if it helps, I played around a bit with the dev cmd plugin and found the netprop m_flTauntForceMoveForwardSpeed is always set to 50.0 for when a normal conga taunt is active
Tiny Edit: I look into m_nActiveTauntSlot has well but it came up -1 when conga is active for some reason o,o
Edit 2nd:
After editing the script found here slightly
https://forums.alliedmods.net/showthread.php?t=210782
It does work so here but only for the conga. I would have to poke around a little more to see what netprops square dance uses
PHP Code:
public OnEntityCreated(entity, const String:classname[])
{
if (!StrEqual(classname, "instanced_scripted_scene", false)) return;
SDKHook(entity, SDKHook_Spawn, OnSceneSpawned);
}
public Action:OnSceneSpawned(entity)
{
new client = GetEntPropEnt(entity, Prop_Data, "m_hOwner")
if(client > 0 && client <= MaxClients)
{
if((GetEntPropFloat(client, Prop_Send, "m_flTauntForceMoveForwardSpeed") == 50.0))
{
//do stuff here
}
}
}
it works, but it can probably be written better then what i got probably