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[CS:GO] SoccerJam: Source (v2.1.4) [28-Dec-2020]


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Zoidbert
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Join Date: Sep 2011
Old 01-14-2013 , 00:06   Re: [CSS/CSGO] SoccerJam: Source (v1.1.0) [2013-01-13]
Reply With Quote #41

Hi,

I use your plugin on my Server, but when I join and make just one goal the next map starts instantly.

And when I type help in the chat the help text isn't be shown.

Could you probably add a cvar for the number of goals are needed to go to the next map? eg. 15 goals from one team (e.g. CT or T) and then the next map starts... It would be nice....

Edit: I had to set mp_maxrounds to 15 AND mp_winlimit to 15 and now it works... "help" in chat still doesn't work

Last edited by Zoidbert; 01-14-2013 at 00:19. Reason: fixed
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t.sang
AlliedModders Donor
Join Date: Jun 2012
Location: Russia
Old 01-14-2013 , 09:53   Re: [CSS/CSGO] SoccerJam: Source (v1.1.0) [2013-01-13]
Reply With Quote #42

Mod updated to v.1.1.1:

* Added cvar "sj_half_duration" - Half duration in minutes in match mode
* Added cvar "sj_goals_to_win" - How many goals need to win in public mode
* Added admin command "sj_public_start" - Start Public mode

Quote:
Originally Posted by Zoidbert View Post
"help" in chat still doesn't work
it works for me...
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PsyGaming
SourceMod Donor
Join Date: Sep 2012
Location: Germany
Old 01-16-2013 , 07:57   Re: [CSS/CSGO] SoccerJam: Source (v1.0.0) [2012-12-27]
Reply With Quote #43

Quote:
Originally Posted by t.sang View Post
I will fix it
it works, just have to make the files to them using "sj_build_*" commands.
I'll try to do this for basic maps
This would be nice, can you start with dust2? I want to try a dust2 soccerjam server ;)


Quote:
Originally Posted by t.sang View Post
What is "power shot"? (I'm not good in English terminology of Soccer) )
Let us say, you have 1 better shot each round, that means, for this shot you have a new cvar sj_ball_power_kick_strength. Let us say sj_ball_base_kick_strength is 650. Then sj_ball_power_kick_strength would be 800 for example. So you have one powerful shot each round.
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PsyGaming
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Old 01-23-2013 , 17:42   Re: [CSS/CSGO] SoccerJam: Source (v1.1.1) [2013-01-14]
Reply With Quote #44

Broken by the latest CS:GO update. Can you fix it? :-)
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PsyGaming
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Old 02-03-2013 , 15:45   Re: [CSS/CSGO] SoccerJam: Source (v1.1.1) [2013-01-14]
Reply With Quote #45

Is someone able to fix this? Its really sad, that the protobuf thing isnt fixed here since 23.01.2013. :/
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cREANy0
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Join Date: Jul 2012
Location: Germany
Old 02-03-2013 , 21:29   Re: [CSS/CSGO] SoccerJam: Source (v1.1.1) [2013-01-14]
Reply With Quote #46

Please fix the Plugin..
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evoplay
Member
Join Date: Apr 2011
Location: Russia
Old 02-06-2013 , 12:57   Re: [CSS/CSGO] SoccerJam: Source (v1.1.1) [2013-01-14]
Reply With Quote #47

plugin soccerjam crash server, pleeze fix
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Zoidbert
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Join Date: Sep 2011
Old 02-06-2013 , 16:32   Re: [CSS/CSGO] SoccerJam: Source (v1.1.1) [2013-01-14]
Reply With Quote #48

Quote:
Originally Posted by evoplay View Post
plugin soccerjam crash server, pleeze fix
At my server too... Fix it pls
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evoplay
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Join Date: Apr 2011
Location: Russia
Old 02-06-2013 , 22:30   Re: [CSS/CSGO] SoccerJam: Source (v1.1.1) [2013-01-14]
Reply With Quote #49

withsm-1.5.0-hg3765, soccerjam works fine
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PsyGaming
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Location: Germany
Old 02-07-2013 , 01:09   Re: [CSS/CSGO] SoccerJam: Source (v1.1.1) [2013-01-14]
Reply With Quote #50

Quote:
Originally Posted by evoplay View Post
withsm-1.5.0-hg3765, soccerjam works fine
For CSS, but not for CS:GO. Still needing the protobuf version.
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