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End Round Sounds


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deadman909
Veteran Member
Join Date: Oct 2008
Old 12-07-2012 , 21:21   Re: End Round Sounds
Reply With Quote #171

Quote:
Originally Posted by tomax079 View Post
Nope, i replaced them before use in server. People and i hear 2 twinnar roundsound's but, when it's time to play mine's i hear nothink, just silence
When you connected to the server did they start downloading?
If yes than it is probably the song you put that don't work. I have also had the same issue like you when I convert some MP3's to wav. Not all the time they work.

Try this command in your console:
spk misc/SongName

try that command for all the songs you say that don't work.
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tomax079
Member
Join Date: Apr 2009
Location: Lithuania
Old 12-09-2012 , 02:07   Re: End Round Sounds
Reply With Quote #172

Yes, song's are downloading. Ok, i will try that option and report result
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hatar1155
New Member
Join Date: Dec 2012
Old 12-09-2012 , 08:24   Re: End Round Sounds
Reply With Quote #173

Where do i get other songs? all of them are like 3 to 5 min long...
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deadman909
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Join Date: Oct 2008
Old 12-09-2012 , 10:28   Re: End Round Sounds
Reply With Quote #174

Quote:
Originally Posted by hatar1155 View Post
Where do i get other songs? all of them are like 3 to 5 min long...
You need .wav files. Usually when you rip a CD to your computer I think the original format they rip are .wav format unless you go to your preferences and change it to MP3.

Or if you have an MP3 you need to program to covert it into a .WAV file
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YouAreSoFanNy
New Member
Join Date: Dec 2012
Old 12-09-2012 , 10:55   Re: End Round Sounds
Reply With Quote #175

i have a problem, i cant download the songs when enter on the server why? is on precache :S
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tomax079
Member
Join Date: Apr 2009
Location: Lithuania
Old 12-09-2012 , 12:38   Re: End Round Sounds
Reply With Quote #176

Quote:
Originally Posted by deadman909 View Post
You need .wav files. Usually when you rip a CD to your computer I think the original format they rip are .wav format unless you go to your preferences and change it to MP3.

Or if you have an MP3 you need to program to covert it into a .WAV file
I got .mp3 files, and i'm converting to .wav, but they still don't work
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ThE HaCkEr
BANNED
Join Date: Nov 2012
Location: AlGeriA
Old 12-09-2012 , 13:36   Re: End Round Sounds
Reply With Quote #177

It's With wav or mp3 !?
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deadman909
Veteran Member
Join Date: Oct 2008
Old 12-09-2012 , 22:18   Re: End Round Sounds
Reply With Quote #178

Quote:
Originally Posted by YouAreSoFanNy View Post
i have a problem, i cant download the songs when enter on the server why? is on precache :S
Did you put the Songs in your Server in the correct folder?

They must go in this path for CS 1.6 : Inside the FOLDER MISC
\cstrike\sound\misc

Or go in this path for CZ : Inside the FOLDER MISC
\czero\sound\misc

Quote:
Originally Posted by tomax079 View Post
I got .mp3 files, and i'm converting to .wav, but they still don't work
Did you try the SPK command I told you? What where the results?
Actually give me link to the songs so I can try them out myself.

Quote:
Originally Posted by ThE HaCkEr View Post
It's With wav or mp3 !?
This plugin only supports only WAV at the moment.
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Last edited by deadman909; 12-09-2012 at 22:19.
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TI INDIAN
Junior Member
Join Date: Mar 2013
Old 10-09-2013 , 11:54   Re: End Round Sounds
Reply With Quote #179

Hello.. I love this plugin so i edited this plugin.. can u say whats wrong.. i added it to server and it is showing .. its working .. but it doesn play sounds when round ends.. here is the code

//RoundSound.amxx -by PaintLancer

#include <amxmodx>

public plugin_init()
{
register_plugin("RoundSound","1.0","PaintLanc er")
register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin")
register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin")
}

public t_win()
{
new rand = random_num(0,3)

client_cmd(0,"stopsound")

switch(rand)
{
case 0: client_cmd(0,"spk misc/drive")
case 1: client_cmd(0,"spk misc/drive2")
case 2: client_cmd(0,"spk misc/drive3")
case 3: client_cmd(0,"spk misc/drive4")
}

return PLUGIN_HANDLED
}

public ct_win()
{
new rand = random_num(0,3)

client_cmd(0,"stopsound")

switch(rand)
{
case 0: client_cmd(0,"spk misc/killer2")
case 1: client_cmd(0,"spk misc/killer3")
case 2: client_cmd(0,"spk misc/killer4")
case 3: client_cmd(0,"spk misc/killer5")
}

return PLUGIN_HANDLED
}

public plugin_precache()
{
precache_sound("misc/killer2.wav")
precache_sound("misc/killer3.wav")
precache_sound("misc/killer4.wav")
precache_sound("misc/killer5.wav")
precache_sound("misc/drive.wav")
precache_sound("misc/drive2.wav")
precache_sound("misc/drive3.wav")
precache_sound("misc/drive4.wav")

return PLUGIN_CONTINUE
}
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Jhob94
AMX Mod X Donor
Join Date: Jul 2012
Old 10-09-2013 , 17:53   Re: End Round Sounds
Reply With Quote #180

Quote:
Originally Posted by TI INDIAN View Post
Hello.. I love this plugin so i edited this plugin.. can u say whats wrong.. i added it to server and it is showing .. its working .. but it doesn play sounds when round ends.. here is the code

//RoundSound.amxx -by PaintLancer

#include <amxmodx>

public plugin_init()
{
register_plugin("RoundSound","1.0","PaintLanc er")
register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin")
register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin")
}

public t_win()
{
new rand = random_num(0,3)

client_cmd(0,"stopsound")

switch(rand)
{
case 0: client_cmd(0,"spk misc/drive")
case 1: client_cmd(0,"spk misc/drive2")
case 2: client_cmd(0,"spk misc/drive3")
case 3: client_cmd(0,"spk misc/drive4")
}

return PLUGIN_HANDLED
}

public ct_win()
{
new rand = random_num(0,3)

client_cmd(0,"stopsound")

switch(rand)
{
case 0: client_cmd(0,"spk misc/killer2")
case 1: client_cmd(0,"spk misc/killer3")
case 2: client_cmd(0,"spk misc/killer4")
case 3: client_cmd(0,"spk misc/killer5")
}

return PLUGIN_HANDLED
}

public plugin_precache()
{
precache_sound("misc/killer2.wav")
precache_sound("misc/killer3.wav")
precache_sound("misc/killer4.wav")
precache_sound("misc/killer5.wav")
precache_sound("misc/drive.wav")
precache_sound("misc/drive2.wav")
precache_sound("misc/drive3.wav")
precache_sound("misc/drive4.wav")

return PLUGIN_CONTINUE
}
It is because you using basebuilder. Basebuilder already plays sound when round finish, so when you use this, or plays bb sound or plays sound from this plugin
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