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[TF2] Be the Robot (1.3, December 22 2012)


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xhead
Junior Member
Join Date: Jul 2012
Old 05-01-2013 , 10:47   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #481

Quote:
Originally Posted by xhead View Post
Thanks!.
It wrote this in "tf/addons/sourcemod/configs/admin_overrides.cfg"
{
"robotStatus_robot" "o"
betherobot "o"
sm_betherobot "o"
sm_robotstatus_robot "o"
!robot "o"
}


But when i was playing whit no flags i could play as a robot.
What have i done wrong?.
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blablubde
Member
Join Date: Sep 2010
Old 05-01-2013 , 11:04   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #482

Quote:
Originally Posted by xhead View Post
It wrote this in "tf/addons/sourcemod/configs/admin_overrides.cfg"
{
"robotStatus_robot" "o"
betherobot "o"
sm_betherobot "o"
sm_robotstatus_robot "o"
!robot "o"
}


But when i was playing whit no flags i could play as a robot.
What have i done wrong?.

im not sure, but i dont think !robot will work in the cfg file. try it with sm_robot instead.
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KiR
Senior Member
Join Date: Nov 2011
Old 05-23-2013 , 07:57   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #483











Last edited by KiR; 05-23-2013 at 07:59.
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 05-23-2013 , 15:13   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #484

KiR: These two cvars were introduced long ago to fix the issue with zombie skins:
Quote:
Originally Posted by MasterOfTheXP View Post
  • sm_betherobot_wearables (1/0, def. 1) Show wearables on robots? Many wearables don't merge with the robot model properly, and thus create long lines going to the map's origin.
  • sm_betherobot_wearables_kill (1/0, def. 0) If this is 1, and _wearables is 0, wearables will be outright removed from players when they become robots. This makes it so they'll also have no wearables when they un-robot, but on the other hand, BLU zombie players appear RED if this isn't on.
Although I'm not sure why I haven't made a blacklist for those specific wearables yet, as they seem to be the only ones causing any major issues.
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Last edited by MasterOfTheXP; 05-23-2013 at 15:13.
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KiR
Senior Member
Join Date: Nov 2011
Old 05-23-2013 , 16:09   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #485

Quote:
sm_betherobot_wearables_kill (1/0, def. 0)
Does not work
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 05-23-2013 , 16:15   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #486

It works for me...did you also set sm_betherobot_wearables to 0 and disable then re-enable robot on yourself?
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KiR
Senior Member
Join Date: Nov 2011
Old 05-23-2013 , 17:16   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #487

Quote:
sm_betherobot_wearables 0
sm_betherobot_wearables_kill 1
What would have worked like this?
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Hilikus
Member
Join Date: Feb 2013
Old 06-28-2013 , 15:11   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #488

Can someone help me? I forgot how I set this up the first time, I changed server locations and cant get the flags to work again. I have

"betherobot" a // Who can toggle it on themselves.
"betherobot_admin" b // Who can toggle it on other players.

in the override.cfg

Thanks!
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 06-29-2013 , 02:57   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #489

Quote:
Originally Posted by Hilikus View Post
Can someone help me? I forgot how I set this up the first time, I changed server locations and cant get the flags to work again.
You might need to have those flags in "quotes" (e.g. "betherobot" "a") Another common mistake is to add the overrides outside of the "Overrides" {section}, or inside of the /*comments*/ section at the beginning of the file, so be sure you're not doing that.

Attach your config here if you're not sure what to do.
Quote:
Originally Posted by Leonardo View Post
replace Plugin_Continue with Plugin_Handled
Plugin_Continue breaks other sound hooks? I thought only the other Action returns did. I'll try it out later, I guess.
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Last edited by MasterOfTheXP; 06-29-2013 at 03:01.
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the_ragdoll
Junior Member
Join Date: May 2013
Old 07-01-2013 , 06:45   Re: [TF2] Be the Robot (1.3, December 22 2012)
Reply With Quote #490

hi! sorry to pop in unnannounced , but I've tried to override the sentrybuster module, in my admin_overrides.cfg. I have tried to set the "!buster" command to public, however instead of allowing it to every client who joins, it stopped working even to the admins (I use all admins under flag 'o' unless me with 'z', I am the host); I've tried to re-override it to allow it again to the admins, but nothing works. I have readed all the thread, I've tried to override both "bethebuster", "buster","sm_buster","sm_bethebuster",etc but nothing seems to work.

At the moment, I would like if someone would tell me how to manually override the plugin to set it default allowed to everyone (I haven't tried sourcePawn yet, too spooky), or how to set it so that everyone have access to the !buster chat trigger.

I have already readed all the basic details, overriding with "" doesn't work for me.
Thanks to all responses,I'll be waiting.
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