Raised This Month: $12 Target: $400
 3% 

[ANY] Grenade / Projectile ViewCam (1.8.0)


Post New Thread Reply   
 
Thread Tools Display Modes
pvkii
Member
Join Date: Apr 2012
Old 01-11-2013 , 17:17   Re: [ANY] Grenade / Projectile ViewCam (1.7)
Reply With Quote #41

Quote:
Originally Posted by RedSword View Post
Hi there,

to fasten your case just install the plugin in attachment. It will log the entity classname of every entity created. Run it for a certain time (i.e. just install it and shoot everything that you consider a projectile in the map). Then post the log of the plugin here.

Also, run in your server the following command : "sm_dump_classes pvk_classes.txt". This will create in your mod folder the file "pvk_classes.txt". Post it here. It contains the classnames of the entities in PVK. It might help.

Red
Thanks I will do that!
pvkii is offline
Sheepdude
SourceMod Donor
Join Date: Aug 2012
Location: Chicago
Old 01-12-2013 , 09:54   Re: [ANY] Grenade / Projectile ViewCam (1.7)
Reply With Quote #42

Quote:
Originally Posted by asherkin View Post
Because the instructions in the Updater thread about not using 2-digit version numbers was ignored .
Aww man =(

New version
  • 1.8.0 (12 January 2012)
    -Added cookie preferences.
    -Added support for /cfg/sourcemod/projectile_view.cfg.
    -Changed to three-digit version number for Updater compatibility.
__________________

Last edited by Sheepdude; 01-12-2013 at 10:58.
Sheepdude is offline
pvkii
Member
Join Date: Apr 2012
Old 01-13-2013 , 04:57   Re: [ANY] Grenade / Projectile ViewCam (1.8.0)
Reply With Quote #43

So here are the log files for PVK2, they should contain everything you need.
Attached Files
File Type: zip Logs.zip (201.4 KB, 88 views)
pvkii is offline
RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 01-13-2013 , 06:11   Re: [ANY] Grenade / Projectile ViewCam (1.8.0)
Reply With Quote #44

Sheepdude :

"arrow",
"javelin",
"crossbow_bolt",
"projectile_rocketball", (wtf rockets ?)
"powderkeg",
"projectile_powderhorn",
"projectile_rocketball"

I think that's all.

And strangely, the events doesn't seem triggered...

Also you may want to GetGameFolder() so you doesn't check those with other mods (less cmp).
__________________
My plugins :
Red Maze
Afk Bomb
RAWR (per player/rounds Awp Restrict.)
Kill Assist
Be Medic

You can also Donate if you appreciate my work
RedSword is offline
pvkii
Member
Join Date: Apr 2012
Old 01-13-2013 , 08:46   Re: [ANY] Grenade / Projectile ViewCam (1.8.0)
Reply With Quote #45

Quote:
Originally Posted by RedSword View Post
Sheepdude :

"arrow",
"javelin",
"crossbow_bolt",
"projectile_rocketball", (wtf rockets ?)
"powderkeg",
"projectile_powderhorn",
"projectile_rocketball"

I think that's all.

And strangely, the events doesn't seem triggered...

Also you may want to GetGameFolder() so you doesn't check those with other mods (less cmp).
I guess the rocketball is the Captain's special, an explosive bullet he loads into his blunderbuss.

But you forgot the parrot and throwing axes. And what about gun projectiles? Are there none? There should be, though.
The parrot can be released, then it flies around and attacks people. Pretty cool.

Last edited by pvkii; 01-13-2013 at 08:53.
pvkii is offline
RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 01-13-2013 , 08:49   Re: [ANY] Grenade / Projectile ViewCam (1.8.0)
Reply With Quote #46

Quote:
Originally Posted by pvkii View Post
You forgot the parrot and throwing axes! ;) The parrot can be released, then it flies around and attacks people.
But it seems like it's an NPC; so I doubt you want to control that... And if you were to do that; would you have to handle its "bird_poop" ?
__________________
My plugins :
Red Maze
Afk Bomb
RAWR (per player/rounds Awp Restrict.)
Kill Assist
Be Medic

You can also Donate if you appreciate my work
RedSword is offline
pvkii
Member
Join Date: Apr 2012
Old 01-13-2013 , 09:51   Re: [ANY] Grenade / Projectile ViewCam (1.8.0)
Reply With Quote #47

What is an NPC? The bird_poop is not important xD

But it would be awesome to have the parrot view.
pvkii is offline
altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 01-27-2013 , 10:07   Re: [ANY] Grenade / Projectile ViewCam (1.8.0)
Reply With Quote #48

awesome plugin
__________________
altex is offline
SG_Paul
Member
Join Date: Dec 2009
Old 01-27-2013 , 12:43   Re: [ANY] Grenade / Projectile ViewCam (1.8.0)
Reply With Quote #49

Made a quick map for CSS minigames based around the plugin if anyone is interested:

http://www.youtube.com/watch?v=eC3F0EMTSKk
SG_Paul is offline
Sheepdude
SourceMod Donor
Join Date: Aug 2012
Location: Chicago
Old 01-27-2013 , 16:31   Re: [ANY] Grenade / Projectile ViewCam (1.8.0)
Reply With Quote #50

Quote:
Originally Posted by SG_Paul View Post
Made a quick map for CSS minigames based around the plugin if anyone is interested:

http://www.youtube.com/watch?v=eC3F0EMTSKk
Lmao! Looks difficult.

By the way if you want to fix the camera being tilted, change cvar sm_projectile_view_roll to -9.01 (or -4.5 if your server is 128 tick)
__________________
Sheepdude is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:01.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode