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Connect - A safer OnClientPreConnect forward


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Mike_BoG
SourceMod Donor
Join Date: Jul 2011
Old 12-10-2012 , 06:56   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #231

Or just modify the one (iirc) in CBaseServer to use this instead.
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Jamster
Veteran Member
Join Date: Jun 2008
Old 12-10-2012 , 08:41   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #232

Quote:
Originally Posted by asherkin View Post
That's not a reserved slots plugin.
Oh yeah, man, I should actually read the code! Apologies. I was probably thinking of cbase.

Last edited by Jamster; 12-10-2012 at 08:43.
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 12-10-2012 , 13:51   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #233

I am lost

In the cbase extension thread asherkin said that connect does the same as cbase, but I don't see any "reserved slots with 0 wated slots" here.

Is there any plugin in this site that we can get reserved slot with 0 wasted slots, using with "connect in console" or not?
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Despirator
Senior Member
Join Date: Jun 2011
Location: Kazakhstan ->Shymkent
Old 12-10-2012 , 14:16   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #234

https://forums.alliedmods.net/showthread.php?t=72322
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Jamster
Veteran Member
Join Date: Jun 2008
Old 12-10-2012 , 14:19   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #235

Yeah, like I said you can use my plugin, out of the box it does what you need.
https://forums.alliedmods.net/showthread.php?p=1851162
Asherkin's extension does the same job as cbase, just cbase comes with the plugin that does basic reserve slot functionality, where as Connect comes with an example script.

edit: I mean, yeah, you can just use CBase extension instead, if you want, up to you, Connect is more secure, if your game supports it, though.

Last edited by Jamster; 12-10-2012 at 14:20.
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 12-10-2012 , 14:43   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #236

Quote:
Originally Posted by Despirator View Post
cbase it's not working for linux since october
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Despirator
Senior Member
Join Date: Jun 2011
Location: Kazakhstan ->Shymkent
Old 12-11-2012 , 04:56   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #237

Quote:
Originally Posted by SilentBr View Post
cbase it's not working for linux since october
i just pointed to the cbase plugin
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lakishafurlow
BANNED
Join Date: Dec 2012
Old 12-13-2012 , 23:21   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #238

I m new here. so sorry for this i have no idea.
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SaintK
Veteran Member
Join Date: Mar 2004
Old 12-14-2012 , 04:58   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #239

Is it correct that the nightly 1.2.0 for Linux reports as 1.1.0 ?

I've updated the module, however, it doesn't seem to work ever since the last major SM update.

If I dump the admin cache I correctly see all the entries, but people are still being bounced on connect, where this worked correct before.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 12-14-2012 , 05:32  
Reply With Quote #240

Quote:
Originally Posted by SaintK View Post
Is it correct that the nightly 1.2.0 for Linux reports as 1.1.0 ?
Nope, the version numbers are auto generated from the same source that generates the archive file names, and everything looks correct. If it says you have 1.1.0, you probably have 1.1.0, I'll check it when I get home though - about to start an exam.
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