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[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)


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Powerlord
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Join Date: Jun 2008
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Old 11-28-2013 , 03:34   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3891

Quote:
Originally Posted by micazoid View Post
I am using UMC because of the seperate maplist cvars (along wiht other reasons).
It is just wonderful to define what maps can be nominated, what maps appear in a rtv (without nominations) and what maps are voteable at what time.
You realize that's a standard feature on all mapchoosers, right? Except other plugins use addons/sourcemod/configs/maplists.cfg file.
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micazoid
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Old 11-28-2013 , 03:54   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3892

Quote:
Originally Posted by Powerlord View Post
You realize that's a standard feature on all mapchoosers, right? Except other plugins use addons/sourcemod/configs/maplists.cfg file.
I was not aware of that ^^
I am using UMC for years now, so I do not know what other mapchoosers do now. As I decided to switch to UMC this was the only one which had that features ^^
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Avaray
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Join Date: Dec 2011
Location: Germany
Old 11-29-2013 , 05:56   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3893

Why CVAR? Example:

I want to make three files like
umc_mapcycle_01.txt (only KOTH's)
umc_mapcycle_02.txt (medium large maps)
umc_mapcycle_03.txt (big maps for full server)

Im using Executeconfigs plugin http://forums.alliedmods.net/showthread.php?p=590466
So I want to use CVAR inside executed configs
0-10 players = umc_mapcyclefile umc_mapcycle_01.txt
11-20 = umc_mapcyclefile umc_mapcycle_02.txt
21-32 = umc_mapcyclefile umc_mapcycle_03.txt

When server is almost empty (ex: 1-9 clients) stupid players are Voting for Payload maps and after map change they are leaving server because PL maps (or other big maps like 5CP) are unplayable in that amount of players. And then server is total Empty (0 clients).

In UMC is impossible to set list of maps to vote based on number of players. Thats because.
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Last edited by Avaray; 11-29-2013 at 06:00.
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Bittersweet
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Join Date: May 2012
Old 12-02-2013 , 09:28   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3894

Quote:
Originally Posted by MIKEE View Post
what you mean think about it sir.... I don't know how to do it in the umc_mapcyclefile can you please help me all I need is to show the "extend map" in all vote start for maps, to include "Extend map"
MIKEE, the setting sm_umc_endvote_extends "1" is in umc-endvote.cfg, but it's not that simple. You have to set what exactly an extension is, how many rounds, kills, or minutes, etc. Like I told you before, you need to go through all of the umc config files line by line. That's the only way your going to get UMC set up the way you want it. There are settings in other .cfg files that define where the "Extend Map" option appears on the vote menu, etc.
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Bittersweet
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Old 12-02-2013 , 09:30   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3895

Quote:
Originally Posted by MIKEE View Post
what you mean think about it sir.... I don't know how to do it in the umc_mapcyclefile can you please help me all I need is to show the "extend map" in all vote start for maps, to include "Extend map"
That person was not talking to you Mikee. His post has nothing to do with yours.
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Bittersweet
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Old 12-02-2013 , 09:36   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3896

Quote:
Originally Posted by StrikerMan780 View Post
The mass of configuration files is a mess. A lot of settings are duplicated amongst modules as well, from what I remember (why have separate maplist cvars for every single module?). (I stopped using this about 2 years ago.)

It's designed so that you don't have to use all of the modules, only the ones you want. But I can't think of a good reason why all of the settings couldn't be incorporated into one .cfg file, that would be nice, probably take some recoding to do.
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My plugins:
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Bittersweet
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Old 12-02-2013 , 09:47   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3897

Quote:
Originally Posted by Avaray View Post
In UMC is impossible to set list of maps to vote based on number of players. Thats because.
Not true, you can do it with the Player Limits module. See use of default_min_players and default_max_players. Examples at: https://code.google.com/p/sourcemod-...nConfiguration

and

https://code.google.com/p/sourcemod-...lePlayerLimits
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Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
Awesome & Crucial plugins by other people:
[CS:S/CS:GO] GunGame | [UMC3] Ultimate Mapchooser | [ANY] Server Crontab | [ANY] SM ForceCamera

Last edited by Bittersweet; 12-02-2013 at 09:58.
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Bittersweet
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Old 12-02-2013 , 10:06   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3898

Quote:
Originally Posted by luki1412 View Post
Any ideas why could this be happening?

Code:
L 11/16/2013 - 16:02:20: SourceMod error session started
L 11/16/2013 - 16:02:20: Info (map "koth_nucleus") (file "errors_20131116.log")
L 11/16/2013 - 16:02:20: [SM] Native "KvRewind" reported: Invalid key value handle 59de2aa9 (error 3)
L 11/16/2013 - 16:02:20: [SM] Displaying call stack trace for plugin "umc-core.smx":
L 11/16/2013 - 16:02:20: [SM]   [0]  Line 2435, umc-core.sp::BuildMapVoteItems()
L 11/16/2013 - 16:02:20: [SM]   [1]  Line 3190, umc-core.sp::BuildCatVoteItems()
L 11/16/2013 - 16:02:20: [SM]   [2]  Line 2405, umc-core.sp::BuildVoteItems()
L 11/16/2013 - 16:02:20: [SM]   [3]  Line 1618, umc-core.sp::Native_UMCStartVote()
L 11/16/2013 - 16:02:20: [SM] Native "UMC_StartVote" reported: Error encountered while processing a dynamic native
L 11/16/2013 - 16:02:20: [SM] Displaying call stack trace for plugin "umc-endvote.smx":
L 11/16/2013 - 16:02:20: [SM]   [0]  Line 1335, umc-endvote.sp::StartMapVote()
L 11/16/2013 - 16:02:20: [SM]   [1]  Line 1274, umc-endvote.sp::SetupMapVote()
L 11/16/2013 - 16:02:20: [SM]   [2]  Line 1165, umc-endvote.sp::Handle_MapVoteTimer()
L 11/16/2013 - 16:04:48: Error log file session closed.
I'd guess that part of it is a brace is missing/out of place in your umc_mapcycle.txt file. If it was working before, the file may have become corrupted. You might find more information in that error log: errors_20131116.log.
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Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
Awesome & Crucial plugins by other people:
[CS:S/CS:GO] GunGame | [UMC3] Ultimate Mapchooser | [ANY] Server Crontab | [ANY] SM ForceCamera
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Nolongerinthegame
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Join Date: Sep 2005
Old 12-02-2013 , 12:37   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3899

Maybe I missed something but is there an option for players to revote their map choices?
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Bittersweet
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Old 12-02-2013 , 13:13   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3900

Quote:
Originally Posted by nelioneil View Post
Maybe I missed something but is there an option for players to revote their map choices?
Yes. If sm_umc_endvote_threshold is not met, and sm_umc_endvote_failaction is set to "1", a run off vote occurs. There are several other cvars that control run off votes. Search all of the umc-*.cfg files for "runoff".
__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
Awesome & Crucial plugins by other people:
[CS:S/CS:GO] GunGame | [UMC3] Ultimate Mapchooser | [ANY] Server Crontab | [ANY] SM ForceCamera
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