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SlenderMan - Mod (v1.0.8 - 30.05.2013)


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Kia
AlliedModders Donor
Join Date: Apr 2010
Location: In a world of madness
Old 05-25-2013 , 08:26   Re: SlenderMan - Mod (v1.0.2 - 24.05.2013)
Reply With Quote #41

Quote:
Originally Posted by oxygen935 View Post
God damn it guys... You said is going to be private.... :/
lol, never said that.

Updated to Vers. 1.0.3

Changelog :
Quote:
  • Edited Touch Hook.
  • Added new Method of getting Slender near player (Thanks to pokemonmaster).
  • Added is_in_viewcone to make damage only if Slender is visible on your screen.
  • Renamed some functions.
  • Replaced looped Task with Player_PreThink.
  • Removed cur_weapon Event as it isn't required.
  • Added cvar "slender_sky"
  • Added Slender laugh
  • Added two new defines:
    PHP Code:
    #define SLENDER_DELAY 0.32
    #define SLENDER_L_DELAY 15.0 
Attached Files
File Type: sma Get Plugin or Get Source (slenderman_1_0_3.sma - 378 views - 14.4 KB)
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Last edited by Kia; 05-25-2013 at 08:28.
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pokemonmaster
princess milk
Join Date: Nov 2010
Location: Somewhere in this world
Old 05-25-2013 , 08:43   Re: SlenderMan - Mod (v1.0.2 - 24.05.2013)
Reply With Quote #42

I forgot to tell you to check if(id == g_iSlenderId) return;
my bad :S sorry, but you could have figured it out if you tested it i guess?
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Kia
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Location: In a world of madness
Old 05-25-2013 , 08:44   Re: SlenderMan - Mod (v1.0.2 - 24.05.2013)
Reply With Quote #43

id can't be g_iSlenderId, because of
PHP Code:
if(!IsAlive(id) || cs_get_user_team(id) != CS_TEAM_CT
        return; 
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oxygen935
Veteran Member
Join Date: Jun 2012
Location: Athens, Greece
Old 05-25-2013 , 09:23   Re: SlenderMan - Mod (v1.0.2 - 24.05.2013)
Reply With Quote #44

Kia you don't need to upload the new source file on each post you make for any update... Just update title & First post

EDIT: You don't need to attch de_mon map... Just say that it is required for the slendermod...
It's bad to attach files oute of alliedmod...
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Last edited by oxygen935; 05-25-2013 at 09:25.
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FanatikSVK
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Join Date: Aug 2012
Location: Slovakia
Old 05-25-2013 , 09:35   Re: SlenderMan - Mod (v1.0.2 - 24.05.2013)
Reply With Quote #45

Wow, nice !
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Smatify
Senior Member
Join Date: Nov 2012
Location: Where ever you want
Old 05-25-2013 , 09:40   Re: SlenderMan - Mod (v1.0.2 - 24.05.2013)
Reply With Quote #46

Quote:
Originally Posted by Kia View Post
Updated to Vers. 1.03, plugin will be updated asap by Smatify.

Updated first post
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Kia
AlliedModders Donor
Join Date: Apr 2010
Location: In a world of madness
Old 05-25-2013 , 09:43   Re: SlenderMan - Mod (v1.0.2 - 24.05.2013)
Reply With Quote #47

Quote:
Originally Posted by oxygen935 View Post
Kia you don't need to upload the new source file on each post you make for any update... Just update title & First post

EDIT: You don't need to attch de_mon map... Just say that it is required for the slendermod...
It's bad to attach files oute of alliedmod...
This isn't my thread, I cannot update it.

Added two maps into second post of thread.
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Last edited by Kia; 05-25-2013 at 11:34.
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Kia
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Old 05-25-2013 , 12:07   Re: SlenderMan - Mod (v1.0.3 - 25.05.2013)
Reply With Quote #48

Updated to Version 1.0.4

Changelog :
  • Rearranged code in fw_PlayerPreThink
Attached Files
File Type: sma Get Plugin or Get Source (slenderman_1_0_4.sma - 392 views - 14.4 KB)
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Last edited by Kia; 05-25-2013 at 12:07.
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Smatify
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Old 05-25-2013 , 12:10   Re: SlenderMan - Mod (v1.0.3 - 25.05.2013)
Reply With Quote #49

Quote:
Originally Posted by Kia View Post
Updated to Version 1.0.4

First post is updated
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rocofelu
Member
Join Date: Nov 2010
Old 05-25-2013 , 12:14   Re: SlenderMan - Mod (v1.0.4 - 25.05.2013)
Reply With Quote #50

Where is

Code:
new const g_szSlenderClose[]       = "slenderman/slenderclose.wav"
new const g_szSlenderLaugh[]       = "slenderman/slenderlaugh.wav"
new const g_szHumanWin[]           = "slenderman/humanwin.wav"
????????????
And why u don't use mp3?

Last edited by rocofelu; 05-25-2013 at 12:22.
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