Code:
"Pyroland Pyro" --------------- Name as you wish!
{
Note: all settings are required
"chance" "100.0" ------- chance of equiping this itemset
"strip" "1" ------- (dis)allow items for unused slots
"class" "pyro" ------- class for which itemset is designed
Note: possible 'class' values are:
scout, soldier, pyro, demoman, heavy, engineer, medic, sniper, spy.
"primary" "741"
"melee" "739"
"secondary" "12"
"head" "97"
Toque
"misc" "738"
"misc2" "745"
Note: possible slot names are:
primary, secondary, melee, head, building, misc, misc2, action.
Slot with item -1 - empty slot.
}
"Free To Play" --------------- Name as you wish!
{
Note: all settings are required
"chance" "100.0" ------- chance of equiping this itemset
"strip" "1" ------- (dis)allow items for unused slots
"class" "heavy" ------- class for which itemset is designed
Note: possible 'class' values are:
scout, soldier, pyro, demoman, heavy, engineer, medic, sniper, spy.
"primary" "15"
"melee" "5"
"secondary" "11"
"head" "116"
Note: possible slot names are:
primary, secondary, melee, head, building, misc, misc2, action.
Slot with item -1 - empty slot.
}
"Spy Noob" --------------- Name as you wish!
{
Note: all settings are required
"chance" "100.0" ------- chance of equiping this itemset
"strip" "1" ------- (dis)allow items for unused slots
"class" "spy" ------- class for which itemset is designed
Note: possible 'class' values are:
scout, soldier, pyro, demoman, heavy, engineer, medic, sniper, spy.
"primary" "24"
"melee" "4"
"head" "116"
"building" "735"
Note: possible slot names are:
primary, secondary, melee, head, building, misc, misc2, action.
Slot with item -1 - empty slot.
}
"Sniper Noob" --------------- Name as you wish!
{
Note: all settings are required
"chance" "100.0" ------- chance of equiping this itemset
"strip" "1" ------- (dis)allow items for unused slots
"class" "sniper" ------- class for which itemset is designed
Note: possible 'class' values are:
scout, soldier, pyro, demoman, heavy, engineer, medic, sniper, spy.
"primary" "526"
"melee" "264"
"head" "263"
"secondary" "58"
Note: possible slot names are:
primary, secondary, melee, head, building, misc, misc2, action.
Slot with item -1 - empty slot.
}
"Heavy Healer" --------------- Name as you wish!
{
Note: all settings are required
"chance" "100.0" ------- chance of equiping this itemset
"strip" "1" ------- (dis)allow items for unused slots
"class" "medic" ------- class for which itemset is designed
Note: possible 'class' values are:
scout, soldier, pyro, demoman, heavy, engineer, medic, sniper, spy.
"primary" "17"
"melee" "37"
"head" "189"
"secondary" "35"
Note: possible slot names are:
primary, secondary, melee, head, building, misc, misc2, action.
Slot with item -1 - empty slot.
}
"Demo Non Knight" --------------- Name as you wish!
{
Note: all settings are required
"chance" "100.0" ------- chance of equiping this itemset
"strip" "1" ------- (dis)allow items for unused slots
"class" "demoman" ------- class for which itemset is designed
Note: possible 'class' values are:
scout, soldier, pyro, demoman, heavy, engineer, medic, sniper, spy.
"primary" "308"
"melee" "132"
"head" "116"
"secondary" "207"
Note: possible slot names are:
primary, secondary, melee, head, building, misc, misc2, action.
Slot with item -1 - empty slot.
}
"Slow Scout" --------------- Name as you wish!
{
Note: all settings are required
"chance" "100.0" ------- chance of equiping this itemset
"strip" "1" ------- (dis)allow items for unused slots
"class" "scout" ------- class for which itemset is designed
Note: possible 'class' values are:
scout, soldier, pyro, demoman, heavy, engineer, medic, sniper, spy.
"primary" "45"
"melee" "44"
"head" "940"
"secondary" "449"
Note: possible slot names are:
primary, secondary, melee, head, building, misc, misc2, action.
Slot with item -1 - empty slot.
}
"Mini Failure" --------------- Name as you wish!
{
Note: all settings are required
"chance" "100.0" ------- chance of equiping this itemset
"strip" "1" ------- (dis)allow items for unused slots
"class" "engineer" ------- class for which itemset is designed
Note: possible 'class' values are:
scout, soldier, pyro, demoman, heavy, engineer, medic, sniper, spy.
"primary" "141"
"melee" "142"
"head" "302"
"secondary" "528"
Note: possible slot names are:
primary, secondary, melee, head, building, misc, misc2, action.
Slot with item -1 - empty slot.
}
"No Jumping Allowed" --------------- Name as you wish!
{
Note: all settings are required
"chance" "100.0" ------- chance of equiping this itemset
"strip" "1" ------- (dis)allow items for unused slots
"class" "spy" ------- class for which itemset is designed
Note: possible 'class' values are:
scout, soldier, pyro, demoman, heavy, engineer, medic, sniper, spy.
"primary" "127"
"melee" "128"
"head" "116"
"secondary" "442"
Note: possible slot names are:
primary, secondary, melee, head, building, misc, misc2, action.
Slot with item -1 - empty slot.
}
This is my schema, but it uses default weapon config. And hats.