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TE_Start error


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sipster19
Senior Member
Join Date: Mar 2011
Old 02-25-2014 , 21:06   TE_Start error
Reply With Quote #1

Quote:
] rcon meta version
Metamod:Source version 1.10.1-dev
Build ID: 875:c5f9a0d14be6-dev
Loaded As: Valve Server Plugin
Compiled on: Dec 28 2013
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/
] rcon sm version
SourceMod Version Information:
SourceMod Version: 1.5.3-dev+3955
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.5.3-dev+3955)
SourcePawn API: v1 = 4, v2 = 4
Compiled on: Jan 5 2014 07:447
Build ID: 3955:f3ebb564820b
http://www.sourcemod.net/
I run a GoldeneEye: Source server. I froze someone in place and saw this in the my logs:

Quote:
L 02/24/2014 - 21:049: [SM] Native "TE_Start" reported: TempEntity System unsupported or not available, file a bug report
L 02/24/2014 - 21:049: [SM] Displaying call stack trace for plugin "funcommands.smx":
L 02/24/2014 - 21:049: [SM] [0] Line 207, ..\..\build\plugins\include\sdktools_tempents _stocks.inc::TE_SetupGlowSprite()
L 02/24/2014 - 21:049: [SM] [1] Line 191, C:\builds\build-sourcemod\win32-1.5\build\plugins\funcommands/ice.sp::Timer_Freeze()
I tried it also with SM 1.52.

Last edited by sipster19; 02-25-2014 at 23:55.
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WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 02-26-2014 , 11:31   Re: TE_Start error
Reply With Quote #2

try a 1.6.0 dev version?
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psychonic

BAFFLED
Join Date: May 2008
Old 02-26-2014 , 11:38   Re: TE_Start error
Reply With Quote #3

Is this GE:S version 4.2.4? I don't think that SourceMod's gamedata has been updated since its release.
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sipster19
Senior Member
Join Date: Mar 2011
Old 02-26-2014 , 18:43   Re: TE_Start error
Reply With Quote #4

Yes that's right. My logs are also filling up with:

Quote:
[SDKTOOLS] Sigscan for FireOutput failed - Disabling detour to prevent crashes
I don't know if that's because of the gamedata.
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