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In-Game Advertisement System v1.83 - 12/10/08


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shubhamgulati12
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Join Date: Oct 2010
Location: Inida The Holy Place!!
Old 07-12-2012 , 00:45   Re: In-Game Advertisement System v1.83 - 12/10/08
Reply With Quote #361

@striker07 Try this - http://www.cstrike-planet.com/forum/...p?postid=41036
Enjoy
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striker07
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Join Date: Mar 2012
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Old 07-21-2012 , 11:33   Re: In-Game Advertisement System v1.83 - 12/10/08
Reply With Quote #362

ah sweet, thanks shubham .
I will defenitly try that one out when i get home

edit:
aw, its not working neighter, decalconverter stops working when i try to open a picture
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Last edited by striker07; 07-21-2012 at 19:03.
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shubhamgulati12
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Join Date: Oct 2010
Location: Inida The Holy Place!!
Old 08-01-2012 , 08:02   Re: In-Game Advertisement System v1.83 - 12/10/08
Reply With Quote #363

Quote:
Originally Posted by striker07 View Post
ah sweet, thanks shubham .
I will defenitly try that one out when i get home

edit:
aw, its not working neighter, decalconverter stops working when i try to open a picture
Then you need to resize your image file manually
By Keeping In Mind :
width * height of the sprite exceeds should not exceed 10752 pixels.
And
height of the sprite is a multiple of 8..
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kable
Junior Member
Join Date: Oct 2012
Old 10-23-2012 , 13:55   Re: In-Game Advertisement System v1.83 - 12/10/08
Reply With Quote #364

Quote:
Originally Posted by shubhamgulati12 View Post
Then you need to resize your image file manually
By Keeping In Mind :
width * height of the sprite exceeds should not exceed 10752 pixels.
And
height of the sprite is a multiple of 8..
Hello Shubham bro,,Hope u Remember,,
Please Tell me ,,I Saw ur tutorial ,,but after using dat software ,,quality of .bmp image is too low,,nd wen used in server its very much blurred rather than sharp nd crispy as compared to what i saw in other servers,,Plz Help
Like Dis One "http://**************/f/525/dedust20000ym8.jpg/"

Last edited by kable; 10-23-2012 at 14:04.
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Lik_1981
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Join Date: Feb 2010
Location: Russia. Sevastopol.
Old 11-02-2012 , 23:18   Re: In-Game Advertisement System v1.83 - 12/10/08
Reply With Quote #365

is there any solution like this for sourcemod?
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shubhamgulati12
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Join Date: Oct 2010
Location: Inida The Holy Place!!
Old 11-13-2012 , 02:40   Re: In-Game Advertisement System v1.83 - 12/10/08
Reply With Quote #366

Quote:
Originally Posted by kable View Post
Hello Shubham bro,,Hope u Remember,,
Please Tell me ,,I Saw ur tutorial ,,but after using dat software ,,quality of .bmp image is too low,,nd wen used in server its very much blurred rather than sharp nd crispy as compared to what i saw in other servers,,Plz Help
Like Dis One "http://**************/f/525/dedust20000ym8.jpg/"
use the model step it will be awesome quality and no blurring..
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.ThePro
Member
Join Date: Aug 2011
Location: Brazil
Old 01-29-2013 , 13:11   Re: In-Game Advertisement System v1.83 - 12/10/08
Reply With Quote #367

Still no support for this plugin?
Not working, linux system. The menu + place_ad opens but does not show the models.

logs:

PHP Code:
L 01/29/2013 15:56:40: [FAKEMETAInvalid entity
L 01
/29/2013 15:56:40: [AMXXDisplaying debug trace (plugin "in_game_ads.amxx")
L 01/29/2013 15:56:40: [AMXXRun time error 10native error (native "engfunc")
L 01/29/2013 15:56:40: [AMXX]    [034500.attach::Pressedmenu_select (line 346
downloaded at file .amxx
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Last edited by .ThePro; 01-29-2013 at 13:12.
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TeddiBer
Senior Member
Join Date: Oct 2011
Old 05-11-2013 , 09:30   Re: In-Game Advertisement System v1.83 - 12/10/08
Reply With Quote #368

Hey, i'm using this plugin for awhile. and it works perfect.
I noticed on some server that there spr in the walls are different, it not only
1 spr, it changes every 5sec to a different spr in the same size.

How can i make a spr like that ? that is 1 spr but have inside more than 1, and when i put in the
wall it will change ?
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TeddiBer
Senior Member
Join Date: Oct 2011
Old 05-18-2013 , 08:47   Re: In-Game Advertisement System v1.83 - 12/10/08
Reply With Quote #369

pleas ^
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TeddiBer
Senior Member
Join Date: Oct 2011
Old 06-07-2013 , 15:54   Re: In-Game Advertisement System v1.83 - 12/10/08
Reply With Quote #370

Hey, as for my last posts I think I found how to do it, is says in the thread:
For animated sprites, place the sprite on a wall just like any other sprite, save it, and then edit the mapname.txt to include frames and framerate.

So for example: de_dust2.txt:

sprites/wall1.spr
origin -144.957229 -603.867858 -74.872375
angles 0.000000 0.000000 0.000000
scale 0.760000


How should I edit it ?
And what should I set in frames and framerate
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