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[SourceReports] Player reporting framework (with Steam support!)


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Doc-Holiday
AlliedModders Donor
Join Date: Jul 2007
Old 04-17-2013 , 15:08   Re: Re: [SourceReports] Player reporting framework (with Steam support!)
Reply With Quote #21

Quote:
Originally Posted by Popoklopsi View Post
I think this is a very good idea, for all of us and for the community.
Get on it chop chop haha
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 04-18-2013 , 16:57   Re: [SourceReports] Player reporting framework (with Steam support!)
Reply With Quote #22

We used something similar in the passed, with the calladmin plugin issues a php script and making a connection with steam. (but hardly reliable)

Anyways, what we did was just have an account, add all your admins to the same steamgroup. If a admin call comes, it will just create a event with time "NOW" and with easy clickable link to the server too.

That way you only have to add new admins to a steamgroup instead of adding all admins manually. And admins that prefer not to get certain messages can "opt out" (for whatever reason that might be)
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cREANy0
SourceMod Donor
Join Date: Jul 2012
Location: Germany
Old 04-24-2013 , 14:01   Re: [SourceReports] Player reporting framework (with Steam support!)
Reply With Quote #23

Very useful!
Thanks for this work!



greetz cREANy0
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Arcy
Senior Member
Join Date: Feb 2010
Location: Wroclaw, Poland
Old 05-14-2013 , 10:03   Re: [SourceReports] Player reporting framework (with Steam support!)
Reply With Quote #24

Can anyone tell me how do I set that up? I think I'm doing something wrong.
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_david_
SourceMod Donor
Join Date: Apr 2013
Old 05-23-2013 , 10:02   Re: [SourceReports] Player reporting framework (with Steam support!)
Reply With Quote #25

I tested this on my local server and it worked fine, but when i loaded the plugin on my live servers i get this:

Quote:
********************************************* *************************
* [SourceReports] The upcoming lines are NORMAL, please ignore them. *
********************************************* *************************
user.cpp (186) : Assertion Failed: CClientGame::Init: passed own procID as game
procID
Assert( Assertion Failed: CClientGame::Init: passed own procID as game procID ):
user.cpp:186

Game update: AppID 440 "", ProcID 0, IP 0.0.0.0:0
********************************************* *************************
and the server hangs :/
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Doc-Holiday
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Join Date: Jul 2007
Old 05-23-2013 , 10:25   Re: [SourceReports] Player reporting framework (with Steam support!)
Reply With Quote #26

Zyph. Have you worked with the German guys? Lol. Popo And impact?
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rtk
Senior Member
Join Date: Dec 2009
Old 08-15-2013 , 01:29   Re: [SourceReports] Player reporting framework (with Steam support!)
Reply With Quote #27

I've tested this like a month ago, and now again. It crashes the server right after I selected a player to report and a reason. The bot is online at that point, with me on the send list, so I have no idea why it doesn't work.
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Last edited by rtk; 08-15-2013 at 01:33.
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Dr_Knuckles
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Join Date: Mar 2005
Location: SW Florida
Old 03-22-2014 , 17:55   Re: [SourceReports] Player reporting framework (with Steam support!)
Reply With Quote #28

This doesn't seem to work. Can anyone confirm?
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robotortoise
Senior Member
Join Date: Nov 2013
Old 07-23-2014 , 01:10   Re: [SourceReports] Player reporting framework (with Steam support!)
Reply With Quote #29

Quote:
Originally Posted by Dr_Knuckles View Post
This doesn't seem to work. Can anyone confirm?
I tried it and it didn't work, but I don't think I set the IP address and stuff correctly. The explanation of each setting isn't very good.
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spot
Senior Member
Join Date: May 2009
Old 03-10-2015 , 09:50   Re: [SourceReports] Player reporting framework (with Steam support!)
Reply With Quote #30

Does this one work anymore?
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