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Load VIPS from another file..


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Dishonored
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Join Date: Nov 2013
Old 01-04-2014 , 14:20   Load VIPS from another file..
Reply With Quote #1

How can i make that ? How to load VIPS from another file, other than users.ini ?

P.S:
Code:
/*		PLUGIN CREAT DE ZeniX aka lucy 
					REALIZAT IN TOTALITATE + CVAR 2013
						V 0.1
						
	// CVAR

	bullets_gold "0"			// CVAR sa apara linile golden cand tragi ;) 1- ON / 2- OFF
	
	bonus_status "1"			// CVAR sa fie activat Pluginul BONUS 1- ON /0 - OFF
	bonus_maxhealth "255"		// CVAR MAXIMUM de bonus cat sa aibe un player default 255 

	bonus_knife "0"				// CVAR BONUS kill cutit kill 0 dezactivat / default 10
	bonus_knifeheadshot "20" 	// CVAR BONUS kill cutit kill/headshot 0 dezactivat / default 20
	bonus_kill "25"				// BOnus kill
	bonus_hs", "55")			// Bonus kill HS	
		
*/
#include <amxmodx>
#include <fun>
#include <amxmisc>
#include <cstrike>
#include <colorchat>
#include <hamsandwich>
#include <fakemeta_util>


#define PLUGIN	"Classic VIP"
#define VERSIUNE "0.1"

#define CLASSIC_VIP ADMIN_LEVEL_H

static const COLORG[] = "^x04"
static const COLORD[] = "^x01"
static const COLORT[] = "^x03"

/*
new v_Ak47_Gold [ ] = "models/v_golden_ak47.mdl"
new p_Ak47_Gold [ ] = "models/p_golden_ak47.mdl"

new v_M4a1_Gold [ ] = "models/v_golden_m4a1_UP.mdl"
new p_M4a1_Gold [ ] = "models/p_golden_m4a1_UP.mdl"

new v_Golden_Deagle [ ] = "models/v_golden_deagle.mdl"
new p_Golden_Deagle [ ] = "models/p_golden_deagle.mdl"
*/

new b_Status, b_MaxHealth, b_Kill, b_Knife, b_Headshot, b_KnifeHeadshot
new bullets[ 33 ], m_spriteTexture
new cvar_goldbullets
new maxplayers, gmsgSayText
//, g_msgSayText

new ViewModels [ ] [ ] = {
	
	"models/v_golden_m4a1.mdl",
	"models/v_golden_ak47.mdl",
	"models/v_golden_deagle.mdl"
}

new PlayersModels [ ] [ ] = {
	
	"models/p_golden_m4a1.mdl",	
	"models/p_golden_ak47.mdl",
	"models/p_golden_deagle.mdl"
}

public plugin_init ( ) {

	register_plugin ( PLUGIN, VERSIUNE, "zenix aka lucylucy" );

	register_clcmd ( "say /arme", "ApperNext", CLASSIC_VIP );
	register_clcmd ( "say_team /arme", "ApperNext", -1 );
	register_clcmd("say /vreauvip", "ShowMotd");

	register_event( "CurWeapon", "bullets_gold", "be", "1=1", "3>0");
	register_event ( "CurWeapon", "CurrentWeapon", "be", "1=1" );
	register_event( "DeathMsg", "EventKillBonus", "a", "1>0" );

	RegisterHam ( Ham_Spawn, "player", "ApperNext", 1 );
	RegisterHam ( Ham_Spawn, "player", "Player_Spawn", 1);
	RegisterHam ( Ham_TakeDamage, "player", "Player_TakeDamage" );
	
	maxplayers = get_maxplayers()
	gmsgSayText = get_user_msgid("SayText")
	register_clcmd("say", "handle_say")
	
	register_logevent("round_start", 2, "1=Round_Start")
	
	// CVAR-uri .. La Greu ;) ZeNiX	
	cvar_goldbullets = register_cvar("bullets_gold", "0");	// CVAR sa apara linile gol cand tragi ;) 1- ON / 2- OFF
	
	b_Status = register_cvar("bonus_status", "1");	// CVAR sa fie activat Pluginul BONUS 1- ON /0 - OFF
	b_MaxHealth = register_cvar("bonus_maxhealth", "255");	// CVAR MAXIMUM de bonus cat sa aibe un player default 255 

	b_Knife = register_cvar("bonus_knife", "0");		// CVAR BONUS kill cutit kill 0 dezactivat / default 10
	b_KnifeHeadshot = register_cvar("bonus_knifeheadshot", "20"); // CVAR BONUS kill cutit kill/headshot 0 dezactivat / default 20
	b_Kill = register_cvar("bonus_kill", "25");	// BOnus kill
	b_Headshot = register_cvar("bonus_hs", "55");	// Bonus kill HS
	

}

public plugin_precache ( ) {
/*
	precache_model ( v_Ak47_Gold )
	precache_model ( p_Ak47_Gold )

	precache_model ( v_M4a1_Gold )
	precache_model ( p_M4a1_Gold )

	precache_model ( v_Golden_Deagle )
	precache_model ( p_Golden_Deagle )
*/
	new lucy;
	for ( lucy = 0; lucy < sizeof ( ViewModels ); lucy++ )
		engfunc ( EngFunc_PrecacheModel, ViewModels [ lucy ] );
	new zenix;
	for ( zenix = 0; zenix < sizeof ( PlayersModels ); zenix++ )
		engfunc ( EngFunc_PrecacheModel, PlayersModels [ zenix ] );	
		
	m_spriteTexture = precache_model("sprites/dot.spr")	
}

	
public Player_Spawn(id) 
{ 
   	new iPlayers [ 32 ], iNum, i;
	get_players ( iPlayers, iNum );
	
	for ( i = 0; i < iNum; i++ )
	{
		if( !is_user_alive ( iPlayers [ i ] ) )
			continue;

		if(get_user_flags(id) & CLASSIC_VIP) {
		
		fm_strip_user_weapons ( iPlayers [ i ] );
		set_pdata_int ( iPlayers [ i ], 116, 0 );
		give_item(id, "weapon_deagle") 
		give_item(id, "weapon_knife") 
		fm_give_item(id, "weapon_hegrenade") 
                fm_give_item(id, "weapon_hegrenade")             
                give_item(id, "weapon_flashbang")  
                give_item(id, "weapon_flashbang") 
		give_item(id, "weapon_smokegrenade") 
	}
	}
}

/*
 if(is_user_alive(id)) 
    { 
        new CsTeams:team = cs_get_user_team(id)
        switch(team) 
        { 
            case 0: 
            { 
                strip_user_weapons(id) 
                give_item(id, "weapon_knife") 
		give_item(id, "weapon_hegrenade")
                give_item(id, "weapon_hegrenade")               
                give_item(id, "weapon_flashbang") 
                give_item(id, "weapon_flashbang")
		give_item(id, "weapon_smokegrenade")
            } 

	}

    }
*/

public ApperNext ( id ) {
	
	if ( get_user_team ( id ) == 1 && get_user_flags(id) & CLASSIC_VIP ) {
		
		set_task( 0.1, "ArmeVip", id );
	}
	
	if ( get_user_team ( id ) == 2 && get_user_flags(id) & CLASSIC_VIP ) {
		
		set_task( 0.1, "ArmeVip", id );
	}
	
}

public ArmeVip ( id, level, cid ) {

	new menu = menu_create ( "\rARME \yVIP", "ArmeVipGiver" );

	menu_additem ( menu, "\wM4A1 + Deagle \yGOLDEN \r X2 DMG", "1", 0);
	menu_additem ( menu, "\wAK47 + Deagle \yGOLDEN \r X2 DMG", "2", 0);
	
	menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL );
	menu_display ( id, menu, 0 );
	
	
	return 1;
}

public ArmeVipGiver ( id, menu, item ) {

	if( item == MENU_EXIT )
		{
			return 1;
		}
	
	new data [ 6 ], szName [ 64 ];
	new access, callback;
	menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback );
	new key = str_to_num ( data );
	
	switch(key)
	{
		case 1:
		{
			fm_give_item(id, "weapon_m4a1");
			fm_give_item(id, "weapon_deagle");		
			cs_set_user_bpammo(id, CSW_M4A1, 90);
			cs_set_user_bpammo(id, CSW_DEAGLE, 35)

			ColorChat ( id, TEAM_COLOR, "Ai Primit M4A1 + Deagle Golden !");
		}
		case 2:
		{
			fm_give_item(id, "weapon_ak47");
			fm_give_item(id, "weapon_deagle");		
			cs_set_user_bpammo(id, CSW_AK47, 90);
			cs_set_user_bpammo(id, CSW_DEAGLE, 35);	
		
			ColorChat ( id, TEAM_COLOR, "Ai Primit AK47 + Deagle Golden !");			
		}
	}
	return 1;
}

public CurrentWeapon ( id ) {
	
	new szWeapon = get_user_weapon ( id ) ;
	if ( szWeapon == CSW_M4A1 && get_user_flags( id ) & CLASSIC_VIP ) {
		
		
		set_pev ( id, pev_viewmodel2, ViewModels [ 0 ] );
		set_pev ( id, pev_weaponmodel2, PlayersModels [ 0 ] );
		
	}
	
	if ( szWeapon == CSW_AK47 && get_user_flags( id ) & CLASSIC_VIP) {
		
		set_pev ( id, pev_viewmodel2, ViewModels [ 1 ] );
		set_pev ( id, pev_weaponmodel2, PlayersModels [ 1 ] );
		
	}

	if ( szWeapon == CSW_DEAGLE && get_user_flags( id ) & CLASSIC_VIP) {
		
		set_pev ( id, pev_viewmodel2, ViewModels [ 2 ] );
		set_pev ( id, pev_weaponmodel2, PlayersModels [ 2 ] );
		
	}
	
	return 1;
}

public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) {

    if ( get_user_weapon ( iAttacker ) == CSW_M4A1 && get_user_flags( iAttacker ) & CLASSIC_VIP   ) {
        
        SetHamParamFloat( 4, fDamage * 2.0);
        return HAM_HANDLED;
        
    }
   
    if (  get_user_weapon ( iAttacker ) == CSW_AK47 && get_user_flags( iAttacker ) & CLASSIC_VIP ) {
        
        SetHamParamFloat( 4, fDamage * 2.0);
        return HAM_HANDLED;
        
    }
	
    if ( get_user_weapon ( iAttacker ) == CSW_DEAGLE && get_user_flags( iAttacker ) & CLASSIC_VIP ) {
        
        SetHamParamFloat( 4, fDamage * 2.0);
        return HAM_HANDLED;
        
    }
    
    return HAM_IGNORED;
    
}


public ShowMotd(id) {
        new iCfgDir[32], iFile[192];
        
        get_configsdir(iCfgDir, charsmax(iCfgDir));
        formatex(iFile, charsmax(iFile), "%s/vip.html", iCfgDir);

        show_motd(id, iFile);
}
/*
public client_authorized ( id ) {

	set_task(30.0, "PrintChat" ,id)

}

public PrintChat ( id ) {

	//client_print(id, print_chat, "\r[VIP] \wScrie in chat \r/vreauvip \wpentru Beneficile VIP.")
	ColorChat ( id, GREEN, "Scrie in chat /vreauvip pentru Beneficiile VIP !");

}
*/

public bullets_gold(id)
{
	if (get_pcvar_num(cvar_goldbullets) && get_user_flags( id ) & CLASSIC_VIP )
	{
		new clip,ammo
		new wpnid = get_user_weapon(id,clip,ammo)
		new pteam[16]
		
		get_user_team(id, pteam, 15)
		
		if ((bullets[id] > clip) && (wpnid == CSW_AK47, CSW_M4A1, CSW_DEAGLE && get_user_flags( id ) & CLASSIC_VIP) ) 
		{
			new vec1[3], vec2[3]
			get_user_origin(id, vec1, 1) // origin; your camera point.
			get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
			
			
			//BEAMENTPOINTS
			message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
			write_byte (0)     //TE_BEAMENTPOINTS 0
			write_coord(vec1[0])
			write_coord(vec1[1])
			write_coord(vec1[2])
			write_coord(vec2[0])
			write_coord(vec2[1])
			write_coord(vec2[2])
			write_short( m_spriteTexture )
			write_byte(1) // framestart
			write_byte(5) // framerate
			write_byte(2) // life
			write_byte(10) // width
			write_byte(0) // noise
			write_byte( 255 )     // r, g, b
			write_byte( 215 )       // r, g, b
			write_byte( 0 )       // r, g, b
			write_byte(200) // brightness
			write_byte(150) // speed
			message_end()
		}
		
		bullets[id] = clip
	}
	
}

/*
    new killer = read_data(1);
    new victim = read_data(2);
    new headshot = read_data(3);
*/

public EventKillBonus() {
    new killer
    new victim
    new headshot
    new weapon = get_user_weapon(killer);
    new num;
    
    if(killer == victim || !get_pcvar_num(b_Status) || !is_user_connected(victim) || !is_user_alive(killer) && get_user_flags( killer ) && CLASSIC_VIP)
        return PLUGIN_HANDLED;
    
    if(headshot && weapon == CSW_KNIFE ) {
        num = get_pcvar_num(b_KnifeHeadshot)
        GiveHealth(killer, num)
        HudMessage(killer, "Ai primit +%ihp", num)
    } else if(headshot) {
        num = get_pcvar_num(b_Headshot)
        GiveHealth(killer, num)
        HudMessage(killer, "Ai primit +%ihp pentru HS", num)
    } else if(weapon == CSW_KNIFE) {
        num = get_pcvar_num(b_Knife)
        GiveHealth(killer, num)
        HudMessage(killer, "Ai primit +%ihp", num)
    } else {
        num = get_pcvar_num(b_Kill)
        GiveHealth(killer, num)
        HudMessage(killer, "Ai primit +%ihp pentru Kill", num)
    }
    return PLUGIN_CONTINUE;
}

GiveHealth(id, count)
    set_user_health(id, min( (get_user_health(id) + count), get_pcvar_num(b_MaxHealth) ))

stock HudMessage(const id, const input[], any:...) {
    static msg[191];
    vformat(msg, 190, input, 3);
    
    set_hudmessage(255, 255, 0, 0.27, 0.14, 0, 5.0, 5.0, 0.0, 0.0, -1);
    show_hudmessage(id, "%s^n%s", msg)
}
/*
stock client_printcolor(id, const message[], any:...)
{
	static buffer[512], argscount
	argscount = numargs()
	
	if (!id) {
		
		static players[32], num, player, i, i2
		get_players(players, num , "ch")
			
		for (i = 0; i < num; i++) {
			
			player = players[i]
			
			static changed[5], changedcount
			changedcount = 0
			
			for (i2 = 2; i2 < argscount; i2++)
			{
				if (getarg(i2) == LANG_PLAYER)
				{
					setarg(i2, 0, player)
					changed[changedcount] = i2
					changedcount++
				}
			}
			
			vformat(buffer, charsmax(buffer), message, 3)
			
			replace_all(buffer, charsmax(buffer), "/g", "^4")
			replace_all(buffer, charsmax(buffer), "/y", "^1")
		
			message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, player)
			write_byte(player)
			write_string(buffer)
			message_end()
			
			for (i2 = 0; i2 < changedcount; i2++)
				setarg(changed[i2], 0, LANG_PLAYER)
		}
	}
	else {
		
		vformat(buffer, charsmax(buffer), message, 3)
		
		replace_all(buffer, charsmax(buffer), "/g", "^4")
		replace_all(buffer, charsmax(buffer), "/y", "^1")
		
		message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, id)
		write_byte(id)
		write_string(buffer)
		message_end()
	}
}
*/
public handle_say(id) {
	new said[192]
	read_args(said,192)
	if( ( containi(said, "vips") != -1 && containi(said, "vips") != -1 ) || contain(said, "/vips") != -1 )
		set_task(0.1,"print_viplist",id)
	return PLUGIN_CONTINUE
}

public print_viplist(user) 
{
	new adminnames[33][32]
	new message[256]
	new id, count, x, len
	
	for(id = 1 ; id <= maxplayers ; id++)
		if(is_user_connected(id))
			if(get_user_flags(id) & CLASSIC_VIP)
				get_user_name(id, adminnames[count++], 31)

	len = format(message, 255, "%s VIPI ONLINE: ",COLORG)
	if(count > 0) {
		for(x = 0 ; x < count ; x++) {
			len += format(message[len], 255-len, "^x03%s%s ", adminnames[x], x < (count-1) ? ", ":"", COLORT)
			if(len > 96 ) {
				print_message(user, message)
				len = format(message, 255, "%s ",COLORG)
			}
		}
		print_message(user, message)
	}
	else {
		len += format(message[len], 255-len, "^x01Nu sunt VIPI online.", COLORD)
		print_message(user, message)
	}
	
}

print_message(id, msg[]) {
	message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id)
	write_byte(id)
	write_string(msg)
	message_end()
}

/*';';';';';';';'';';';';';';';'';';';';';';';'';';';';';';';'
;'	Plugin						    ;'
;'							    ;'
;'		By	23:16 AM			    ;'
;'				  2.07.2013	FINISH..    ;'
;'	ZeniX aka lucy					    ;'
';';';';';';';'';';';';';';';'';';';';';';';'';';';';';';';';'
*/
Yea, this is not my PLUGIN.

Last edited by Dishonored; 01-04-2014 at 15:14.
Dishonored is offline
fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 01-04-2014 , 16:17   Re: Load VIPS from another file..
Reply With Quote #2

You request has nothing to do with this plugin since it relies on the loading of user.ini. Using users.ini is the best method. You can simply separate the VIPs within the file so that they are grouped separately from the other admins.
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Dishonored
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Join Date: Nov 2013
Old 01-04-2014 , 16:34   Re: Load VIPS from another file..
Reply With Quote #3

Hello,
How to separe them ? I want another file for VIPS because i want some similar flags and admins don't need to have VIP.
Dishonored is offline
fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 01-04-2014 , 20:56   Re: Load VIPS from another file..
Reply With Quote #4

Quote:
Originally Posted by Dishonored View Post
How to separe them ?
Just group the VIPs in below the admins. E.g.:

Code:
; Admins
"STEAM_0:0:111111" "" "abcdefghijklmnopqrstu" "ce"
"STEAM_0:0:222222" "" "abcdefghijklmnopqrstu" "ce"
"STEAM_0:0:333333" "" "abcdefghijklmnopqrstu" "ce"

; VIPs
"STEAM_0:0:444444" "" "t" "ce"
"STEAM_0:0:555555" "" "t" "ce"
Quote:
Originally Posted by Dishonored View Post
I want another file for VIPS because i want some similar flags and admins don't need to have VIP.
That doesn't make any sense. If admins don't need VIP then don't give them the VIP flag.
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Last edited by fysiks; 01-04-2014 at 20:58.
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Dishonored
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Join Date: Nov 2013
Old 01-05-2014 , 05:23   Re: Load VIPS from another file..
Reply With Quote #5

Well, i'm still waiting. If an admin wants VIP i have to edit all files, amx_who, users.ini and admin prefixes. With vips from another file could be easier.
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BlueGaming
BANNED
Join Date: Nov 2013
Old 01-05-2014 , 05:29   Re: Load VIPS from another file..
Reply With Quote #6

fyskis already gave you the answer ,

man until you use flags to give users vips "ADMIN_LEVEL_H" you no more need to add vip from other file ...

only if u create an other method to give vip !

you can create a boolean
PHP Code:
new bool:is_user_vip[33]; 
read from file when player is authorized set boolean true ! if her steam_id is equal with one from vips.ini ( if u wana use this method tell me and i will help !

Last edited by BlueGaming; 01-05-2014 at 05:29.
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Dishonored
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Old 01-05-2014 , 05:54   Re: Load VIPS from another file..
Reply With Quote #7

And i can't give by nickname ? By the way, show me this method.
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YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 01-05-2014 , 06:30   Re: Re: Load VIPS from another file..
Reply With Quote #8

Quote:
Originally Posted by Dishonored View Post
If an admin wants VIP i have to edit all files, amx_who, users.ini and admin prefixes.
You would still have to
if you had it in a separate file




Quote:
Originally Posted by Dishonored View Post
And i can't give by nickname ? By the way, show me this method.
SteamID is much better, why would you want it by name?
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Dishonored
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Join Date: Nov 2013
Old 01-05-2014 , 06:50   Re: Load VIPS from another file..
Reply With Quote #9

Well, because i want this for non-steam and for steam too (maybe i'm wrong..)
Well, i can see you have a lot of experience here, would you like to see this topic ? => https://forums.alliedmods.net/showthread.php?t=232805
It's more urgent than vips.. Thank you very, very much!
P.S.: How do i give karma ? o.o
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