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Quitar funcion bloquear awp


  
 
 
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thekill
Senior Member
Join Date: Mar 2012
Old 10-24-2012 , 21:58   Quitar funcion bloquear awp
#1

Bueno yo uso el Vip plugin 2.05 by Dunno y lo que quiero hacer es poder desbloquear la awp osea que no se bloquee para todos sino que quitar la funcion "awp_active" y asi todos puedan usar la awp
PHP Code:
#define DAMAGE_RECIEVED
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <hamsandwich>

static const COLOR[] = "^x04" //green
static const CONTACT[] = ""
new maxplayers
new gmsgSayText
new mpdmkbmhb
new g_MsgSync
new health_add
new health_hs_add
new health_max
new nKiller
new nKiller_hp
new nHp_add
new nHp_max
new g_awp_active
new g_menu_active
new round;
new 
bool:HasC4[33]
#define Keysrod (1<<0)|(1<<1)|(1<<9) // Keys: 1234567890
#if defined DAMAGE_RECIEVED
    
new g_MsgSync2
#endif

public plugin_init()
{
    
register_plugin("VIP Eng Version""2.05""Dunno")
    
mpd register_cvar("money_per_damage","3")
    
mkb register_cvar("money_kill_bonus","200")
    
mhb register_cvar("money_hs_bonus","500")
    
health_add register_cvar("amx_vip_hp""15")
    
health_hs_add register_cvar("amx_vip_hp_hs""30")
    
health_max register_cvar("amx_vip_max_hp""100")
    
g_awp_active register_cvar("awp_active""1")
    
g_menu_active register_cvar("menu_active""1")
    
register_event("Damage","Damage","b")
    
register_event("DeathMsg","death_msg","a")
    
register_menucmd(register_menuid("rod"), Keysrod"Pressedrod")
    
register_clcmd("awp","HandleCmd")
        
register_clcmd("sg550","HandleCmd")
        
register_clcmd("g3sg1","HandleCmd")
        
register_event("CurWeapon""event_CurWeapon""be""1=1")
        
register_event("CurWeapon""event_CurWeaponn""be""1=1")
        
register_event("CurWeapon""event_CurWeaponnn""be""1=1")
    
register_clcmd("say /wantvip","ShowMotd")
    
maxplayers get_maxplayers()
    
gmsgSayText get_user_msgid("SayText")
    
register_clcmd("say""handle_say")
    
register_cvar("amx_contactinfo"CONTACTFCVAR_SERVER)
    
RegisterHam(Ham_Spawn"player""fwHamPlayerSpawnPost"1
    
register_event("HLTV""event_new_round""a""1=0""2=0"
    
register_event("TextMsg","Event_RoundRestart","a","2&#Game_w")
    
register_event("DeathMsg""hook_death""a""1>0")
    
register_event("Damage""on_damage""b""2!0""3=0""4!0")
    
g_MsgSync CreateHudSyncObj()
#if defined DAMAGE_RECIEVED
    
g_MsgSync2 CreateHudSyncObj()
#endif    
}

public 
on_damage(id)
{
    new 
attacker get_user_attacker(id)

#if defined DAMAGE_RECIEVED
    // id should be connected if this message is sent, but lets check anyway
    
if ( is_user_connected(id) && is_user_connected(attacker) )
    if (
get_user_flags(attacker) & ADMIN_LEVEL_H)
    {
        new 
damage read_data(2)

        
set_hudmessage(255000.450.5020.14.00.10.1, -1)
        
ShowSyncHudMsg(idg_MsgSync2"%i^n"damage)
#else
    
if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) )
    {
        new 
damage read_data(2)
#endif
        
set_hudmessage(0100200, -1.00.5520.14.00.020.02, -1)
        
ShowSyncHudMsg(attackerg_MsgSync"%i^n"damage)
    }
}

public 
Damage(id)
{
    new 
weaponhitpointattacker get_user_attacker(id,weapon,hitpoint)
    if(
attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
    if (
get_user_flags(attacker) & ADMIN_LEVEL_H
    {
        new 
money read_data(2) * get_pcvar_num(mpd)
        if(
hitpoint==1money += get_pcvar_num(mhb)
        
cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
    }
}

public 
death_msg()
{
    if(
read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
}


public 
fwHamPlayerSpawnPost() {

    new 
players[32], playerpnum;
    
get_players(playerspnum"a");
    for(new 
0pnumi++)
    {
        
player players[i];
        if(
is_user_alive(player) && get_user_flags(player) & ADMIN_LEVEL_H)
        {
        
give_item(player"weapon_hegrenade");
        
give_item(player"weapon_flashbang");
        
give_item(player"weapon_flashbang");
        
give_item(player"weapon_smokegrenade");
        
give_item(player"item_assaultsuit");
        
give_item(player"item_thighpack");
        }
    }
    return 
PLUGIN_HANDLED
}

public 
event_new_round() 
{
    
round++;
    new 
players[32], playerpnum;
    
get_players(playerspnum"a");
    for(new 
0pnumi++)
    {
        
player players[i];
        if(
get_user_flags(player) & ADMIN_LEVEL_H)
        {
        if (!
get_pcvar_num(g_menu_active))
            return 
PLUGIN_CONTINUE
        
if(round 2)
        {
            
Showrod(player);
        }
        }
    }
    return 
PLUGIN_HANDLED
}

public 
Event_RoundRestart(id)
{
    
round=0;
}

public 
hook_death()
{
   
// Killer id
   
nKiller read_data(1)
   
   if ( (
read_data(3) == 1) && (read_data(5) == 0) )
   {
      
nHp_add get_pcvar_num (health_hs_add)
   }
   else
      
nHp_add get_pcvar_num (health_add)
   
nHp_max get_pcvar_num (health_max)
   
// Updating Killer HP
   
if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H))
   return;

   
nKiller_hp get_user_health(nKiller)
   
nKiller_hp += nHp_add
   
// Maximum HP check
   
if (nKiller_hp nHp_maxnKiller_hp nHp_max
   set_user_health
(nKillernKiller_hp)
   
// Hud message "Healed +15/+30 hp"
   
set_hudmessage(02550, -1.00.1501.01.00.10.1, -1)
   
show_hudmessage(nKiller"Healed +%d hp"nHp_add)
   
// Screen fading
   
message_begin(MSG_ONEget_user_msgid("ScreenFade"), {0,0,0}, nKiller)
   
write_short(1<<10)
   
write_short(1<<10)
   
write_short(0x0000)
   
write_byte(0)
   
write_byte(0)
   
write_byte(200)
   
write_byte(75)
   
message_end()
 
}

public 
Showrod(id) {
    
show_menu(idKeysrod"Free VIP Guns^n\w1. Get M4A1+Deagle ^n\w2. Get AK47+Deagle^n0. Exit^n", -1"rod"// Display menu
}
public 
Pressedrod(idkey) {
    
/* Menu:
    * VIP Menu
    * 1. Get M4A1+Deagle
    * 2. Get AK47+Deagle
    * 0. Exit
    */
    
switch (key) {
        case 
0: { 
            if (
user_has_weapon(idCSW_C4) && get_user_team(id) == 1)
                
HasC4[id] = true;
            else
                
HasC4[id] = false;
            
            
strip_user_weapons (id)
            
give_item(id,"weapon_m4a1")
            
give_item(id,"ammo_556nato")
            
give_item(id,"ammo_556nato")
            
give_item(id,"ammo_556nato")
            
give_item(id,"weapon_deagle")
            
give_item(id,"ammo_50ae")
            
give_item(id,"ammo_50ae")
            
give_item(id,"ammo_50ae")
            
give_item(id,"ammo_50ae")
            
give_item(id,"ammo_50ae")
            
give_item(id,"ammo_50ae")
            
give_item(id,"ammo_50ae")
            
give_item(id,"weapon_knife")
            
give_item(id,"weapon_hegrenade")
            
give_item(id"weapon_flashbang");
            
give_item(id"weapon_flashbang");
            
give_item(id"weapon_smokegrenade");
            
give_item(id"item_assaultsuit");
            
give_item(id"item_thighpack");
            
client_print(idprint_center"You Taked Free M4A1 and Deagle")
            
            if (
HasC4[id])
            {
                
give_item(id"weapon_c4");
                
cs_set_user_plantid );
            }
            }
        case 
1: { 
            if (
user_has_weapon(idCSW_C4) && get_user_team(id) == 1)
                
HasC4[id] = true;
            else
                
HasC4[id] = false;
            
            
strip_user_weapons (id)
            
give_item(id,"weapon_ak47")
            
give_item(id,"ammo_762nato")
            
give_item(id,"ammo_762nato")
            
give_item(id,"ammo_762nato")
            
give_item(id,"weapon_deagle")
            
give_item(id,"ammo_50ae")
            
give_item(id,"ammo_50ae")
            
give_item(id,"ammo_50ae")
            
give_item(id,"ammo_50ae")
            
give_item(id,"ammo_50ae")
            
give_item(id,"ammo_50ae")
            
give_item(id,"ammo_50ae")
            
give_item(id,"weapon_knife")
            
give_item(id,"weapon_hegrenade")
            
give_item(id"weapon_flashbang");
            
give_item(id"weapon_flashbang");
            
give_item(id"weapon_smokegrenade");
            
give_item(id"item_assaultsuit");
            
give_item(id"item_thighpack");
            
client_print(idprint_center"You Taked Free AK47 and Deagle")
            
            if (
HasC4[id])
            {
                
give_item(id"weapon_c4");
                
cs_set_user_plantid );
            }
            }
        case 
9: {             
        }
    }
    return 
PLUGIN_CONTINUE
}

public 
HandleCmd(id){
    if (!
get_pcvar_num(g_awp_active))
      return 
PLUGIN_CONTINUE
    
if(get_user_flags(id) & ADMIN_LEVEL_H
        return 
PLUGIN_CONTINUE
    client_print
(idprint_center"Sniper's Only For VIP's")
    return 
PLUGIN_HANDLED
}


public 
event_CurWeapon(id)
    {
    if(
read_data(2) == CSW_AWP)
        {
        if(!(
get_user_flags(id) & ADMIN_LEVEL_H))
            {
            
client_print(idprint_center"Sniper's Only For VIP's")
            
client_cmd(id"drop")
            }
        }
    return 
PLUGIN_HANDLED
}

public 
event_CurWeaponn(id)
    {
    if(
read_data(2) == CSW_SG550)
        {
        if(!(
get_user_flags(id) & ADMIN_LEVEL_H))
            {
            
client_print(idprint_center"Sniper's Only For VIP's")
            
client_cmd(id"drop")
            }
        }
    return 
PLUGIN_HANDLED
}

public 
event_CurWeaponnn(id)
    {
    if(
read_data(2) == CSW_G3SG1)
        {
        if(!(
get_user_flags(id) & ADMIN_LEVEL_H))
            {
            
client_print(idprint_center"Sniper's Only For VIP's")
            
client_cmd(id"drop")
            }
        }
    return 
PLUGIN_HANDLED
}

public 
ShowMotd(id)
{
 
show_motd(id"vip.txt")
}
public 
client_authorized(id)
{
 
set_task(30.0"PrintText" ,id)
}
public 
PrintText(id)
{
 
client_print(idprint_chat"[VIP] write /wantvip and u will see how get VIP and VIP privilegies.")
}

public 
handle_say(id) {
    new 
said[192]
    
read_args(said,192)
    if( ( 
containi(said"who") != -&& containi(said"admin") != -) || contain(said"/vips") != -)
        
set_task(0.1,"print_adminlist",id)
    return 
PLUGIN_CONTINUE
}

public 
print_adminlist(user
{
    new 
adminnames[33][32]
    new 
message[256]
    new 
contactinfo[256], contact[112]
    new 
idcountxlen
    
    
for(id id <= maxplayers id++)
        if(
is_user_connected(id))
            if(
get_user_flags(id) & ADMIN_LEVEL_H)
                
get_user_name(idadminnames[count++], 31)

    
len format(message255"%s VIP ONLINE: ",COLOR)
    if(
count 0) {
        for(
count x++) {
            
len += format(message[len], 255-len"%s%s "adminnames[x], < (count-1) ? ", ":"")
            if(
len 96 ) {
                
print_message(usermessage)
                
len format(message255"%s ",COLOR)
            }
        }
        
print_message(usermessage)
    }
    else {
        
len += format(message[len], 255-len"No VIP online.")
        
print_message(usermessage)
    }
    
    
get_cvar_string("amx_contactinfo"contact63)
    if(
contact[0])  {
        
format(contactinfo111"%s Contact Server Admin -- %s"COLORcontact)
        
print_message(usercontactinfo)
    }
}

print_message(idmsg[]) {
    
message_begin(MSG_ONEgmsgSayText, {0,0,0}, id)
    
write_byte(id)
    
write_string(msg)
    
message_end()

thekill is offline
el999gonzalo
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Join Date: Aug 2012
Old 10-24-2012 , 22:10   Re: Quitar funcion bloquear awp
#2

PHP Code:
g_awp_active register_cvar("awp_active""1")

------>

g_awp_active register_cvar("awp_active""0"
Osea.... Es tan dificil...?
el999gonzalo is offline
thekill
Senior Member
Join Date: Mar 2012
Old 10-24-2012 , 22:29   Re: Quitar funcion bloquear awp
#3

ok y como agrego la funcion de que el menu de armas salga una vez por ronda y se agregue awp+deagle?
thekill is offline
LeeanAndNeka
Senior Member
Join Date: Feb 2012
Location: Argentina ♥
Old 10-24-2012 , 22:30   Re: Quitar funcion bloquear awp
#4

Quote:
Originally Posted by el999gonzalo View Post
PHP Code:
g_awp_active register_cvar("awp_active""1")

------>

g_awp_active register_cvar("awp_active""0"
Osea.... Es tan dificil...?
Mejor lee esto gonzalo http://forums.alliedmods.net/showthread.php?t=167512
Y si vas a responderle con Es tan dificil? Mejor hacele caso al Thread.

EDIT: The kill vos tambien deberias leer ese thread, en cuanto a tu pregunta podes visitar la parte de guias/tutoriales donde aprenderas a hacer eso de una manera sencilla, es solo cuestion de tomarse 2 min

Last edited by LeeanAndNeka; 10-24-2012 at 22:32.
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thekill
Senior Member
Join Date: Mar 2012
Old 10-24-2012 , 22:39   Re: Quitar funcion bloquear awp
#5

sorry esque me quedo mal formulado el post debi haber hecho las 2 preguntas a la vez >:/... encerio nose como agregar eso de que el menu salga 1 vez y cada ronda menos se como agregar las armas ...
thekill is offline
LeeanAndNeka
Senior Member
Join Date: Feb 2012
Location: Argentina ♥
Old 10-24-2012 , 22:46   Re: Quitar funcion bloquear awp
#6

Crea una variable global con esta estructura
PHP Code:
bool:variable33 ]; 
Luego cuando el usuario abra el menu (En el menu verificas la variable, si es true que no abra, en caso de ser false que lo abra xd) por primera vez la seteas en true. Para resetiar la variable en cada ronda utiliza un for para setear todas las celdas en false de nuevo (El for dentro de la foward donde detectas el comienzo o final de la ronda)


No es muy dificil, leyendo un poco como dije anteriormente se hace con tranquilidad.
"Para ser programador (El lenguaje no importa), hay que entender el problema y saber resolverlo de forma correcta".

Last edited by LeeanAndNeka; 10-24-2012 at 22:47.
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el999gonzalo
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Join Date: Aug 2012
Old 10-24-2012 , 22:48   Re: Quitar funcion bloquear awp
#7

PHP Code:
    g_menu_active register_cvar("menu_active""1"

------------------------->

    
g_menu_active register_cvar("menu_active""0"
No lo tomes a mal , pero no moriras por leer un ratito el code...

EDIT : no habia leido lo otro

mira

PHP Code:
    //En el titulo


show_menu(idKeysrod"Free VIP Guns^n\w1. Get M4A1+Deagle ^n\w2. Get AK47+Deagle^n0. Exit^n", -1"rod"// Display menu 

----------------->

show_menu(idKeysrod"Free VIP Guns^n\w1. Get M4A1+Deagle ^n\w2. Get AK47+Deagle^n\w3 Deagle + Pipa ^n0. Exit^n", -1"rod"// Display menu                                                                  Agregamos una "^n" que salta un espacio hacia abajo y una opcion

                                         /*Agregamos una "^n" que salta un espacio hacia abajo y una opcion*/
//Creamos un nuevo case

        
case 1: {  
            if (
user_has_weapon(idCSW_C4) && get_user_team(id) == 1
                
HasC4[id] = true
            else 
                
HasC4[id] = false
             
            
strip_user_weapons (id
            
give_item(id,"weapon_ak47"
            
give_item(id,"ammo_762nato"
            
give_item(id,"ammo_762nato"
            
give_item(id,"ammo_762nato"
            
give_item(id,"weapon_deagle"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"weapon_knife"
            
give_item(id,"weapon_hegrenade"
            
give_item(id"weapon_flashbang"); 
            
give_item(id"weapon_flashbang"); 
            
give_item(id"weapon_smokegrenade"); 
            
give_item(id"item_assaultsuit"); 
            
give_item(id"item_thighpack"); 
            
client_print(idprint_center"You Taked Free AK47 and Deagle"
             
// Abajo
        
case /*2 Porque comienza del 0 entonces aqui seria el de la opcion numero 3*/: {  
            if (
user_has_weapon(idCSW_C4) && get_user_team(id) == 1
                
HasC4[id] = true
            else 
                
HasC4[id] = false;
             
            
strip_user_weapons (id
            
give_item(id,"weapon_awp"//le damos una pipa
            
cs_set_user_bpammo(idCSW_AWP90//le doy las balas de otra manera porque no recuerdo el nombre de las balas de la pipa
            
give_item(id,"weapon_deagle"//le damos la deagle
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"weapon_knife"//un cuchillo
            
give_item(id,"weapon_hegrenade"//granadas...
            
give_item(id"weapon_flashbang"); 
            
give_item(id"weapon_flashbang"); 
            
give_item(id"weapon_smokegrenade"); 
            
give_item(id"item_assaultsuit"); //mas cosas xddd
            
give_item(id"item_thighpack"); 
            
client_print(idprint_center"Has Elegido Una Pipa + Deagle Gratis :D")  //Le enviamos un mensaje 

Last edited by el999gonzalo; 10-24-2012 at 23:01.
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thekill
Senior Member
Join Date: Mar 2012
Old 10-24-2012 , 23:02   Re: Quitar funcion bloquear awp
#8

ahhhhhhh pero ahi solo agregastes la funcion de la pipa al menu gracias c: ahora tratare de hacer lo que me dijo
@LeeanAndNeka para poder hacer que el menu salga 1 vez por ronda
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Old 10-24-2012 , 23:05   Re: Quitar funcion bloquear awp
#9

Quote:
Originally Posted by el999gonzalo View Post
PHP Code:
    g_menu_active register_cvar("menu_active""1"

------------------------->

    
g_menu_active register_cvar("menu_active""0"
Porfabor , lee D:!

PHP Code:
public event_new_round()  

    
round++; 
    new 
players[32], playerpnum
    
get_players(playerspnum"a"); 
    for(new 
0pnumi++) 
    { 
        
player players[i]; 
        if(
get_user_flags(player) & ADMIN_LEVEL_H
        { 
        if (!
get_pcvar_num(g_menu_active))  //Si la cvar esta en 1 , no se abrira el menu , la dejas en 0 y listo
            
return PLUGIN_CONTINUE 
        
if(round 2
        { 
            
Showrod(player); 
        } 
        } 
    } 
    return 
PLUGIN_HANDLED 


Last edited by el999gonzalo; 10-24-2012 at 23:06.
el999gonzalo is offline
thekill
Senior Member
Join Date: Mar 2012
Old 10-24-2012 , 23:07   Re: Quitar funcion bloquear awp
#10

DDDDDDDDDDDDDDDDDDDDD: gracias men tu si eres grande >:/ lo siento por ser tan ciego :'( entonces quedaria asi
PHP Code:
#define DAMAGE_RECIEVED 
#include <amxmodx> 
#include <amxmisc> 
#include <cstrike> 
#include <fun> 
#include <hamsandwich> 

static const COLOR[] = "^x04" //green 
static const CONTACT[] = "" 
new maxplayers 
new gmsgSayText 
new mpdmkbmhb 
new g_MsgSync 
new health_add 
new health_hs_add 
new health_max 
new nKiller 
new nKiller_hp 
new nHp_add 
new nHp_max 
new g_awp_active 
new g_menu_active 
new round
new 
bool:HasC4[33
#define Keysrod (1<<0)|(1<<1)|(1<<9) // Keys: 1234567890 
#if defined DAMAGE_RECIEVED 
    
new g_MsgSync2 
#endif 

public plugin_init() 

    
register_plugin("VIP Eng Version""2.05""Dunno"
    
mpd register_cvar("money_per_damage","3"
    
mkb register_cvar("money_kill_bonus","200"
    
mhb register_cvar("money_hs_bonus","500"
    
health_add register_cvar("amx_vip_hp""15"
    
health_hs_add register_cvar("amx_vip_hp_hs""30"
    
health_max register_cvar("amx_vip_max_hp""100"
    
g_awp_active register_cvar("awp_active""0"
    
g_menu_active register_cvar("menu_active""0"
    
register_event("Damage","Damage","b"
    
register_event("DeathMsg","death_msg","a"
    
register_menucmd(register_menuid("rod"), Keysrod"Pressedrod"
    
register_clcmd("awp","HandleCmd"
    
register_clcmd("sg550","HandleCmd"
    
register_clcmd("g3sg1","HandleCmd"
    
register_event("CurWeapon""event_CurWeapon""be""1=1"
    
register_event("CurWeapon""event_CurWeaponn""be""1=1"
    
register_event("CurWeapon""event_CurWeaponnn""be""1=1"
    
register_clcmd("say /wantvip","ShowMotd"
    
maxplayers get_maxplayers() 
    
gmsgSayText get_user_msgid("SayText"
    
register_clcmd("say""handle_say"
    
register_cvar("amx_contactinfo"CONTACTFCVAR_SERVER
    
RegisterHam(Ham_Spawn"player""fwHamPlayerSpawnPost"1)  
    
register_event("HLTV""event_new_round""a""1=0""2=0")  
    
register_event("TextMsg","Event_RoundRestart","a","2&#Game_w"
    
register_event("DeathMsg""hook_death""a""1>0"
    
register_event("Damage""on_damage""b""2!0""3=0""4!0"
    
g_MsgSync CreateHudSyncObj() 
#if defined DAMAGE_RECIEVED 
    
g_MsgSync2 CreateHudSyncObj() 
#endif     


public 
on_damage(id

    new 
attacker get_user_attacker(id

#if defined DAMAGE_RECIEVED 
    // id should be connected if this message is sent, but lets check anyway 
    
if ( is_user_connected(id) && is_user_connected(attacker) ) 
    if (
get_user_flags(attacker) & ADMIN_LEVEL_H
    { 
        new 
damage read_data(2

        
set_hudmessage(255000.450.5020.14.00.10.1, -1
        
ShowSyncHudMsg(idg_MsgSync2"%i^n"damage
#else 
    
if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) ) 
    { 
        new 
damage read_data(2
#endif 
        
set_hudmessage(0100200, -1.00.5520.14.00.020.02, -1
        
ShowSyncHudMsg(attackerg_MsgSync"%i^n"damage
    } 


public 
Damage(id

    new 
weaponhitpointattacker get_user_attacker(id,weapon,hitpoint
    if(
attacker<=maxplayers && is_user_alive(attacker) && attacker!=id
    if (
get_user_flags(attacker) & ADMIN_LEVEL_H)  
    { 
        new 
money read_data(2) * get_pcvar_num(mpd
        if(
hitpoint==1money += get_pcvar_num(mhb
        
cs_set_user_money(attacker,cs_get_user_money(attacker) + money
    } 


public 
death_msg() 

    if(
read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300



public 
fwHamPlayerSpawnPost() { 

    new 
players[32], playerpnum
    
get_players(playerspnum"a"); 
    for(new 
0pnumi++) 
    { 
        
player players[i]; 
        if(
is_user_alive(player) && get_user_flags(player) & ADMIN_LEVEL_H
        { 
        
give_item(player"weapon_hegrenade"); 
        
give_item(player"weapon_flashbang"); 
        
give_item(player"weapon_flashbang"); 
        
give_item(player"weapon_smokegrenade"); 
        
give_item(player"item_assaultsuit"); 
        
give_item(player"item_thighpack"); 
        } 
    } 
    return 
PLUGIN_HANDLED 


public 
event_new_round()  

    
round++; 
    new 
players[32], playerpnum
    
get_players(playerspnum"a"); 
    for(new 
0pnumi++) 
    { 
        
player players[i]; 
        if(
get_user_flags(player) & ADMIN_LEVEL_H
        { 
        if (!
get_pcvar_num(g_menu_active)) 
            return 
PLUGIN_CONTINUE 
        
if(round 2
        { 
            
Showrod(player); 
        } 
        } 
    } 
    return 
PLUGIN_HANDLED 


public 
Event_RoundRestart(id

    
round=0


public 
hook_death() 

   
// Killer id 
   
nKiller read_data(1
    
   if ( (
read_data(3) == 1) && (read_data(5) == 0) ) 
   { 
      
nHp_add get_pcvar_num (health_hs_add
   } 
   else 
      
nHp_add get_pcvar_num (health_add
   
nHp_max get_pcvar_num (health_max
   
// Updating Killer HP 
   
if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H)) 
   return; 

   
nKiller_hp get_user_health(nKiller
   
nKiller_hp += nHp_add 
   
// Maximum HP check 
   
if (nKiller_hp nHp_maxnKiller_hp nHp_max 
   set_user_health
(nKillernKiller_hp
   
// Hud message "Healed +15/+30 hp" 
   
set_hudmessage(02550, -1.00.1501.01.00.10.1, -1
   
show_hudmessage(nKiller"Healed +%d hp"nHp_add
   
// Screen fading 
   
message_begin(MSG_ONEget_user_msgid("ScreenFade"), {0,0,0}, nKiller
   
write_short(1<<10
   
write_short(1<<10
   
write_short(0x0000
   
write_byte(0
   
write_byte(0
   
write_byte(200
   
write_byte(75
   
message_end() 
  


public 
Showrod(id) { 
    
show_menu(idKeysrod"Free VIP Guns^n\w1. Get M4A1+Deagle ^n\w2. Get AK47+Deagle^n\w3 Deagle + Pipa ^n0. Exit^n", -1"rod"// Display menu

public 
Pressedrod(idkey) { 
    
/* Menu: 
    * VIP Menu 
    * 1. Obtener M4A1+Deagle 
    * 2. Obtener AK47+Deagle
    * 3. Obtener AWP+Deagle 
    * 0. Exit 
    */ 
    
switch (key) { 
        case 
0: {  
            if (
user_has_weapon(idCSW_C4) && get_user_team(id) == 1
                
HasC4[id] = true
            else 
                
HasC4[id] = false
             
            
strip_user_weapons (id
            
give_item(id,"weapon_m4a1"
            
give_item(id,"ammo_556nato"
            
give_item(id,"ammo_556nato"
            
give_item(id,"ammo_556nato"
            
give_item(id,"weapon_deagle"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"weapon_knife"
            
give_item(id,"weapon_hegrenade"
            
give_item(id"weapon_flashbang"); 
            
give_item(id"weapon_flashbang"); 
            
give_item(id"weapon_smokegrenade"); 
            
give_item(id"item_assaultsuit"); 
            
give_item(id"item_thighpack"); 
            
client_print(idprint_center"You Taked Free M4A1 and Deagle"
             
            if (
HasC4[id]) 
            { 
                
give_item(id"weapon_c4"); 
                
cs_set_user_plantid ); 
            } 
            } 
        case 
1: {  
            if (
user_has_weapon(idCSW_C4) && get_user_team(id) == 1
                
HasC4[id] = true
            else 
                
HasC4[id] = false
             
            
strip_user_weapons (id
            
give_item(id,"weapon_ak47"
            
give_item(id,"ammo_762nato"
            
give_item(id,"ammo_762nato"
            
give_item(id,"ammo_762nato"
            
give_item(id,"weapon_deagle"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"weapon_knife"
            
give_item(id,"weapon_hegrenade"
            
give_item(id"weapon_flashbang"); 
            
give_item(id"weapon_flashbang"); 
            
give_item(id"weapon_smokegrenade"); 
            
give_item(id"item_assaultsuit"); 
            
give_item(id"item_thighpack"); 
            
client_print(idprint_center"You Taked Free AK47 and Deagle"
             
            if (
HasC4[id]) 
            { 
                
give_item(id"weapon_c4"); 
                
cs_set_user_plantid ); 
            } 
            } 
             
 case 
2: {   
            if (
user_has_weapon(idCSW_C4) && get_user_team(id) == 1
                
HasC4[id] = true
            else 
                
HasC4[id] = false;
             
            
strip_user_weapons (id
            
give_item(id,"weapon_awp")
            
cs_set_user_bpammo(idCSW_AWP90)
            
give_item(id,"weapon_deagle")
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"ammo_50ae"
            
give_item(id,"weapon_knife")
            
give_item(id,"weapon_hegrenade")
            
give_item(id"weapon_flashbang")
            
give_item(id"weapon_flashbang"
            
give_item(id"weapon_smokegrenade"
            
give_item(id"item_assaultsuit")
            
give_item(id"item_thighpack"
            
client_print(idprint_center"Has Elegido Una AWP+Deagle")
        case 
9: {              
        } 
    } 
    return 
PLUGIN_CONTINUE 


public 
HandleCmd(id){ 
    if (!
get_pcvar_num(g_awp_active)) 
      return 
PLUGIN_CONTINUE 
    
if(get_user_flags(id) & ADMIN_LEVEL_H)  
        return 
PLUGIN_CONTINUE 
    client_print
(idprint_center"Sniper's Only For VIP's"
    return 
PLUGIN_HANDLED 



public 
event_CurWeapon(id
    { 
    if(
read_data(2) == CSW_AWP
        { 
        if(!(
get_user_flags(id) & ADMIN_LEVEL_H)) 
            { 
            
client_print(idprint_center"Sniper's Only For VIP's"
            
client_cmd(id"drop"
            } 
        } 
    return 
PLUGIN_HANDLED 


public 
event_CurWeaponn(id
    { 
    if(
read_data(2) == CSW_SG550
        { 
        if(!(
get_user_flags(id) & ADMIN_LEVEL_H)) 
            { 
            
client_print(idprint_center"Sniper's Only For VIP's"
            
client_cmd(id"drop"
            } 
        } 
    return 
PLUGIN_HANDLED 


public 
event_CurWeaponnn(id
    { 
    if(
read_data(2) == CSW_G3SG1
        { 
        if(!(
get_user_flags(id) & ADMIN_LEVEL_H)) 
            { 
            
client_print(idprint_center"Sniper's Only For VIP's"
            
client_cmd(id"drop"
            } 
        } 
    return 
PLUGIN_HANDLED 


public 
ShowMotd(id

 
show_motd(id"vip.txt"

public 
client_authorized(id

 
set_task(30.0"PrintText" ,id

public 
PrintText(id

 
client_print(idprint_chat"[VIP] write /wantvip and u will see how get VIP and VIP privilegies."


public 
handle_say(id) { 
    new 
said[192
    
read_args(said,192
    if( ( 
containi(said"who") != -&& containi(said"admin") != -) || contain(said"/vips") != -
        
set_task(0.1,"print_adminlist",id
    return 
PLUGIN_CONTINUE 


public 
print_adminlist(user)  

    new 
adminnames[33][32
    new 
message[256
    new 
contactinfo[256], contact[112
    new 
idcountxlen 
     
    
for(id id <= maxplayers id++) 
        if(
is_user_connected(id)) 
            if(
get_user_flags(id) & ADMIN_LEVEL_H
                
get_user_name(idadminnames[count++], 31

    
len format(message255"%s VIP ONLINE: ",COLOR
    if(
count 0) { 
        for(
count x++) { 
            
len += format(message[len], 255-len"%s%s "adminnames[x], < (count-1) ? ", ":""
            if(
len 96 ) { 
                
print_message(usermessage
                
len format(message255"%s ",COLOR
            } 
        } 
        
print_message(usermessage
    } 
    else { 
        
len += format(message[len], 255-len"No VIP online."
        
print_message(usermessage
    } 
     
    
get_cvar_string("amx_contactinfo"contact63
    if(
contact[0])  { 
        
format(contactinfo111"%s Contact Server Admin -- %s"COLORcontact
        
print_message(usercontactinfo
    } 


print_message(idmsg[]) { 
    
message_begin(MSG_ONEgmsgSayText, {0,0,0}, id
    
write_byte(id
    
write_string(msg
    
message_end() 


Last edited by thekill; 10-25-2012 at 18:37.
thekill is offline
 



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