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[TF2] tNoUnlocksPls v0.4.8 (2013-02-10)


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Blah91
Junior Member
Join Date: Jul 2011
Old 09-19-2013 , 11:52   Re: [TF2] tNoUnlocksPls v0.4.8 (2013-02-10)
Reply With Quote #301

Does not block weps always! I'v been trying to block Sticky jumper on my arenaserver, however, there are still few players that can use stickyjumper -- yet I can't.
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igotfits
Senior Member
Join Date: May 2009
Old 09-26-2013 , 19:53   Re: [TF2] tNoUnlocksPls v0.4.8 (2013-02-10)
Reply With Quote #302

I just want to disable every weapon that isnt a strange!
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Ren3gade
Senior Member
Join Date: Jul 2010
Old 10-12-2013 , 16:40   Re: [TF2] tNoUnlocksPls v0.4.8 (2013-02-10)
Reply With Quote #303

For some reason when I go into game, open up admin menu and block weapons, they dont save. They will be blocked, but after the server crashes or something it resets them and those weapons arent blocked anymore.
How do I fix this?
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dotexe
Senior Member
Join Date: Aug 2013
Old 10-21-2013 , 20:13   Re: [TF2] tNoUnlocksPls v0.4.8 (2013-02-10)
Reply With Quote #304

Will adding your weapon index ID's that aren't listed in the CFG crash the plugin? The Ham Shank (1013) isn't in the list.
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Boomy
New Member
Join Date: Nov 2013
Old 11-11-2013 , 01:58   Re: [TF2] tNoUnlocksPls v0.4.8 (2013-02-10)
Reply With Quote #305

Sorry if i sound like a Noob. Anyways i Edit all weapons in game for which i want Enabled and Disabled. Then i restart my server and then it all gets reset so i have to go through all the weapons again and i don't know how to fix it Please help!

Thanks -boomy
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WebNoob
Senior Member
Join Date: Jul 2008
Old 11-21-2013 , 20:38   Re: [TF2] tNoUnlocksPls v0.4.8 (2013-02-10)
Reply With Quote #306

Hmmm - it appears that this was broken by tonight's (11-21-2013) update, as the weapons I was blocking (wrangler, huntsman) are no longer blocked (?)
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dotexe
Senior Member
Join Date: Aug 2013
Old 11-21-2013 , 21:39   Re: [TF2] tNoUnlocksPls v0.4.8 (2013-02-10)
Reply With Quote #307

Quote:
Originally Posted by WebNoob View Post
Hmmm - it appears that this was broken by tonight's (11-21-2013) update, as the weapons I was blocking (wrangler, huntsman) are no longer blocked (?)
I'm having the exact same issue.
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Screaming_Alpha
AlliedModders Donor
Join Date: Aug 2010
Old 11-22-2013 , 00:00   Re: [TF2] tNoUnlocksPls v0.4.8 (2013-02-10)
Reply With Quote #308

Try updating the tf2items ext. http://builds.limetech.org/?project=tf2items
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Screaming_Alpha
AlliedModders Donor
Join Date: Aug 2010
Old 11-22-2013 , 00:09   Re: [TF2] tNoUnlocksPls v0.4.8 (2013-02-10)
Reply With Quote #309

Quote:
Originally Posted by Boomy View Post
Sorry if i sound like a Noob. Anyways i Edit all weapons in game for which i want Enabled and Disabled. Then i restart my server and then it all gets reset so i have to go through all the weapons again and i don't know how to fix it Please help!

Thanks -boomy
If I remember correctly, after you edit the weapons in game to enable/disable, just change the map right from the in game admin menu. That saves your changes. I usually just reselect the same map as I recall. When the map restarts, all your settings should still be there.
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clueless
New Member
Join Date: Aug 2011
Old 12-07-2013 , 13:40   Re: [TF2] tNoUnlocksPls v0.4.8 (2013-02-10)
Reply With Quote #310

the block list seems to reset on my server every reset; in configs/tnounlockspls.cfg they're still set to "1" to be blocked, but they're not disabled ingame afterwards, does anyone know how to fix this?

thanks
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