Raised This Month: $ Target: $400
 0% 

[ANY] CallAdmin - Extended Report Mod


Post New Thread Reply   
 
Thread Tools Display Modes
Jstn7477
Senior Member
Join Date: Mar 2011
Location: Florida, USA
Old 07-18-2013 , 10:42   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #231

Thanks for the clarification, as the notice webscript does work now using KEY1 which makes sense now. Also, I restarted the test server again (perhaps I forgot to for some reason yesterday) and I got a Steam message for the last report I did just now:

Code:
10:35 AM - \TG/ Admin Dispatch Bot: 
New report on server: TrashedGamers \TG/ - Gin and Tonic [NYC - HLStatsX - 34 maps] (74.91.116.124:27015)
Reporter: Gooby pls (STEAM_0:0:53992376)
Target: [Mi7] Jstn7477 \TG/ (STEAM_0:0:11315519)
Reason: Another test
I'll try the standalone client later, but I'm really happy this works now!

EDIT: In-game advertisements don't seem to be working for either of my clients. I see nothing in chat or any SM error logs.
Code:
sm_calladmin_advert_interval
"sm_calladmin_advert_interval" = "120.0" ( def. "60.0" ) min. 0.000000 max. 1800.000000
- Interval to advert the use of calladmin, 0.0 deactivates the feature
__________________
Yo , I heard you like , so I put a in your so you can while you .

Last edited by Jstn7477; 07-18-2013 at 11:38.
Jstn7477 is offline
Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 07-19-2013 , 13:58   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #232

The advertisement system only works with modules who support it.
  • Mysqlmodule - Admins are players with a running windows client
  • Ts3module - Admins are players whic are online on the ts3 server
The serverkeys are bound to this, means, only admins with a key bound to the server key are counted.
The stable webscript from the ts3module currently has a bug in the counting, you'd need to use the development version where this was fixed already.

By the way, the mysql error you told us about was fixed

Yours sincerely
Impact
__________________

Last edited by Impact123; 07-19-2013 at 14:00.
Impact123 is offline
Pitbull3
AlliedModders Donor
Join Date: Aug 2009
Location: Degree-Gaming.com
Old 07-20-2013 , 09:18   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #233

Just to clarify we need the webserver part ot be able to actually send the steam friend messages?

Or is it just a log printer of the messages?
Pitbull3 is offline
Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 07-20-2013 , 15:58   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #234

The steammodule does not require webscripts, messages are sent through the messagebot extension which is included in the package.
Webscripts are currently only needed for the mysql and ts3 module, because the plugin is modular you are free to only use what you need or want.

Yours sincerely
Impact
__________________

Last edited by Impact123; 07-20-2013 at 15:58.
Impact123 is offline
winniethepooh
SourceMod Donor
Join Date: Sep 2012
Old 07-20-2013 , 20:19   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #235

I'm getting a DB_DELETE_FAILURE when check with notice.php?key=MyKey&from=0

The user had all the necessary permissions on the database. Any ideas?


Nevermind, the gameserver plugin needed to create the tables first. If you run into this make sure your CallAdmin MySQL module and database.cfg is setup properly first.

Last edited by winniethepooh; 07-20-2013 at 20:31.
winniethepooh is offline
Pitbull3
AlliedModders Donor
Join Date: Aug 2009
Location: Degree-Gaming.com
Old 07-20-2013 , 23:10   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #236

How well will this work on 30+ servers with 1 single account sending the info? SourceReports works... then randomly it just doesn't work on ALL servers..

I love this idea, its exactly what we want just need %100 reliability and stability.
Pitbull3 is offline
Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 07-21-2013 , 00:49   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #237

Well, i don't know, we can't test with so many servers.
The thing with SourceReports is that it uses a slave/master system which imo is unreliable.
MessageBot (the extension we use to send messages) uses a queue system which was briefly described here.
It theory it should scale well, maybe someone who runs it on many servers like snelvuur can tell you more about it, because unfortunately i can't.
As always, there is no absolute thing, but we try our best so that calladmin is a good, easy, flexible, safe, reliable and fast system.

Yours sincerely
Impact
__________________

Last edited by Impact123; 07-21-2013 at 01:00.
Impact123 is offline
winniethepooh
SourceMod Donor
Join Date: Sep 2012
Old 07-21-2013 , 02:00   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #238

I've only used it a bit but it does seem to scale well.

I'm using it on 3 different games with about 10 different sourcemod forks using the same web script install and using all the modules. They are sharing the settings in /cfg/sourcemod/plugin.calladmin*.cfg. If you needed individual settings you could delete could move out the variables from there and execute them in another config.

Obviously remember to put edit all the /config/databases.cfg files to have the database if you've set one up.


It would be cool if there was a way the TS3 module to grab all the UID's from a given Server Group in TeamSpeak so individual UID's don't have to be added. It's a bit of a pain since identities do change and most people aren't aware they can back them up. Looking through the TS3 ServerQuery manual there are servergrouplist and servergroupclientlist commands so I don't think implementing it would be too bad.

Last edited by winniethepooh; 07-21-2013 at 02:05.
winniethepooh is offline
Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 07-21-2013 , 02:25   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #239

Quote:
Originally Posted by winniethepooh View Post
... there are servergrouplist and servergroupclientlist commands so I don't think implementing it would be too bad.
The uid method was chosed because it was the easiest to do, the ts3 api is a bit weird.
We'll take a look into it, but don't expect it to be done in a specific timeframe.

Yours sincerely
Impact
__________________

Last edited by Impact123; 07-21-2013 at 03:01.
Impact123 is offline
Pitbull3
AlliedModders Donor
Join Date: Aug 2009
Location: Degree-Gaming.com
Old 07-21-2013 , 05:42   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #240

So in a working order it should look like this... !report in server, server, server, server -> web module -> message.

Awesome, I'm going to set this up and ditch SourceReports.

Last edited by Pitbull3; 07-21-2013 at 05:42.
Pitbull3 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:26.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode