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Subplugin Submission [ZP50] Human classes pack (5 hclasses)


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florinh
Junior Member
Join Date: Dec 2011
Old 12-20-2011 , 07:59   Re: [ZP50] Human classes pack (5 hclasses)
Reply With Quote #21

Code:
L 12/20/2011 - 16:57:07: [AMXX] Invalid Plugin (plugin "zp50_class_human_armorer.amxx")
anythign i add, zombie or human class, i get this error..

i use zp 5.0.7
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Snaker beatter
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Join Date: Sep 2011
Location: Manila, Philippines
Old 12-20-2011 , 08:00   Re: [ZP50] Human classes pack (5 hclasses)
Reply With Quote #22

compile the plugin and paste it in plugins folder.
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florinh
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Join Date: Dec 2011
Old 12-20-2011 , 08:06   Re: [ZP50] Human classes pack (5 hclasses)
Reply With Quote #23

hmm, works now )
ok, thank you.
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Y060N
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Join Date: Dec 2011
Location: www.equilibriumcs.com
Old 12-20-2011 , 09:59   Re: [ZP50] Human classes pack (5 hclasses)
Reply With Quote #24

I added some of the classes to my server and this is what I found:

When you switch between armorer and whatever, you keep the armor that was awarded (and it still displays text for class).

The text display is messed up:
"[ZP] You are usingKlacksmith hclass, you now haved armor" -- is what is displayed


Also, for the silent footsteps, are you supposed to hear them client side?

P.S. Your armorer and pounder both have cvars for getting armor (and also in the defining portion for the HUD, the armorer is labeled as the pounder). Just thought I'd point that out. I had edited the classes before putting them in.

Last edited by Y060N; 12-20-2011 at 11:05.
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Retryever
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Join Date: Feb 2012
Old 02-28-2012 , 16:28   Re: [ZP50] Human classes pack (5 hclasses)
Reply With Quote #25

make it for zpa please!
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SparkyFromiFun
Member
Join Date: Jan 2012
Old 03-05-2012 , 19:57   Re: [ZP50] Human classes pack (5 hclasses)
Reply With Quote #26

good job
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naSTR
Veteran Member
Join Date: Dec 2011
Location: Asia, Mongolia
Old 03-06-2012 , 00:20   Re: [ZP50] Human classes pack (5 hclasses)
Reply With Quote #27

Players choosing human class 2 times at roundstart? WTF?
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mohsen9010
Senior Member
Join Date: Jun 2011
Location: Iran
Old 03-14-2012 , 11:34   Re: [ZP50] Human classes pack (5 hclasses)
Reply With Quote #28

colorchat not work in Zombie Plague 5.0.8
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last_hope
Senior Member
Join Date: Dec 2011
Old 07-08-2012 , 06:08   Re: [ZP50] Human classes pack (5 hclasses)
Reply With Quote #29

zp50 Armorer Human FIXED:
PHP Code:
#include <amxmodx> 
#include <fun> 
#include <zp50_class_human> 
#include <zp50_core> 
#include <zp50_colorchat> 
#include <cstrike> 

// Raptor Human Attributes 
new const humanclass2_name[] = "Armorer Human" 
new const humanclass2_info[] = "Gets armor" 
new const humanclass2_models[][] = { "terror" 
const 
humanclass2_health 100 
const Float:humanclass2_speed 1.1 
const Float:humanclass2_gravity 1.0 

new g_HumanClassIDcvar_armor 

public plugin_precache() 

    
register_plugin("[ZP] Class: Human: Pounder"ZP_VERSION_STRING"ZP Dev Team"
     
    
g_HumanClassID zp_class_human_register(humanclass2_namehumanclass2_infohumanclass2_healthhumanclass2_speedhumanclass2_gravity
    new 
index 
    
for (index 0index sizeof humanclass2_modelsindex++) 
        
zp_class_human_register_model(g_HumanClassIDhumanclass2_models[index]) 
         
    
cvar_armor register_cvar("zp_class_human_armorer""40"


public 
zp_fw_core_spawn_post(id

set_task3.0"fuckin_hclass"id )


public 
fuckin_hclass(id)
{
    if (
zp_class_human_get_current(id) == g_HumanClassID
    { 
        
zp_colored_print(id"You are using^x04Armorer hclass^x01, you now have^x04%s^x01 armor."get_pcvar_num(cvar_armor)) 
        
cs_set_user_armor(idget_pcvar_num(cvar_armor), CS_ARMOR_KEVLAR
    } 
    return 
PLUGIN_HANDLED

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Old 03-28-2013, 21:17
SoldierPRO
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SoldierPRO
Junior Member
Join Date: Mar 2013
Location: Monterrey N.L
Old 03-28-2013 , 21:17   Re: [ZP50] Human classes pack (5 hclasses)
Reply With Quote #30

Finally found good greetings and thanks for the plugin, good job.

Last edited by YamiKaitou; 03-28-2013 at 23:21.
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