 100 // Spawn HP.
dm_hp_max 100 //Maximum HP.
dm_kevlar_start 100 //Spawn Kevlar.
dm_kevlar_max 100 //Maximum Kevlar.
dm_hp_kill 15 //HP per kill.
dm_hp_hs 20 //HP per headshot kill.
dm_hp_knife 25 //HP per knife kill.
dm_hp_nade 25 //HP per nade kill.
dm_hp_to_kevlar_ratio 0.5 //Ratio of HP to refill on kevlar on kill.
dm_hp_to_kevlar_mode 2 //Refill kevlar mode: 0 = Off, 1 = always, 2 = when HP is full.
dm_hp_to_helmet 3 //Refill helmet mode: 0 = Off, 1 = always, 2 = when HP is full, 3 when HP and kevlar are full.
dm_hp_messages 1 //Display HP messages.
dm_helmet 1 //Give players Helmet.
dm_zeus 0 //Number of taser to give give each player (-1 = infinite).
dm_knife 1 //Give players a knife.
dm_defuser 0 //Give players a defuse kit.
dm_nades_incendiary 0 //Number of incendiary grenades to give each player.
dm_nades_decoy 0 //Number of decoy grenades to give each player.
dm_nades_flashbang 0 //Number of flashbang grenades to give each player.
dm_nades_he 2 //Number of HE grenades to give each player (-1 = infinite).
dm_nades_smoke 0 //Number of Smoke grenades to give each player.
dm_zeus_max 0 //Maximum number of taser grenades to give each player.
dm_nades_incendiary_max 0 //Maximum number of incendiary grenades to give each player.
dm_nades_decoy_max 0 //Maximum number of decoy grenades to give each player.
dm_nades_flashbang_max 0 //Maximum number of flashbang grenades to give each player.
dm_nades_he_max 0 //Maximum number of HE grenades to give each player.
dm_nades_smoke_max 0 //Maximum number of Smoke grenades to give each player.
dm_default_primary none //Default primary weapon to give a player
dm_default_secondary none //Default secondary weapon to give a player
dm_warmup_time 5 Warmup duration
dm_show_rankme_ladder 1 //Periodically show a rankme ladder in hint (rankme plugin dependant)
dm_show_rankme_ladder_period 60 //Rankme ladder display period in seconds
dm_show_rankme_ladder_duration 15 //Rankme ladder display duration in seconds
dm_entity_remove_plugin "env_entity_maker game_player_equip game_weapon_manager player_weaponstrip" //Entities to be removed, needed by plugin, change if know what you are doing
dm_entity_remove_user "point_servercommand" //Adds to plugin entities to be removed at map start. Space separated. Max size per entity 49 char, max entities 20
Someone can helps me ?