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[DUDA] - Cada Mensaje, antes del Name del Jugador, Tenga un TAG


  
 
 
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glend
Member
Join Date: Aug 2013
Old 08-29-2013 , 03:58   [DUDA] - Cada Mensaje, antes del Name del Jugador, Tenga un TAG
#1

Hola amigos, tengo esta duda, ¿Se podrá poner un tag especifico en el say cuando una persona escriba?, ¿que el tag este antes del nombre?.

Si existiera la posibilidad que me digan como hacer o si es posible de dejarme el code, espero sus respuestas.
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ripers2011
Member
Join Date: Aug 2013
Old 08-29-2013 , 04:14   Re: [DUDA] - Cada Mensaje, antes del Name del Jugador, Tenga un TAG
#2

Algo asi ?
PHP Code:
#include <amxmodx>
#include <amxmisc>

#define PLUGIN         "Admin Chat Colors"
#define VERSION     "2.0"
#define AUTHOR         "Arion"

#define ACCESS_LEVEL    ADMIN_CHAT
#define ADMIN_LISTEN    ADMIN_BAN

new message[192]
new 
sayText
new teamInfo
new maxPlayers

new g_MessageColor
new g_NameColor
new g_AdminListen

new strName[191]
new 
strText[191]
new 
alive[11]

public 
plugin_init()
{
    
register_plugin (PLUGINVERSIONAUTHOR)
    
    
g_MessageColor register_cvar ("amx_color""3"// Message colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red

    
g_NameColor register_cvar ("amx_namecolor""2"// Name colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red, [6] Team-color
    
    
g_AdminListen register_cvar ("amx_listen""1"// Set whether admins see or not all messages (Alive, dead and team-only)
    
    
    
sayText get_user_msgid ("SayText")
    
teamInfo get_user_msgid ("TeamInfo")
    
maxPlayers get_maxplayers()
    
    
    
register_message (sayText"avoid_duplicated")
    
    
register_clcmd ("amx_color""set_color"ACCESS_LEVEL"<color>")
    
register_clcmd ("amx_namecolor""set_name_color"ACCESS_LEVEL"<color>")
    
register_clcmd ("amx_listen""set_listen"ACCESS_LEVEL"<1 | 0>")
    
    
register_clcmd ("say""hook_say")
    
register_clcmd ("say_team""hook_teamsay")
}


public 
avoid_duplicated (msgIdmsgDestreceiver)
{
    return 
PLUGIN_HANDLED
}


public 
hook_say(id)
{
    
read_args (message191)
    
remove_quotes (message)
    
    if (
message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message"")) // Ignores Admin Hud Messages, Admin Slash commands, 
                                                   // Gungame commands and empty messages
        
return PLUGIN_CONTINUE

        
    
new name[32]
    
get_user_name (idname31)
    
    new 
bool:admin false
    
    
if (get_user_flags(id) & ACCESS_LEVEL)
        
admin true
        
    
    
new isAlive
    
    
if (is_user_alive (id))
        {
            
isAlive 1
            alive 
"^x01"
        
}
    else
        {
            
isAlive 0
            alive 
"^x01*DEAD* "
        
}
    
    static 
color[10]
    

    
    if (
admin)
        {
            
// Name
            
switch (get_pcvar_num (g_NameColor))
                {
                    case 
1:
                        
format (strName191"%s%s"alivename)

                    case 
2:
                        
format (strName191"%s^x04%s"alivename)
                        
                    case 
3:
                        {
                            
color "SPECTATOR"
                            
format (strName191"%s^x03%s"alivename)
                        }
                        
                    case 
4:
                        {
                            
color "CT"
                            
format (strName191"%s^x03%s"alivename)
                        }

                    case 
5:
                        {
                            
color "TERRORIST"
                            
format (strName191"%s^x03%s"alivename)
                        }
                    
                    case 
6:
                        {
                            
get_user_team (idcolor9)
                                
                            
format (strName191"%s^x03%s"alivename)
                        }
                }
            
            
            
// Message
            
switch (get_pcvar_num (g_MessageColor))
                {
                    case 
1:    // Yellow
                        
format (strText191"%s"message)
                        
                    case 
2:    // Green
                        
format (strText191"^x04%s"message)
                        
                    case 
3:    // White
                        
{
                            
copy (color9"SPECTATOR")
                            
format (strText191"^x03%s"message)
                        }

                    case 
4:    // Blue
                        
{
                            
copy (color9"CT")
                            
format (strText191"^x03%s"message)
                        }
                        
                    case 
5:    // Red
                        
{
                            
copy (color9"TERRORIST")
                            
format (strText191"^x03%s"message)
                        }
                }
        }
    
    else     
// Player is not admin. Team-color name : Yellow message
        
{
            
get_user_team (idcolor9)
            
            
format (strName191"%s^x03%s"alivename)
            
            
format (strText191"%s"message)
        }

        
format (message191"^x04[JUGADOR] %s^x01 :  %s"strNamestrText)
            
    
sendMessage (colorisAlive)    // Sends the colored message
    
    
return PLUGIN_CONTINUE
}


public 
hook_teamsay(id)
{
    new 
playerTeam get_user_team(id)
    new 
playerTeamName[19]
    
    switch (
playerTeam// Team names which appear on team-only messages
        
{
            case 
1:
                
copy (playerTeamName11"Terrorists")
                
            case 
2:
                
copy (playerTeamName18"Counter-Terrorists")
                
            default:
                
copy (playerTeamName9"Spectator")
        }
        
    
read_args (message191)
    
remove_quotes (message)
    
    if (
message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message"")) // Ignores Admin Hud Messages, Admin Slash commands, 
                                                   // Gungame commands and empty messages
        
return PLUGIN_CONTINUE

        
    
new name[32]
    
get_user_name (idname31)
    
    new 
bool:admin false
    
    
if (get_user_flags(id) & ACCESS_LEVEL)
        
admin true
        
    
    
new isAlive
    
    
if (is_user_alive (id))
        {
            
isAlive 1
            alive 
"^x01"
        
}
    else
        {
            
isAlive 0
            alive 
"^x01*DEAD* "
        
}
    
    static 
color[10]
    

    
    if (
admin)
        {
            
// Name
            
switch (get_pcvar_num (g_NameColor))
                {
                    case 
1:
                        
format (strName191"%s(%s) %s"aliveplayerTeamNamename)

                    case 
2:
                        
format (strName191"%s(%s) ^x04%s"aliveplayerTeamNamename)
                        
                    case 
3:
                        {
                            
color "SPECTATOR"
                            
format (strName191"%s(%s) ^x03%s"aliveplayerTeamNamename)
                        }
                        
                    case 
4:
                        {
                            
color "CT"
                            
format (strName191"%s(%s) ^x03%s"aliveplayerTeamNamename)
                        }

                    case 
5:
                        {
                            
color "TERRORIST"
                            
format (strName191"%s(%s) ^x03%s"aliveplayerTeamNamename)
                        }
                    
                    case 
6:
                        {
                            
get_user_team (idcolor9)
                                
                            
format (strName191"%s(%s) ^x03%s"aliveplayerTeamNamename)
                        }
                }
            
            
            
// Message
            
switch (get_pcvar_num (g_MessageColor))
                {
                    case 
1:    // Yellow
                        
format (strText191"%s"message)
                        
                    case 
2:    // Green
                        
format (strText191"^x04%s"message)
                        
                    case 
3:    // White
                        
{
                            
copy (color9"SPECTATOR")
                            
format (strText191"^x03%s"message)
                        }

                    case 
4:    // Blue
                        
{
                            
copy (color9"CT")
                            
format (strText191"^x03%s"message)
                        }
                        
                    case 
5:    // Red
                        
{
                            
copy (color9"TERRORIST")
                            
format (strText191"^x03%s"message)
                        }
                }
        }
    
    else     
// Player is not admin. Team-color name : Yellow message
        
{
            
get_user_team (idcolor9)
            
            
format (strName191"%s(%s) ^x03%s"aliveplayerTeamNamename)
            
            
format (strText191"%s"message)
        }
    
        
format (message191"^x04[JUGADOR] %s^x01 :  %s"strNamestrText)
    
    
sendTeamMessage (colorisAliveplayerTeam)    // Sends the colored message
    
    
return PLUGIN_CONTINUE    
}


public 
set_color (idlevelcid)
{
    if (!
cmd_access(idlevelcid2))
        return 
PLUGIN_HANDLED
        
    
new arg[1], newColor
    read_argv 
(1arg1)
    
    
newColor str_to_num (arg)
    
    if (
newColor >= && newColor <= 5)
        {
            
set_cvar_num ("amx_color"newColor)
            
set_pcvar_num (g_MessageColornewColor)
    
            if (
get_pcvar_num (g_NameColor) != &&
                   ((
newColor == &&  get_pcvar_num (g_NameColor) != 3)
                 || (
newColor == &&  get_pcvar_num (g_NameColor) != 4)
                 || (
newColor == &&  get_pcvar_num (g_NameColor) != 5)))
                {
                    
set_cvar_num ("amx_namecolor"2)
                    
set_pcvar_num (g_NameColor2)
                }
        }
        
    return 
PLUGIN_HANDLED
}


public 
set_name_color (idlevelcid)
{
    if (!
cmd_access(idlevelcid2))
        return 
PLUGIN_HANDLED
        
    
new arg[1], newColor
    read_argv 
(1arg1)
    
    
newColor str_to_num (arg)
    
    if (
newColor >= && newColor <= 6)
        {
            
set_cvar_num ("amx_namecolor"newColor)
            
set_pcvar_num (g_NameColornewColor)
            
            if ((
get_pcvar_num (g_MessageColor) != 1
                
&& ((newColor == &&  get_pcvar_num (g_MessageColor) != 3)
                 || (
newColor == &&  get_pcvar_num (g_MessageColor) != 4)
                 || (
newColor == &&  get_pcvar_num (g_MessageColor) != 5)))
                 || 
get_pcvar_num (g_NameColor) == 6)
                {
                    
set_cvar_num ("amx_color"2)
                    
set_pcvar_num (g_MessageColor2)
                }
        }
    
    return 
PLUGIN_HANDLED
}


public 
set_listen (idlevelcid)
{
    if (!
cmd_access(idlevelcid2))
        return 
PLUGIN_HANDLED
        
    
new arg[1], newListen
    read_argv
(1arg1)
    
    
newListen str_to_num (arg)
    
    
set_cvar_num ("amx_listen"newListen)
    
set_pcvar_num (g_AdminListennewListen)
    
    return 
PLUGIN_HANDLED
}


public 
sendMessage (color[], alive)
{
    new 
teamName[10]
    
    for (new 
player 1player maxPlayersplayer++)
        {
            if (!
is_user_connected(player))
                continue

            if (
alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
                {
                    
get_user_team (playerteamName9)    // Stores user's team name to change back after sending the message
                    
                    
changeTeamInfo (playercolor)        // Changes user's team according to color choosen
                    
                    
writeMessage (playermessage)        // Writes the message on player's chat
                    
                    
changeTeamInfo (playerteamName)    // Changes user's team back to original
                
}
        }
}


public 
sendTeamMessage (color[], aliveplayerTeam)
{
    new 
teamName[10]
    
    for (new 
player 1player maxPlayersplayer++)
        {
            if (!
is_user_connected(player))
                continue

            if (
get_user_team(player) == playerTeam || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
                {
                    if (
alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN)
                        {
                            
get_user_team (playerteamName9)    // Stores user's team name to change back after sending the message
                            
                            
changeTeamInfo (playercolor)        // Changes user's team according to color choosen
                            
                            
writeMessage (playermessage)        // Writes the message on player's chat
                            
                            
changeTeamInfo (playerteamName)    // Changes user's team back to original
                        
}
                }
        }
}


public 
changeTeamInfo (playerteam[])
{
    
message_begin (MSG_ONEteamInfo_player)    // Tells to to modify teamInfo (Which is responsable for which time player is)
    
write_byte (player)                // Write byte needed
    
write_string (team)                // Changes player's team
    
message_end()                    // Also Needed
}


public 
writeMessage (playermessage[])
{
    
message_begin (MSG_ONEsayText, {000}, player)    // Tells to modify sayText (Which is responsable for writing colored messages)
    
write_byte (player)                    // Write byte needed
    
write_string (message)                    // Effectively write the message, finally, afterall
    
message_end ()                        // Needed as always

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ripers2011 is offline
glend
Member
Join Date: Aug 2013
Old 08-29-2013 , 04:19   Re: [DUDA] - Cada Mensaje, antes del Name del Jugador, Tenga un TAG
#3

Aja exactamente eso.
__________________
¡Pidiendo ayuda se aprende!
Venezuela - Caracas.


Last edited by glend; 08-29-2013 at 04:26.
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