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Sourcemod not initializing after latest TF2 update.


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ReZy
SourceMod Donor
Join Date: Dec 2012
Old 12-23-2012 , 19:06   Re: Sourcemod not initializing after latest TF2 update.
Reply With Quote #91

I have latest MMS and SM, yet it says Unknown Command "sm"..
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machede
Member
Join Date: Nov 2011
Location: Italia
Old 12-23-2012 , 19:20   Re: Sourcemod not initializing after latest TF2 update.
Reply With Quote #92

Quote:
Originally Posted by PAL-18 View Post
NM, got it to load. I upgraded to latest snapshot of MMS
I tried them all.
current:

SourceMod Version Information:
SourceMod Version: 1.5.0-dev+3719
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.5.0-dev+3719)
SourcePawn API: v1 = 4, v2 = 4
Compiled on: Dec 20 2012 227:21
Build ID: 3719:eda1f57e79b0
http://www.sourcemod.net/

Metamod:Source version 1.10.0-dev
Build ID: 814:74ad107144fa-dev
Loaded As: Valve Server Plugin
Compiled on: Dec 20 2012
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/

but the disconnections continue forever, even without them, (sm, mm)
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MLGsuperGame
Member
Join Date: Mar 2012
Location: Jamaica
Old 12-23-2012 , 20:24   Re: Sourcemod not initializing after latest TF2 update.
Reply With Quote #93

I am also having this issue, I am running SM snapshot 1.5.0 and about to upgrade to MM:S snapshot 1.10.
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MLGsuperGame
Member
Join Date: Mar 2012
Location: Jamaica
Old 12-23-2012 , 20:51   Re: Sourcemod not initializing after latest TF2 update.
Reply With Quote #94

I'm running SM 1.5 and MM:S 1.10 and everything is working for me!
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owen_a
Member
Join Date: Mar 2009
Location: United Kingdom
Old 12-24-2012 , 05:30   Re: Sourcemod not initializing after latest TF2 update.
Reply With Quote #95

I didn't know this thread was still alive, but since it is I'll post. It's working fine using the current builds both of you posted (SourceMod 1.5.0-hg3718 & MetaMod Source 1.10.0-hg814). The only problem is, is what version of SDKHOOKS do I need to get RTD (Roll The Dice) to work? I'm using a linux server here.
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Last edited by owen_a; 12-24-2012 at 05:34.
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gilmon
Senior Member
Join Date: Feb 2011
Location: China
Old 12-24-2012 , 06:22   Re: Sourcemod not initializing after latest TF2 update.
Reply With Quote #96

SourceMod 1.5.0-hg3724 always crash server,I have no idea about it.any help?(No error log)
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machede
Member
Join Date: Nov 2011
Location: Italia
Old 12-24-2012 , 07:22   Re: Sourcemod not initializing after latest TF2 update.
Reply With Quote #97

Quote:
Originally Posted by gilmon View Post
SourceMod 1.5.0-hg3724 always crash server,I have no idea about it.any help?(No error log)
I agree
the server crashes without (sm) and (mm) installed
Original tf2/srcds.....server random crash
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MLGsuperGame
Member
Join Date: Mar 2012
Location: Jamaica
Old 12-24-2012 , 11:24   Re: Sourcemod not initializing after latest TF2 update.
Reply With Quote #98

SDKhooks is working just fine for me. I require it for my zombie mod and we are all killing zombies on my server. I'm running SKDhooks 2.1.0.
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Yurimaster
Junior Member
Join Date: Dec 2012
Location: In the Matrix
Old 12-24-2012 , 12:38   Re: Sourcemod not initializing after latest TF2 update.
Reply With Quote #99

I had to update mine TF2 servers to the dev 1.5.0-hg3724 on my windows server. I've been on the stable SM always since 2009 but they never seem to update the snapshot. My first time on dev branch and so far it's working great, no more server crashing when a client connects and spawns.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 12-24-2012 , 13:13   Re: Sourcemod not initializing after latest TF2 update.
Reply With Quote #100

1.5.0 is the next version to be released, so all work is going into that branch instead of 1.4.x (as there will never be a 1.4.7).
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