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Deathrun TF2


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boone2134
Junior Member
Join Date: Jan 2014
Old 01-29-2014 , 01:27   Deathrun TF2
Reply With Quote #1

Hello guys,
I am running a TF2 deathrun server that runs the FF2 deadrun only plugin: https://forums.alliedmods.net/showthread.php?p=1683010
It is running well, except for 2 things that I can think of:
1. The scout is running full speed, and I am wondering how to balance out the speed. Is there a command?
2. On maps such as dr_dlux_nightfall, I need weapons on for VSH, for the rest of the maps I am this great melee plugin: https://forums.alliedmods.net/showthread.php?p=1241921
I need this one map to have melee disabled. Any solutions for that?
Thanks for your help, and I hope this is in the right section.
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Snaggle
AlliedModders Donor
Join Date: Jul 2010
Location: England
Old 01-29-2014 , 04:30   Re: Deathrun TF2
Reply With Quote #2

1: I did this manually by editing the .ctx file on the server. Couldn't say if there was a specific plugin that does this though.

2: You can make a map specific .cfg file (dr_dlux_nightfall.cfg) in your /cfg folder. In this file, you can either unload the plugin using the sm plugins unload command, or enter the melee 0 command. Whichever suits your needs.
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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 01-29-2014 , 11:08   Re: Deathrun TF2
Reply With Quote #3

I use tf2attributes and set move speed on their clients by class so they all move at thr same speed. You can do other stuff like set double jump disabled.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
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Old 01-29-2014 , 11:13   Re: Deathrun TF2
Reply With Quote #4

Back when I ran FF2, I used to use the Class Enforcer plugin for Deathrun maps to force all RED players to one class.

If you do use that, just remember to put sm_ce_enable 0 in your server.cfg and override it on a per-map basis in map configs.
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Last edited by Powerlord; 01-29-2014 at 11:14.
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boone2134
Junior Member
Join Date: Jan 2014
Old 01-29-2014 , 18:44   Re: Deathrun TF2
Reply With Quote #5

ok i will try your suggestions and appreciate the posts
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boone2134
Junior Member
Join Date: Jan 2014
Old 01-31-2014 , 13:48   Re: Deathrun TF2
Reply With Quote #6

Also, for deathrun a lot of times runners can bump each other off platforms, which is not good on narrow platforms you have multiple runners jumping on at a time. How could I make it to where they just go through each other?
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Snaggle
AlliedModders Donor
Join Date: Jul 2010
Location: England
Old 01-31-2014 , 18:18   Re: Deathrun TF2
Reply With Quote #7

This command should fix that.
PHP Code:
tf_avoidteammates_pushaway "0" 
Plonk that into your server.cfg and you're good to go.

Last edited by Snaggle; 01-31-2014 at 18:18.
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boone2134
Junior Member
Join Date: Jan 2014
Old 01-31-2014 , 19:36   Re: Deathrun TF2
Reply With Quote #8

Quote:
Originally Posted by Snaggle View Post
This command should fix that.
PHP Code:
tf_avoidteammates_pushaway "0" 
Plonk that into your server.cfg and you're good to go.
Thanks man, worked like a charm
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