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TF2: Roll the Dice RTD - v0.4


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ddhoward
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Join Date: May 2012
Location: California
Old 08-30-2013 , 10:22   Re: Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Reply With Quote #1221

Quote:
Originally Posted by ling751am View Post
Hi! ddhoward
Where should I add in?
You don't add that anywhere. You create a new plugin. It should work exactly as I wrote it.

Just open Notepad or something, paste my code into there, save it with the name "NoRTDforBlues.sp" or something similar, and run it through spcomp.exe (which can be found in the Scripting folder of your Source mod download.) Make sure that you've downloaded rtd.inc from the first post, and placed it into the "include" folder.
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Last edited by ddhoward; 08-30-2013 at 14:06.
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ling751am
Junior Member
Join Date: Aug 2012
Location: Taiwan
Old 08-31-2013 , 00:21   Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Reply With Quote #1222

Quote:
Originally Posted by ddhoward View Post
You don't add that anywhere. You create a new plugin. It should work exactly as I wrote it.

Just open Notepad or something, paste my code into there, save it with the name "NoRTDforBlues.sp" or something similar, and run it through spcomp.exe (which can be found in the Scripting folder of your Source mod download.) Make sure that you've downloaded rtd.inc from the first post, and placed it into the "include" folder.
Thx! I'll try it! :'D

The sp here:
Attached Files
File Type: sp Get Plugin or Get Source (NoRTDforBlues.sp - 126 views - 472 Bytes)
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Last edited by ling751am; 08-31-2013 at 00:29.
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HelpMe
Senior Member
Join Date: Jun 2013
Location: Home
Old 09-07-2013 , 13:01   Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Reply With Quote #1223

Could be neat if there was a function so you could ban a perk (From another plugin) if you had ex. a weapon that bugged if it had infinite ammo.

Last edited by HelpMe; 09-07-2013 at 13:01.
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Chaosxk
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Join Date: Aug 2010
Location: Westeros
Old 09-08-2013 , 01:13   Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Reply With Quote #1224

Quote:
Originally Posted by ling751am View Post
Thx! I'll try it! :'D

The sp here:
Just an FYI, the O.P already has an example plugin that allows you to set what team can use RTD. It's under the "Natives" section.
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HelpMe
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Join Date: Jun 2013
Location: Home
Old 09-08-2013 , 03:16   Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Reply With Quote #1225

I know and I use that native already to block teams but I just wanna disable one perk if you have the medic crossbow because it spams a lot of arrows when you roll infinite ammo. I don't know if it happens on other servers but with Versus Saxton Hale mod it does. Anyways...
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ddhoward
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Join Date: May 2012
Location: California
Old 09-08-2013 , 05:03   Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Reply With Quote #1226

Quote:
Originally Posted by HelpMe View Post
I know and I use that native already to block teams but I just wanna disable one perk if you have the medic crossbow because it spams a lot of arrows when you roll infinite ammo. I don't know if it happens on other servers but with Versus Saxton Hale mod it does. Anyways...
He was not replying to you.
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HelpMe
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Join Date: Jun 2013
Location: Home
Old 09-08-2013 , 05:06   Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Reply With Quote #1227

Meh, I did not see the quote.
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Jawesome99
Junior Member
Join Date: Apr 2013
Location: Germany
Old 09-21-2013 , 19:15   Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Reply With Quote #1228

I need some help, my server finds the plugin but none of it's commands or cvar's. It just sais "unknown command" when he loads the config with the edited cvars. "sm plugins list" sais "'TF2: Roll the Dice' (0.4.4.2) by linux_lover ([email protected])"

Any sollution?
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PolyQuad
Member
Join Date: Oct 2011
Old 09-21-2013 , 21:27   Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Reply With Quote #1229

What OS, sm version, and your putting the cvars in your server.cfg correct? paste your entries so we can look at the formatting.
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Jawesome99
Junior Member
Join Date: Apr 2013
Location: Germany
Old 09-21-2013 , 21:37   Re: TF2: Roll the Dice RTD - v0.4 - NEW!
Reply With Quote #1230

Quote:
Originally Posted by PolyQuad View Post
What OS, sm version, and your putting the cvars in your server.cfg correct? paste your entries so we can look at the formatting.
OS: Windows 7
SourceMod Version: 1.5.0-dev+3841

server.cfg

Spoiler


Full server.cfg as attachment.

[EDIT] After checking the SourceMod Version on my server i noticed this:

Spoiler


Not sure if this means, that it is fixed, just gonna check, if it works.

[EDIT2] Well, seems to work fine now. I'm not sure, why it didn't work before. Maybe because i just did "sm plugins refresh" instead of restarting the server?

Also could you put in, like a message "RTD refreshed!" or something like that? Just to inform the players they can roll again.
Attached Files
File Type: cfg server.cfg (3.3 KB, 95 views)

Last edited by Jawesome99; 09-21-2013 at 21:48.
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