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[TF2] Hidden v2.11.6, 2013-2-23


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Pelipoika
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Join Date: May 2012
Location: Inside
Old 01-28-2013 , 14:08   Re: [TF2] Hidden v2.11.0, 2013-1-27
Reply With Quote #41

Quote:
Originally Posted by atomicpenguin View Post
Seems like it would be a reasonable thing to do.
Please do so i don't have to manually unload the plugin everytime we want to do a map change
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atomicpenguin
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Join Date: Aug 2012
Old 01-28-2013 , 16:22   Re: [TF2] Hidden v2.11.0, 2013-1-27
Reply With Quote #42

Quote:
Originally Posted by Pelipoika View Post
So making the plugin unload itself on every map change would fix the issue
Attached a test build which deactivates the plugin when the map ends. Let me know if this fixes your server crashes on map change. The plugin should already reactivate on map start.
Attached Files
File Type: smx hidden.smx (28.1 KB, 173 views)
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Pelipoika
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Join Date: May 2012
Location: Inside
Old 01-28-2013 , 16:32   Re: [TF2] Hidden v2.11.0, 2013-1-27
Reply With Quote #43

Quote:
Originally Posted by atomicpenguin View Post
Attached a test build which deactivates the plugin when the map ends. Let me know if this fixes your server crashes on map change. The plugin should already reactivate on map start.
Didn't fix it
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Dante99019
Junior Member
Join Date: Jan 2013
Location: Spokane, WA
Old 01-28-2013 , 18:20   Re: [TF2] Hidden v2.11.0, 2013-1-27
Reply With Quote #44

By the way, using SM 1.5 actually fixed the problem for me. I am now able to run the mod just fine.

Oh and yes I can switch between maps without a problem.

Last edited by Dante99019; 01-28-2013 at 18:21.
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atomicpenguin
Junior Member
Join Date: Aug 2012
Old 01-28-2013 , 21:39   Re: [TF2] Hidden v2.11.0, 2013-1-27
Reply With Quote #45

Dante99019, are you using Windows, or Linux for your dedicated server?
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otterfiend
Junior Member
Join Date: Sep 2011
Old 01-28-2013 , 23:32   Re: [TF2] Hidden v2.11.0, 2013-1-27
Reply With Quote #46

Just an update. I am all set on my end. snapshots did the trick.
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Dante99019
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Join Date: Jan 2013
Location: Spokane, WA
Old 01-29-2013 , 04:01   Re: [TF2] Hidden v2.11.0, 2013-1-27
Reply With Quote #47

Windows 7
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Pelipoika
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Join Date: May 2012
Location: Inside
Old 01-29-2013 , 07:11   Re: [TF2] Hidden v2.11.0, 2013-1-27
Reply With Quote #48

I Reinstalled everything and noticed that server only crashes on mapchange if theres more than 1 player in the server.
I' doesn't crash with just 1 player in it but when theres 2 or more it crashes
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typhx
New Member
Join Date: Jan 2013
Old 01-29-2013 , 13:29   Re: [TF2] Hidden v2.11.0, 2013-1-27
Reply With Quote #49

I can't find any regular cvars for this, but when the servers aren't that populated the round ends really fast because the hidden hasn't had the chance to catch someone to kill. Is there a setting I'm missing that lets me increase this time?

Also, a quick bug report, the hidden is able to use M2 to lunge forward when everyone is still waiting to be able to move during the pre-round countdown. That allows him a bit of movement advantage getting out to the map before anyone else can. On certain maps, the hidden is actually able to reach the Red team's spawn before the game actually starts.
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Benjamuffin
Member
Join Date: Jul 2010
Location: United States
Old 01-30-2013 , 01:52   Re: [TF2] Hidden v2.11.0, 2013-1-27
Reply With Quote #50

Hi there, thanks for keeping the Hidden alive.

I have a suggestion however. Instead of turning the Hidden into a BLU robot,
would it not make more sense to turn them into the Zombie Spy from 2012's Halloween Event?

On that note, could there possibly be some cvars for more things? Such as disabling the cloak timer that kills you. Other than that, this is great fun!
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Last edited by Benjamuffin; 01-30-2013 at 03:56.
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