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[CS:GO] Zeus Round


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ximenchoufeng
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Join Date: Jul 2013
Old 12-10-2013 , 01:40   Re: [CS:GO] Zeus Round
Reply With Quote #151

if you use zeus warmup last time , csgo server will down. thanks
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TnTSCS
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Old 12-10-2013 , 08:22   Re: [CS:GO] Zeus Round
Reply With Quote #152

you mean sm_zeusround_lastround? What is your mp_maxrounds set to?

And what version are you running?

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Last edited by TnTSCS; 12-10-2013 at 08:22.
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ximenchoufeng
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Old 12-10-2013 , 21:19   Re: [CS:GO] Zeus Round
Reply With Quote #153

sorry my english. my server shutdown everyday. i use gungame map.
i set zeus round first round. but the warmup also is zeus round.
you konw warmup end ,The match will begin three seconds two seconds ... (这里有bug)
if you are alive before the three seconds,you will frozen three seconds. but if you dead , you will spawn at this three seconds ,not frozen kill someone the sever will shutdown. thanks
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Old 12-11-2013 , 09:23   Re: [CS:GO] Zeus Round
Reply With Quote #154

Thanks, but you didn't answer any of the questions I asked.
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ximenchoufeng
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Join Date: Jul 2013
Old 12-11-2013 , 22:36   Re: [CS:GO] Zeus Round
Reply With Quote #155

Metamod:Source version 1.10.0-dev
SourceHook version: 5:5
sourcemod-1.5.1 and sourcemod-1.5.0-hg3841-windows
zeusround-fr.smx zeusround-fr.phrases.txt
-----------------------------
mp_maxrounds 31
mp_roundtime_defuse 1
mp_warmuptime 60
-----------------------------
plugin.zeusround-fr.cfg
sm_zeusround_bugfix "1"
sm_zeusround_cleanup "1"
sm_zeusround_countdown "1"
sm_zeusround_firstround "1"
sm_zeusround_firstroundend_forcegive "1"
sm_zeusround_firstroundend_forcegive_cash "1000"
sm_zeusround_lastround "0"
sm_zeusround_mode "1"
sm_zeusround_savemoney "1"
sm_zeusround_saveweapons "1"
sm_zeusround_stripbomb "1"
sm_zeusround_striphostages "1"
sm_zeusround_useupdater "1"
------------------------------
use minimap like iceworld minicircle
------------------------------
MATCH STARTING IN 3...2...1.... if you kill someone server down

Last edited by ximenchoufeng; 12-11-2013 at 22:37.
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Old 12-13-2013 , 11:07   Re: [CS:GO] Zeus Round
Reply With Quote #156

zeusround-fr.smx <- that's not my plugin, sorry. That's a modified version of my plugin
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Last edited by TnTSCS; 12-13-2013 at 11:07.
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ximenchoufeng
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Join Date: Jul 2013
Old 12-16-2013 , 21:15   Re: [CS:GO] Zeus Round
Reply With Quote #157

Quote:
Originally Posted by oleoleole View Post
Well, as I couldn't figure out the String, I did a static force with default spawn ForceWeapons for T (glock) and CT (hkp2000).

And mainly this update is about giving correct amount of ForceCash, which is still configurable.

This will hopefully be the last update from me for those who want to be earlier on to play ZeusRounds at the first round. If you don't need this yet, use the original plugin at first page ;]

glhf

(Dev: if you already started to implement stuff, recheck Event_Spawn... for important cash changes)

Edit: debug was enabled, replaced files with debugging disabled.
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Old 12-17-2013 , 10:29   Re: [CS:GO] Zeus Round
Reply With Quote #158

I have an update almost ready... but that error shouldn't be happening... here's the code for the OnWeaponDrop()
PHP Code:
public Action:OnWeaponDrop(clientweapon)
{
    if (
IsZeusRound && CleanUpZeus)
    {
        if (!
IsValidEntity(weapon))
        {
            return 
Plugin_Continue;
        }
        
        new 
String:sWeapon[MAX_WEAPON_STRING];
        
        
GetEntityClassname(weaponsWeaponsizeof(sWeapon));
        
        if (
StrEqual(sWeapon"weapon_taser"false))
        {
            
RemoveEdict(weapon);
            
AcceptEntityInput(weapon"kill");
        }
    }
    
    return 
Plugin_Continue;

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Old 12-30-2013 , 10:51   Re: [CS:GO] Zeus Round
Reply With Quote #159

I've tested this and would like someone else to test it and report any bugs/issues, then if all is good, I'll update the OP. I don't suggest you test this on a production server... that's never a good way to test stuff.

CHANGELOG
Attached Files
File Type: sp Get Plugin or Get Source (zeusround.sp - 86 views - 35.1 KB)
File Type: smx zeusround.smx (21.3 KB, 86 views)
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Last edited by TnTSCS; 12-30-2013 at 10:53.
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Nolongerinthegame
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Join Date: Sep 2005
Old 03-15-2014 , 17:30   Re: [CS:GO] Zeus Round
Reply With Quote #160

Just crashed my CSGO server, with this error log

Quote:
L 03/15/2014 - 1695: SourceMod error session started
L 03/15/2014 - 1695: Info (map "cs_assault") (file "errors_20140315.log")
L 03/15/2014 - 1695: [SM] Native "AcceptEntityInput" reported: Entity 608 (60 is not a CBaseEntity
L 03/15/2014 - 1695: [SM] Displaying call stack trace for plugin "zeusround.smx":
L 03/15/2014 - 1695: [SM] [0] Line 967, C:\Sourcemod\TnTSCS\scripting\zeusround.sp::O nWeaponDrop()
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