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Message
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bad
Join Date: Jul 2004
Location: CS lab
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01-22-2006
, 08:29
Client Side Metamod
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#1
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Ever wanted to have real control over a clients HUD, to set up actual games for dead players to play, to just screw around with the client for a while?
With Cl_metamod module, this will be a reality.
cl_metamod works by injecting a .dll into the clients memory, then hooking it, just like a hack. Once hooked, the .dll sends/receives information to and from the server through a variety of methods, mostly commands (slow but reliable).
When cl_metamod module functions are used, all clients will be forced to use cl_metamod, and will be disconnected if they do not run it, in a fashion similar to CD.
As it is an injection type method, it qualifies as a hack, and thus your server cannot be VAC secured. Making a VAC secured server with this module will result in a crash, to protect players.
This project is a three step process:
1. Injector
2. Injected .dll
3. Server-side receiver
Currently the first step is completed, and may be downloaded below.
The injector serves as a relay, waiting until the mod of your choosing starts, then injecting the .dll into the mod in a reliable fashion.
The .dll hooks the right things and relays info to the server side receiver, and receives info from it.
[pm] Please make sure your attachments don't contain uncalled-for comments before posting them. Thanks. [/pm]
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