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[HL2:DM]Shell Shock


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Author
Nimgoble
Junior Member
Join Date: Apr 2006
Plugin ID:
3478
Plugin Version:
1.0
Plugin Category:
Gameplay
Plugin Game:
Half-Life 2 Deathmatch
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Shell Shock is a Half-Life 2 Shotgun (and Crossbow!) Mod. Amongst other things.
    Old 01-20-2013 , 14:15   [HL2:DM]Shell Shock
    Reply With Quote #1

    Description/Features List:

    Quote:
    Shell Shock is a server-side (ONLY) modification of Half-Life 2 Deathmatch. No custom game client is required to play Shell Shock, all you do is open Half-Life 2 Deathmatch, choose a Shell Shock server, and start fragging!

    Shell Shock is very much the same game as HL2DM except for the following changes:

    Players spawn with a loaded shotgun, pistol, & crowbar

    Shotgun power is increased (way more damage)

    Shotgun reload time reduced (reloads quicker)

    Shotgun firing rate increased (shoots faster)

    Shotgun clip size increased (to 8 bullets, this is customizable)

    Crossbow bolt speed dramatically increased (almost instant, like HL1!)

    Crossbow bolt damage increased (almost insta-gib)

    Frag grenades can be launched via right-click and detonate on impact

    Players may spawn with any weapon combination (shotgun/melee/pistol recommended)

    Respawn time reduced to 0.5 seconds so players can rejoin the fray more quickly

    There are other minor adjustments but these are the ones that impact the gameplay most. What they make for is a very exciting mod where the frags come fast and hard!
    Source & Dependencies:
    https://github.com/Nimgoble/ShellShock

    Compiled version:
    http://nimgoble.com/projects/shellshock/

    Last edited by Sheepdude; 02-02-2013 at 10:52. Reason: feedback given
    Nimgoble is offline
    Nimgoble
    Junior Member
    Join Date: Apr 2006
    Old 01-20-2013 , 14:16   Re: [HL2:DM]Shell Shock
    Reply With Quote #2

    *Reserved
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    asherkin
    SourceMod Developer
    Join Date: Aug 2009
    Location: OnGameFrame()
    Old 01-20-2013 , 23:03   Re: [HL2:DM]Shell Shock
    Reply With Quote #3

    Please include the source code in your archive or at least link it next to it on your site, you also can't distribute extension binaries without also making the corresponding source code available (not to mention it's a bad idea as your versions will get out of date from the upstream releases).
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    Nimgoble
    Junior Member
    Join Date: Apr 2006
    Old 01-22-2013 , 08:52   Re: [HL2:DM]Shell Shock
    Reply With Quote #4

    Updated. Removed third party libraries from source control and added link to source on website by downloads.
    Nimgoble is offline
    Nimgoble
    Junior Member
    Join Date: Apr 2006
    Old 01-24-2013 , 19:00   Re: [HL2:DM]Shell Shock
    Reply With Quote #5

    Soooooo......
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    Sheepdude
    SourceMod Donor
    Join Date: Aug 2012
    Location: Chicago
    Old 01-24-2013 , 23:24   Re: [HL2:DM]Shell Shock
    Reply With Quote #6

    Soooooo...... many compile warnings
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    Nimgoble
    Junior Member
    Join Date: Apr 2006
    Old 01-25-2013 , 08:38   Re: [HL2:DM]Shell Shock
    Reply With Quote #7

    Fixed:
    https://github.com/Nimgoble/ShellSho...ad70824df9d280
    Nimgoble is offline
    Sheepdude
    SourceMod Donor
    Join Date: Aug 2012
    Location: Chicago
    Old 02-02-2013 , 10:50   Re: [HL2:DM]Shell Shock
    Reply With Quote #8

    1. According to the API, you shouldn't call GetMaxClients() in OnPluginStart (or at all, really). Use the global MaxClients variable instead.

    2. "==" already returns a boolean, so you can, for instance, do "ss_physcannon = StringToInt(newVal) == 1;"

    3. Perhaps make SteamTools optional? (just a suggestion)
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