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[CS:S/CS:GO] GunGame


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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 09-11-2013 , 06:24   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4371

Quote:
Originally Posted by alinayg View Post
I'm trying to wrap my head around this entire new cs:go server setup, I'm so used to cs:s server setup, but could someone help me out and recommend some options to get this working well with the new gamemode_server.txt thing.
put your configuration variables and commands (that was in server.cfg for cs:s) into csgo\cfg\gamemode_casual_server.cfg
and empty your server.cfg

and i use config like this

Code:
sm_cvar tv_name "otstrel.ru SourceTV"
sm_cvar tv_title "otstrel.ru"

sv_cheats               0 //This should always be set, so you know it's not on
sv_lan                  0 //This should always be set, so you know it's not on

//**The bot commands below are mostly default with the exception of 
bot_difficulty          1
bot_chatter             "off"
bot_join_after_player   0
bot_quota               0
bot_quota_mode          "normal"

//**The following commands manage kicks and bans
writeid
writeip
exec banned_user.cfg
exec banned_ip.cfg

mp_startmoney                   "0"
mp_afterroundmoney              "0"
mp_playercashawards             "0"
mp_teamcashawards               "0"
mp_maxrounds                    "0"
mp_timelimit                    "1000"
mp_roundtime                    "1000"
mp_buytime                      "0"
sm_cvar mp_forcecamera          "0" // Set to 1 for team only spectating.
mp_defuser_allocation           "0"
mp_death_drop_gun               "0" // 0=none, 1=best, 2=current or best
mp_death_drop_grenade           "0" // 0=none, 1=best, 2=current or best
mp_death_drop_defuser           "0"

mp_tkpunish                     0
mp_autokick                     0
sm_cvar mp_hostagepenalty       0
sm_cvar mp_spawnprotectiontime  0
sm_cvar sv_disablefreezecam     1
sm_cvar sv_enablebunnyhopping   "0"

sm_cvar mp_flashlight           1
sm_cvar mp_friendlyfire         0
sv_visiblemaxplayers            28
mp_autoteambalance              1
mp_limitteams                   1
sv_alltalk                      1
sv_deadtalk                     0
mp_round_restart_delay          5
mp_freezetime                   0 //The amount of time players are frozen to buy items
mp_join_grace_time              15 //The amount of time players can join teams after a round has started
mp_match_end_restart            0 // Defines whether a map should be restarted after a game has ended 

sm_cvar sv_max_queries_sec_global       300

ammo_grenade_limit_flashbang    2
ammo_grenade_limit_total        6

mp_maxmoney                     16000
sv_allow_votes                  0

// ----- rates -----
sv_minrate                              128000
sv_maxrate                              128000
sm_cvar sv_minupdaterate                128
sm_cvar sv_maxupdaterate                128
sv_mincmdrate                           128
sv_maxcmdrate                           128
sm_cvar sv_client_cmdrate_difference    20
sm_cvar sv_client_predict               1
sm_cvar sv_client_min_interp_ratio      2.0
sm_cvar sv_client_max_interp_ratio      2.0
fps_max                                 1000

// ----- sourcemod common -----
sm_show_activity                    31
sm_menu_sounds                      1
sm_vote_delay                       30
sm_datetime_format                  "[%d %b %y] %a, %H:%M"
sm_immunity_mode                    0
sm_time_adjustment                  0
sm_vote_progress_hintbox            1
sm_vote_progress_chat               0
sm_vote_progress_console            1
sm_vote_progress_client_console     1
sm_deadtalk                         1

// ----- sourcemod: antiflood.smx -----
sm_flood_time               0.75

// ----- sourcemod: reservedslots.smx -----
sm_reserve_type             0
sm_reserved_slots           2
sm_hide_slots               1

// ----- sourcemod: basechat.smx -----
sm_chat_mode                1

// ----- sourcemod: basetriggers.smx -----
sm_timeleft_interval        0
sm_trigger_show             0
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Last edited by altex; 09-11-2013 at 06:26.
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altex
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Join Date: May 2009
Location: Russia
Old 09-11-2013 , 08:56   Release 1.2.14.0
Reply With Quote #4372

Release 1.2.14.0
* Fix for CSGO only after arms deal update update on 15.08.2013. Added support for super special cool knifes.
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altex
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Join Date: May 2009
Location: Russia
Old 09-11-2013 , 08:57   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4373

Quote:
Originally Posted by ssphreak View Post
Hello, I am not sure if anybody has had this brought to your attention. The Arms Race StatTrak knifes that people are getting do not level players up. - thanks - phreak - peace!
i've fixed it in release 1.2.14.0 today
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Last edited by altex; 09-11-2013 at 08:57.
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alinayg
Senior Member
Join Date: Apr 2009
Location: USA, RI
Old 09-11-2013 , 14:45   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4374

Quote:
Originally Posted by altex View Post
put your configuration variables and commands (that was in server.cfg for cs:s) into csgo\cfg\gamemode_casual_server.cfg
and empty your server.cfg

and i use config like this
Thanks man, I'm just going to go ahead and use your config. Right now the only problem I have with the mod is the interactions that happen when someone wins. I'm using +game mode/type 0 for classic casual and it always makes people vote at the end. Maybe your config disables that but it's really glitchy when it does vote.

Edit: Also I noticed a bug in cs:go, if a player gets a level, dies and takes control of a bot, they are awarded with the next level gun when they get control of the bot and can gain levels.
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Last edited by alinayg; 09-12-2013 at 03:19. Reason: added bug info
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 09-12-2013 , 04:06   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4375

Quote:
Originally Posted by alinayg View Post
Thanks man, I'm just going to go ahead and use your config. Right now the only problem I have with the mod is the interactions that happen when someone wins. I'm using +game mode/type 0 for classic casual and it always makes people vote at the end. Maybe your config disables that but it's really glitchy when it does vote.

Edit: Also I noticed a bug in cs:go, if a player gets a level, dies and takes control of a bot, they are awarded with the next level gun when they get control of the bot and can gain levels.
my config does not fix voting, if you will find the solution than post it here,
i beleive it's a simple cvar to disable voting

just disable bot control, it's not needed in gungame
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ShK
New Member
Join Date: Sep 2013
Old 09-12-2013 , 06:00   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4376

Hi, guys

I'm having a problem since the arm deal update cames up :
When killing someone with any wep, the level dont "up" it stays at the same weapon, then when i die, i'm leveling up (just one level) if i killed 1 or more people before.

Can you help me with this please ((

Thanks a lot by advance !!

Matt
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ShK
New Member
Join Date: Sep 2013
Old 09-12-2013 , 06:46   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4377

Hey again,

Fixed, Turbo mode was "0"

Sorry for this...
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alinayg
Senior Member
Join Date: Apr 2009
Location: USA, RI
Old 09-12-2013 , 16:13   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4378

Quote:
Originally Posted by altex View Post
my config does not fix voting, if you will find the solution than post it here,
i beleive it's a simple cvar to disable voting

just disable bot control, it's not needed in gungame
Well I wouldn't want to disable bot control altogether because its still nice being able to play the game after you die instead of just watching the bots camp for the rest of the round.
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herpes
Member
Join Date: Oct 2010
Old 09-13-2013 , 01:04   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4379

Anyone else have an issue with player weapons not being stripped? CS:GO, weapons laying all over the place and randomly picking them up while trying to knife is rather annoying 0.o

It just started today, I know there was a client update but I'm not sure if there was a server one that broke this 0.o

Last edited by herpes; 09-13-2013 at 01:12.
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 09-14-2013 , 07:39   Release 1.2.14.1
Reply With Quote #4380

Release 1.2.14.1:
* Fixed logging bot events with random player's steamid.
Thanks to peace-maker (https://github.com/peace-maker).
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