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Map Decals


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RonaldLee
Junior Member
Join Date: Apr 2012
Location: Florida
Old 11-29-2013 , 09:24   Re: Map Decals
Reply With Quote #521

Will this plugin work with NMRiH?
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Pitbull3
AlliedModders Donor
Join Date: Aug 2009
Location: Degree-Gaming.com
Old 01-19-2014 , 04:24   Re: Map Decals
Reply With Quote #522

Whenever I spray a decal it doesn't save it to a file.... and I still see the decals on the wall however new players don't even know they downloaded the files.
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Karotte
Member
Join Date: Feb 2014
Old 02-26-2014 , 14:52   Re: Map Decals
Reply With Quote #523

Hey berni,

i like your plugin :> map_decals..

but can you tell me what sizes i can use as .Vtf ?

Because the picture arent "keen/sharp?" (i hope you understand what i mean with "keen/sharp".

Could you please help me ? What can i do, when i got a 3000x4000 picture and i wanna do it to a size of a working sharply view.

Cheers

EDIT: solved problem... xD but is it possible, that the plugin wont load after mapchange? i have to restart the server

Last edited by Karotte; 02-26-2014 at 16:09.
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yomox9
Member
Join Date: Jan 2014
Location: jp
Old 04-26-2014 , 21:18   Re: Map Decals
Reply With Quote #524

Quote:
Originally Posted by RonaldLee View Post
Will this plugin work with NMRiH?
I can use this plugin with NMRiH. but there is many bug.

https://forums.alliedmods.net/showpo...&postcount=254
he made fix version. very nice.

[QUOTE=Gently;608078]sessus = lies....if the decals would not run on first post then you would not be able to play the game until you preinstalled...loaded...and restarted....right?

its in the handling by the engine to the decal i.e. setup you perform...

try this just for fun...make a decal in ps cs2 or whatever. then use nem's
tools{VTF Edit} to
<no Level of Detail, Antriscopic, and eight bit>... then understand the vmt through that wiki
my vmt was as so:
"lightmappedgeneric" {
"$basetexture" "decals\custom\catslogo2"
"$translucent" 1
"$decal" 1
"$decalscale" 0.25
"$surfaceprop" "bloodyflesh"
"$envmaptint" "[.3 .3 .3]"
}

using this i had a fantastic res and ultra sized. and i it works on dl...
i thinks you are using a dx5 or other compression and the engine is ignoring
the texture b/c of decompression. try it my way. alot of folks dont understand the compression and source engine.... my final size after bz2
was 64kb and 1.3 mb before bz2. you should use only bz2 to compress
and use 512x512 rgba88888 uncompressed. heres it my proof on first post high res at 64kb:


Decal attached is rough.
You can make a beautiful image if you create a vtf in the above settings.
my server's decal.
http://4.bp.blogspot.com/-0-kesMyYUs...4-27_00011.jpg
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CenT
Senior Member
Join Date: Aug 2009
Location: FRANCE
Old 06-01-2014 , 06:32   Re: Map Decals
Reply With Quote #525

Can someone tell me if this plugin works with cs:go ?
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nexbr
Junior Member
Join Date: Jun 2013
Old 06-10-2014 , 21:29   Re: Map Decals
Reply With Quote #526

Not saving right> [SM] Saving Decals to File  not found:
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Ajaxx
Senior Member
Join Date: Oct 2009
Old 07-06-2014 , 17:02   Re: Map Decals
Reply With Quote #527

This is a great plugin and a saw a couple questions about animated decals on this thread that I don’t think received sufficient answers. Thought I’d chime in with my two cents about how I got my animated decal working. Some of the directions are the same.

First you need a 256x256 animated gif (or 128x128 etc). It must be square and the size a factor of 2. I’m sure other sizes work but I only worked with 256x256. Follow this http://steamcommunity.com/sharedfile.../?id=121269706 article to create your .vtf file from an animated .gif file.

To summarize…Extract each individual .tga in Photoshop combine and save to .vtf in VTFEdit. Next create your .vmt in VTFEdit like the article says then, here’s the important part, edit your .vmt (it’s a text file) according to this article http://facepunch.com/showthread.php?t=547582. The $basetexture variable is important and needs to equal the relative path to the .vtf file including filename without extension. If you mess this up you’ll get a black box instead of a decal. For an animated decal you need a .vmt that looks something like this:

Code:
"UnlitGeneric"
{
   "$basetexture" "foldername/filename"
   "$translucent" 1
   "$decal" 1
   "$decalscale" 0.250000
   "$surfaceprop" "Default"
   "Proxies"
   {
      "AnimatedTexture"
      {
         "animatedtexturevar" "$basetexture"
         "animatedtextureframenumvar" "$frame"
         "animatedtextureframerate" "5"
      }
   }
}

Last edited by Ajaxx; 07-06-2014 at 17:09.
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robotortoise
Senior Member
Join Date: Nov 2013
Old 07-15-2014 , 02:13   Re: Map Decals
Reply With Quote #528

I love this plugin and use it on my server, but...I have a request.

A cvar to toggle autosave on or not.

It's silly I have to PAINT it and then SAVE it. Why can't I paint it and write it to the file immediately? If I screw up, I can remove it.

Speaking of which, why don't "removed" sprays disappear immediately? Is that a HL2 engine thing?


Oh, and uh....the decals.cfg doesn't like names with spaces in it. Just FYI. A little bug.

But all in all, awesome plugin. 5/5 brownie stars.

-Robotortoise
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-Robotortoise [Palutena's Bro]

If you ever need help with Wii/Gamecube/DS sounds/music/ect., I'm your man!

Contact me via Steam

I don't bite.


How to loop and compress .wav files

Me and my friends' server
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robotortoise
Senior Member
Join Date: Nov 2013
Old 07-22-2014 , 21:10   Re: Map Decals
Reply With Quote #529

Okay, so uh....yeah this doesn't work. It won't create a cfg for a map.
__________________
-Robotortoise [Palutena's Bro]

If you ever need help with Wii/Gamecube/DS sounds/music/ect., I'm your man!

Contact me via Steam

I don't bite.


How to loop and compress .wav files

Me and my friends' server
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 07-23-2014 , 08:34   Re: Map Decals
Reply With Quote #530

Quote:
Originally Posted by robotortoise View Post
Okay, so uh....yeah this doesn't work. It won't create a cfg for a map.
Did you read the whole thread?

There is a working version you just have to find it but I'll make it simple as I think its this one.

https://forums.alliedmods.net/showpost.php?p=986520
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