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[CSS/CSGO] Timer 2.5.0.0 (unsupported)


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Lepraaah
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Join Date: May 2013
Location: Netherlands
Old 05-11-2014 , 05:47   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #561

Quote:
Originally Posted by OffsprinG View Post
in timer-hud.sp
Code:
if(ranked)
	{
		
               ......
               ......

		if(time-RecordTime >= 0)
		{
			Timer_SecondsToTime(time-RecordTime, DiffTimeString, sizeof(DiffTimeString), 2); 
		}
		else
		{
			negate = true;
			Timer_SecondsToTime(RecordTime-time, DiffTimeString, sizeof(DiffTimeString), 2); 
		}
change 2 to 0.
Thanks for the reply.
This removes the decimals from the Time2Wr in the right hud, not the speed in the center hud.
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Last edited by Lepraaah; 05-11-2014 at 05:52.
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OffsprinG
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Old 05-11-2014 , 06:03   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #562

Quote:
Originally Posted by Lepraaah View Post
Thanks for the reply.
This removes the decimals from the Time2Wr in the right hud, not the speed in the center hud.
ohhh... sorry, its my mistake, im blind
about speed, i think, it impossible to change
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Lepraaah
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Old 05-11-2014 , 06:17   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #563

Quote:
Originally Posted by OffsprinG View Post
ohhh... sorry, its my mistake, im blind
about speed, i think, it impossible to change
Its possible.
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Last edited by Lepraaah; 05-11-2014 at 06:17.
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zipcore
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Join Date: Mar 2010
Location: m_flZipcore
Old 05-11-2014 , 07:18   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #564

change

Code:
    if(!enabled)
    {
        if (hudSettings[Speed][client])
        {
            Format(centerText, sizeof(centerText), "%s%t: %5.2f", centerText, "HUD Speed", currentspeed);
            if(g_Settings[HUDSpeedUnit] == 1)
            {
                Format(centerText, sizeof(centerText), "%s km/h", centerText);
            }
        }
    }
    else 
    {
        if (hudSettings[Speed][client] && hudSettings[SpeedMax][client])
            Format(centerText, sizeof(centerText), "%s%t: %5.2f", centerText, "HUD Speed", currentspeed);
        if (hudSettings[Speed][client] && !hudSettings[SpeedMax][client])
            Format(centerText, sizeof(centerText), "%s%t: %5.2f", centerText, "HUD Speed", currentspeed);
    }
to

Code:
    if(!enabled)
    {
        if (hudSettings[Speed][client])
        {
            Format(centerText, sizeof(centerText), "%s%t: %d", centerText, "HUD Speed", RoundToFloor(currentspeed));
            if(g_Settings[HUDSpeedUnit] == 1)
            {
                Format(centerText, sizeof(centerText), "%s km/h", centerText);
            }
        }
    }
    else 
    {
        if (hudSettings[Speed][client] && hudSettings[SpeedMax][client])
            Format(centerText, sizeof(centerText), "%s%t: %d", centerText, "HUD Speed", RoundToFloor(currentspeed));
        if (hudSettings[Speed][client] && !hudSettings[SpeedMax][client])
            Format(centerText, sizeof(centerText), "%s%t: %d", centerText, "HUD Speed", RoundToFloor(currentspeed));
    }
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Last edited by zipcore; 05-11-2014 at 07:19.
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Lepraaah
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Location: Netherlands
Old 05-11-2014 , 08:04   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #565

Thanks zip

Also, how do i enable the strafe counter in hud? Can't find a cvar for it.

And the Longjump plugin, why does it say "cant use it on this mode" on every single bhop style?
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Last edited by Lepraaah; 05-11-2014 at 08:15.
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zipcore
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Old 05-12-2014 , 10:24   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #566

Quote:
Originally Posted by Lepraaah View Post
Thanks zip

Also, how do i enable the strafe counter in hud? Can't find a cvar for it.

And the Longjump plugin, why does it say "cant use it on this mode" on every single bhop style?
add "ljstats" "1" to your physics.cfg for each style which should allow longjump stats, be carefull with this setting, u should only allow it for legit styles
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ESK0
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Location: Czech Republic
Old 05-17-2014 , 10:49   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #567

Hi,

I have issue. When I'm alone on server and time is gone. Map won't change.. and im dead otherwise.
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Lepraaah
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Old 05-17-2014 , 11:24   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #568

Quote:
Originally Posted by ESK0 View Post
Hi,

I have issue. When I'm alone on server and time is gone. Map won't change.. and im dead otherwise.
So what you're saying is that when the timeleft has passed, the map wont change? Do you use the mapchooser coming with sourcemod, and did you configure it properly?
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Last edited by Lepraaah; 05-17-2014 at 11:26.
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ESK0
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Old 05-17-2014 , 11:29   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #569

.. When are all players in one team.. map won't change. Yes, I have MapChooser but without Timer is works correctly and with not.

Last edited by ESK0; 05-17-2014 at 11:31.
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zipcore
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Old 05-17-2014 , 15:41   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #570

You can use this plugin: https://forums.alliedmods.net/showth...34701?p=734701
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