. I want to give CT and T this bonus .
Code:
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <engine>
#define PLUGIN "Bonus Box"
#define VERSION "1.0"
#define AUTHOR "ONEMDX"
new const item_class_name[] = "dm_item"
new g_models[][] = {"models/CadouCT.mdl", "models/CadouCT.mdl",
"models/CadouCT.mdl"}
public plugin_precache()
{
for (new i = 0; i < sizeof g_models; i++)
precache_model(g_models[i])
}
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_forward(FM_Touch, "fwd_Touch")
register_event("HLTV", "round_start", "a", "1=0", "2=0")
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
}
public fwd_Touch(toucher, touched)
{
if (!is_user_alive(toucher) || !pev_valid(touched))
return FMRES_IGNORED
new classname[32]
pev(touched, pev_classname, classname, 31)
if (!equal(classname, item_class_name))
return FMRES_IGNORED
give_item(toucher)
set_pev(touched, pev_effects, EF_NODRAW)
set_pev(touched, pev_solid, SOLID_NOT)
return FMRES_IGNORED
}
public fw_PlayerKilled(victim, attacker, shouldgib)
{
if (!is_user_connected(attacker) || !is_user_connected(victim) || attacker == victim || !attacker)
return HAM_IGNORED
// Asta ca sa nu genereze box la fiecare kill ( gen sanse )
new random = random_num(0, 8)
if (random == 2 || random == 4 || random == 6)
{
new origin[3]
get_user_origin(victim, origin, 0)
addItem(origin)
}
return HAM_IGNORED
}
public removeEntity(ent)
{
if (pev_valid(ent))
engfunc(EngFunc_RemoveEntity, ent)
}
public addItem(origin[3])
{
new ent = fm_create_entity("info_target")
set_pev(ent, pev_classname, item_class_name)
engfunc(EngFunc_SetModel,ent, g_models[random_num(0, sizeof g_models - 1)])
set_pev(ent,pev_mins,Float:{-10.0,-10.0,0.0})
set_pev(ent,pev_maxs,Float:{10.0,10.0,25.0})
set_pev(ent,pev_size,Float:{-10.0,-10.0,0.0,10.0,10.0,25.0})
engfunc(EngFunc_SetSize,ent,Float:{-10.0,-10.0,0.0},Float:{10.0,10.0,25.0})
set_pev(ent,pev_solid,SOLID_BBOX)
set_pev(ent,pev_movetype,MOVETYPE_TOSS)
new Float:fOrigin[3]
IVecFVec(origin, fOrigin)
set_pev(ent, pev_origin, fOrigin)
set_pev(ent,pev_renderfx,kRenderFxGlowShell)
}
public give_item(id)
{
switch (random_num(0,4)){
case 0:{
new HP;
HP = 25;
fm_set_user_health(id, get_user_health(id) + HP);
ChatColor(id,"!g* [!teamFURY.RLZ.RO!g] Ai luat !team + %d Viata ",HP);
}
case 1:{
fm_give_item(id,"weapon_hegrenade")
ChatColor(id,"!g* [!teamFURY.RLZ.RO!g] Ai luat !team - 1 HE ");
}
case 2:{
new MONEY;
MONEY = 1000;
cs_set_user_money(id, cs_get_user_money(id) + MONEY);
ChatColor(id,"!g* [!teamFURY.RLZ.RO!g] Ai luat !team + %d Bani ", MONEY);
}
case 3:{
fm_give_item(id, "weapon_smokegrenade")
ChatColor(id,"!g* [!teamFURY.RLZ.RO!g] Ai luat !team - 1 SMOKE ");
}
case 4:{
fm_give_item(id, "weapon_flashbang")
ChatColor(id,"!g* [!teamFURY.RLZ.RO!g] Ai luat !team - 1 FLASH ");
}
}
}
public round_start()
{
new ent = FM_NULLENT
static string_class[] = "classname"
while ((ent = engfunc(EngFunc_FindEntityByString, ent, string_class, item_class_name)))
set_pev(ent, pev_flags, FL_KILLME)
}
stock ChatColor(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4") // Green Color
replace_all(msg, 190, "!y", "^1") // Default Color
replace_all(msg, 190, "!team", "^3") // Team Color
replace_all(msg, 190, "!team2", "^0") // Team2 Color
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}